arredondo
26-07-2006, 19:23
Well as of today we haven't yet seen any skills for the new classes, but I'm going to put my blindfold and thinking cap on to try to make a Dervish/Mesmer build based on the stuff that's been reported so far. I wonder how close I'll be? If it works, it'll be fun in PvP but especially nice in PvE:
=============================
AoE IW Dervish (DeMe)
Mysticism: 14
Illusion: 11
Earth Prayers: 11
Illusionary Weapon: 32 damage per swing for 30s (38s with +20% enchant mod)
Distortion: Evade 75% of physical attacks for 5s, -2E per whiff
Illusion of Haste: Removes Cripple, is a 10s enchantment of +33% speed, and you are Crippled for 15s at the end (lasts 12s with +20% enchant mod)
<Scythe Mastery AoE Attack #1>
<Scythe Mastery AoE Attack #2>
<Scythe Mastery AoE Attack #3 -or- IAS skill -or- AoE melee spell>
<Earth Prayers healing skill>
Rez
Bring a scythe weapon of course, with a +5E and +20% enchant mods. Wear energy armor if it is expensive to run, or extra AL armor if otherwise.
=============================
The build works like this...
Feel free to keep Illusion of Haste on you for most of the match. According to Arena.net's latest postings on the Dervish, you'll get +42HP and +7E whenever it ends. This is GREAT for this skill because it'll only cost a net -3E every 12s to upkeep. This gives you a near permanent +33% speed to chase down enemies with your IW, or to run from pursuers like Touch Rangers and Sprint Warriors (you're faster). You also have a way to always get rid of any Cripple someone places on you.
Now that you have awesome mobility, turn on IW and hack away at your enemies. If the reports from Gamespot are true, there are Dervish melee skills that hit multiple enemies with the scythe. I figure those skills will be in the weapon's attribute, and there's no need to put points in that line if this is so. Simply bring three of the fastest recharging AoE attack skills and use them in the middle of a crowd.... everyone around you will be hit for IW damage.
The two exceptions to bringing three of these attack skills is if there is an IAS skill like Flurry, or a spell that allow all attacks to be AoE for a period of time. Example: "For the next 10s, all of your attacks will hit any foes adjacent to you." You'll definitely want these kind of great attack helpers on your bar if they exist, otherwise just keep three AoE attacks.
Defense is pretty solid here. You can permanately kite with IoH, you have Distortion for melee and arrows, and you have one decent Earth heal spell from the list that Arena.net gives us.
Yes it's all speculation but it'll be cool if this works. If it doesn't, I can just blame Arena.net for reading this thread and nerfing it before it's released. :tongue:
=============================
AoE IW Dervish (DeMe)
Mysticism: 14
Illusion: 11
Earth Prayers: 11
Illusionary Weapon: 32 damage per swing for 30s (38s with +20% enchant mod)
Distortion: Evade 75% of physical attacks for 5s, -2E per whiff
Illusion of Haste: Removes Cripple, is a 10s enchantment of +33% speed, and you are Crippled for 15s at the end (lasts 12s with +20% enchant mod)
<Scythe Mastery AoE Attack #1>
<Scythe Mastery AoE Attack #2>
<Scythe Mastery AoE Attack #3 -or- IAS skill -or- AoE melee spell>
<Earth Prayers healing skill>
Rez
Bring a scythe weapon of course, with a +5E and +20% enchant mods. Wear energy armor if it is expensive to run, or extra AL armor if otherwise.
=============================
The build works like this...
Feel free to keep Illusion of Haste on you for most of the match. According to Arena.net's latest postings on the Dervish, you'll get +42HP and +7E whenever it ends. This is GREAT for this skill because it'll only cost a net -3E every 12s to upkeep. This gives you a near permanent +33% speed to chase down enemies with your IW, or to run from pursuers like Touch Rangers and Sprint Warriors (you're faster). You also have a way to always get rid of any Cripple someone places on you.
Now that you have awesome mobility, turn on IW and hack away at your enemies. If the reports from Gamespot are true, there are Dervish melee skills that hit multiple enemies with the scythe. I figure those skills will be in the weapon's attribute, and there's no need to put points in that line if this is so. Simply bring three of the fastest recharging AoE attack skills and use them in the middle of a crowd.... everyone around you will be hit for IW damage.
The two exceptions to bringing three of these attack skills is if there is an IAS skill like Flurry, or a spell that allow all attacks to be AoE for a period of time. Example: "For the next 10s, all of your attacks will hit any foes adjacent to you." You'll definitely want these kind of great attack helpers on your bar if they exist, otherwise just keep three AoE attacks.
Defense is pretty solid here. You can permanately kite with IoH, you have Distortion for melee and arrows, and you have one decent Earth heal spell from the list that Arena.net gives us.
Yes it's all speculation but it'll be cool if this works. If it doesn't, I can just blame Arena.net for reading this thread and nerfing it before it's released. :tongue: