PDA

View Full Version : Big request: Dervish skills



Azure Eyes
28-07-2006, 04:44
Heres a huge request guys, us pve guys cant see the new skills for dervish or paragon. And without an open slot we cant roll a pvp person so if anyone has some time could they post the skills here? Maybe peeps could split by attribute and then each person can contribute a part without duplicating.

Azgalon
28-07-2006, 04:50
The Elite-transformations are superb!

The transformations will surely make those players who wanted shapeshifters happy!

Balthazar-form
http://img218.imageshack.us/img218/6908/balthxh3.jpg

Melandru-form
http://img153.imageshack.us/img153/9175/melandruxc9.jpg

Grenth-form
http://img346.imageshack.us/img346/9497/gw088cb9.png

Lyssa-form
http://img157.imageshack.us/img157/6171/gw089jc7.png

--

Dervish seem to be a VERY fun class so far!

skaspaakssa
28-07-2006, 05:13
I started on them. It isn't very near complete... I had it in Microsoft Word and I lost the bold for attributes that change with attributes. The Earth Prayers are all without any points spent (I forgot...), but I think the rest have at least the values for max attributes without runes. I'm going to go to sleep now but I should be able to add the minimum values if I don't get bored of it. Also, there are probably a lot of typos and missing information...

Earth Prayers

Armor of Sancity: Enchantment Spell. For 10 seconds, you take 5 less damage from foes suffering a Condition. (5 / 0.75 / 4)

Aura of Thorns: Enchantment Spell. All nearby foes are Crippled for 4 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 5 seconds. (5 / 0.25 / 12)

Conviction: Stance. For 10 seconds, you have +24 armor while enchanted, otherwise you have +1 Health regeneration. (5 / 0 / 20)

Dust Cloak: Enchantment Spell. All nearby foes are struck for 40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1 second. (10 / 0.75 / 12)

Fleeting Stability: Enchantment Spell. For 5 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. (10 / 1 / 10)

Mirage Cloak: Enchantment Spell. For 10 seconds, you have a 50% chance to “evade” incoming attacks. When this enchantment ends, all nearby foes are struck for 15 earth damage. (10 / 0.25 / 5)

Mystic Regeneration: Enchantment Spell. For 20 seconds, you have +1 Health regeneration for each Enchantment on you. When this Enchantment ends, you lose one Enchantment. (15 / 0.25 / 5)

Mystic Sandstorm: Spell. Lose all Enchantments. For each enchantment removed in this way, all nearby foes are struck for 10 earth damage (max. 130 damage). (10 / 0.75 / 8)

Pious Concentration: Stance. For 20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Enchantment or Pious Concentration ends. (5 / 0 / 5)

Sand Shards: Enchantment Spell. For 30 seconds, whenever you fail to hit with an attack, all nearby foes take 5 damage. (5 / 1 / 5)

Signet of Piety: Signet. Lose one enchantment. Target ally is healing for 30 health. If an Enchantment was removed in this way, this Signet recharges immediately. (0 / 1 / 20)

Staggering Force: Enchantment Spell. All nearby foes are struck for 40 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Weakened for 4 seconds. (10 / 0.75 / 8)

Vital Boon: Enchantment Spell. For 20 seconds, you have +40 maximum Health. When this enchantment ends, you are healed for 75 Health. (5 / 1 / 8)

Mysticism

Arcane Zeal (E): Elite Enchantment Spell. For 10 seconds, whenever you cast a Spell, you gain 1 energy for each Enchantment on you (maximum 5…7 energy). (10 / 1 / 5)

Avatar of Balthazar (E): Elite Form. For 1…48 second, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds. (5 / 2 / 5)

Avatar of Dwayna (E): Elite Form. For 1…48 second, whenever you use a skill, you gain 5 Health and lose one hex. This skill is disabled for 120 seconds. (10 / 2 / 5)

Avatar of Grenth (E): Elite Form. For 1…48 second, whenever you use an attack skill, you also remove one Enchantment from your target, and your attacks deal cold damage. This skill is disabled for 120 seconds. (10 / 2 / 5)

Avatar of Lyssa (E): Elite Form. For 1…48 seconds, you have +10 maximum Energy and your attacks deal +?…41 damage to foes activating skills. * (15 / 2 / 5)

Avatar of Melandru (E): Elite Form. For 1…48 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. * (15 / 2 / 5)

Balthazar’s Rage: Enchantment Spell. All nearby foes take ?…88 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain ?…9 Health for each successful hit while under the effects of this Enchantment. (10 / 0.75 / 5)

Eremite’s Zeal: Spell. Lose one Enchantment for each adjacent foe. You gain ?…4 Energy for each enchantment removed in this way. (5 / 1 / 4)

Extend Enchantments: Enchantment spell. Lose all Enchantments. For ?…17 seconds, Enchantments cast upon you last 100% longer. When this enchantment ends, you lose all Enchantments on you. (5 / 0.25 / 20)

Faithful Intervention: Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for ?…126 Health. (5 / 2 / 20)

Imbue Health: Target other ally is healed for ?…41% of your maximum Health (maximum 300 Health). (10 / 0.25 / 10)

Meditation: Spell. Lose one Enchantment. If an Enchantment is removed in this way, you gain ?…9 Energy, otherwise you are healed for ?…104 Health. (5 / 1 / 8)

Mystic Vigor: Enchantment Spell. For 10 seconds, every time you successfully hit with an attack, you gain ?…6 Health for each Enchantment on you (maximum 25 Health). (5 / 0.25 / 6)

Pious Haste: Stance. For ?…9 seconds you move 25% faster. When this Stance ends, you lose 1 Enchantment. (5 / 0 / 12)

Pious Renewal: For 8 seconds, whenever an Enchantment ends on you, you gain ?…2 energy and ?…20 Health.

Vow of Silence (E): Elite Enchantment Spell. For ?…9 seconds, you cannot be the target of Spells, and you cannot cast Spells. (5 / 1 / 10)

Watchful Intervention: Enchantment Spell. For 60 seconds, the next time target ally’s Health drops below 25%, that ally is healed for ?…170 Health. (15 / 1 / 15)

* This skill is disabled for 120 seconds.

Scythe Mastery

Banishing Strike: Melee Attack. If this attack hits, you deal +5…17 damage. If it hits a summoned creature, all nearby foes take 10…70 holy damage. (5 / 0 / 10)

Chilling Victory: Scythe Attack. If it hits, this attack strikes for +5…17 damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for ?…41 cold damage. (10 / 0 / 5)

Crippling Sweep: Scythe Attack. If this attack hits, target foe is Crippled for 5 seconds for each Enchantment on you (maximum ?…18 seconds). (5 / 0 / 15)

Eremite’s Attack: Melee Attack. If this attack hits, you deal +?…9 damage for each adjacent foe (maximum ?…34 bonus damage). (5 / 0 / 8)

Exhausting Strike: Scythe Attack. If this attack hits, you deal +?…25 damage and inflict a Deep Wound for ?…9 seconds, but suffer from Weakness for 10 seconds. (5 / 0 / 10)

Irresistible Sweep: Melee Attack. You lose one Enchantment. If you lose an Enchantment in this way, Irresistible Sweep cannot be “blocked” or “evaded.” This attack deals +?…17 damage if it hits. (5 / 0 / 8)

Lyssa’s Assault: Scythe Attack. This attack strikes for +?…17 damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy. (10 / 0 / 10)

Mystic Sweep: Melee Attack. If this attack hits, you deal +?…9 damage for each Enchantment on you (maximum 40 bonus damage). (5 / 0 / 12)

Penitent Strike: Melee Attack. If this attack hits, you deal +?…25 damage. If target foe has less health than you, you lose one Enchantment. (5 / 0 / 8)

Pious Assault: Melee Attack. You lose one Enchantment. If this attack hits, you deal +?…25 damage. If you lose an Enchantment in this way, this Skill recharges instantly. (5 / 0 / 20)

Reap Impurities: Melee Attack. If this attack hits, you deal +?…17 damage. You gain ?…41 health for each foe you hit that is suffering from a Condition. (10 / 0 / 6)

Twin Moon Sweep: Melee Attack. You lose one Enchantment. If an Enchantment is lost in this way, you strike twise. (10 / 0 / 12)

Wounding Strike: Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 10 seconds. If you do not have an Enchantment on you, this attack causes bleeding for ?…17 seconds. (10 / 0 / 3)

Wind Prayers

Dwayna’s Touch: Spell. Target touched ally is healed for ?…49 health for each Enchantment on you (maximum 120). (5 / 0.75 / 2)

Enchanted Haste: Stance. For ?…17 seconds, if you are under the effects of an Enchantment, you move 25% faster. (5 / 0 / 25)

Grenth’s Fingers: Enchantment Spell. All nearby foes are struck for ?…88 cold damage. For 30 seconds, your attacks deal cold damage. When this Enchantment ends, all nearby foes are Crippled for ?…9 seconds. (10 / 0.75 / 8)

Guiding Hands: Enchantment Spell. For 20 seconds, your next ?…5 attacks cannot be “blocked” or “evaded.” (5 / 0.25 / 30)

Heart of Holy Flame: Enchantment Spell. All nearby foes take ?…88 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all nearby foes are set on fire for ?…3 seconds. (10 / 0.75 / 8)

Initiate’s Blessing: Enchantment Spell. For 20 seconds, whenever you lose an Enchantment, one ally in the area is healed for ?…41 health. (5 / 1 / 8)

Lyssa’s Haste: Enchantment Spell. For ?…10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose ?…12 Health each second. (5 / 1 / 15)

Mystic Healing: Spell. For each Enchantment on you, one party member is healed for ?…73 health (the same party member cannot be healed more than once). (5 / 1 / 2)

Mystic Twister: Spell. For each Enchantment on you, one foe in the area is struck for ?…106 cold damage (the same target connot be hit more than once). (10 / 0.75 / 12)

Natural Healing: Spell. You are healed for ?…82 health. If you are under an Enchantment, you lose 5 energy. (5 / 1 / 8)

Pious Restoration: Spell. Lose one Enchantment. You gain ?…78 health. If you are still under the effects on an enchantment lose ?…3 hexes. (5 / 0.25 / 4)

Tremblers Touch: Spell. Target touched foe and all nearby foes are struck for ?…41 cold damage. Affected foes below 50% health lose all Enchantments. (10 / 0.75 / 15)

Whirling Charge: Stance. For ?…9 seconds, you move and attack 33% faster than normal. This stance ends if you are not under the effects of any Enchantments. (15 / 0 / 15).

No Attribute

Intimidating Gaze: Enchantment Spell. For 20 seconds, if you strike a foe who has less Health than you, that foe loses one Enchantment and Intimidating Gaze ends. (10 / 0.75 / 20)

Rending Touch: Spell. You and target touched foe lose one Enchantment. (5 / 0.75 / 10)

Winds of Disenchantment: Spell. Lose all Enchantments. For each Enchantment lost in this way, one nearby foe also loses one Enchantment. (The same foe cannot lose more than one Enchantment.) (10 / 0.75 / 20)

Princess eirika
28-07-2006, 06:51
Ummm...Why cant you just take...a pve char....go find a priest of balth...


OMG ALL THE SKILLS RIGHT THERE!!! :wink:

Kjentei
28-07-2006, 07:18
Wow, thanks so much for this, skaspaakssa.

GormWolfblade
28-07-2006, 07:20
skas, you could use screenshots you know ;) but the effort is appreciated.

harmosonja
28-07-2006, 08:17
"Banishing Strike: Melee Attack. If this attack hits, you deal +5…17 damage. If it hits a summoned creature, all nearby foes take 10…70 holy damage. (5 / 0 / 10)"


Finally I will, Cut in pieces all this damn minions master ahhahah ! :D

Could we have the amor and weapon caracterisic of the dervish plz ?

Grumpy old shiro
28-07-2006, 08:23
Really quick just so you guys know, the skills are already posted on guildwiki

skaspaakssa
28-07-2006, 14:17
Arggh, why didn't I think about screenshots? Oh well, I was bored anyways.