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View Full Version : [Merged] So, what Dervish are you going to create?



Icarus Tyler
28-07-2006, 23:38
Hey there

With now 10 classes the amount of possible combinations is more than only confusing.

However, this is once again a vote to find out which builds are planned and how could they be used

I'll settle with the Dervish/Warrior, the attack skills and shouts should really boost him. Of course a teleporting Dervish/A would also kick *** :smiley:

Erasculio
28-07-2006, 23:44
I'm tempted to make a Dervish/Warrior or a Dervish/Ranger thanks to the faster attack rate skills or the evasion stances skills...But I think I'll settle down on a Dervish/Elementalist and use some enchantments like Conjure Fire and Armor of Earth.

Erasculio

Dreadwing
28-07-2006, 23:44
Monk for enchants...maybe elem for some elem combos too.RA/W/A are maybe for me other no idea...

Lenox
28-07-2006, 23:45
I will run with a pure Dervish build with 16 mysticism and 13 scythe but i will maybe choose D/W

Jack Snakeskin
28-07-2006, 23:51
I am sure I wil end up making a D/mo For ressing :tongue:
I know im to friendly for the group ><

Lenox
29-07-2006, 00:16
Maybe i will go D/P to unlock paragon's skills as i will only use dervish's ones.

Akirai Annuvil
29-07-2006, 00:58
I'm going for a Dervish/Ranger, Wilderness Survival has stances and preps, and traps, and other goodies (troll unguent for example). Dervish/warrior, assassin, or monk all seem cool as well :) Monk enchants=more durability (Vigourous Spirit :), Assassin teleports and MORE enchantments ;), and the Warrior has ever cool shouts and defensive stances.

But probably Ranger.

Furinto
29-07-2006, 01:36
D/W for Wild Blow and Desperation Blow or D/A for shadowstepping.


I've pretty much decided i'm also going to make an A/D for critical scythe potential.

Zerkalo
29-07-2006, 01:42
Dervish/Ranger, definitely. The stances will keep them alive a little longer in combat, and it would cut out the need to put anything signifying Dr in the name, since it's already there!

Sherlock
29-07-2006, 09:09
De/Rit, to combine Scythe mastery with Weapon spells !

Malhavoc Adhamar
29-07-2006, 11:29
I'll most likely start as a D/Mo until I get a better feel for the class in PvE.

Ezra
29-07-2006, 12:32
I'm liking my D/Mo build in pvp using Vigorous Spirit and CoP.

Smoke of the Night
29-07-2006, 14:39
Sadly i'll have to start with a monk secondary for the hard res, and since i'm planning to go for legendary survivor again flesh of my flesh is simply not very appealing.

Artemis Shadowhawk
27-08-2006, 22:41
Well, most of us realize that the Dervish is going to be a powerful force with the application of the Elite Forms and great skills. Also, it appears that the Dervish holds promise to being an adept farmer, runner, teammate, and pvp player.

However, I was wondering what you guys were going to be doing at early levels? That is, what secondary professions? What skills before Elite Forms? What low level character ideas before level 20? So I have created this poll to see what secondary professions you guys think you'll start off with. Also, you can post your ideas based around your choice and reasons for picking it, whether it be a specific build or just for role-playing reasons.

So, I look forward to seeing what you guys think and come up with for ideas to kick-off your Dervish careers.

As of now, I am leaning towards a D/Mo for synergy between mysticism and monk enchantments such as Healing Breeze. Also, D/Mo seems very viable for farming with skills such as Live Viscariously. In my opinion D/Mo is a general enough build that it can easily adapt to low level skills and situations.

critical vengeance
27-08-2006, 22:57
Might as well go for the hard rez until you can contruct a viable build.

katya
27-08-2006, 23:01
I normally go with Monk secondary on my characters unless I have something specific in mind. Gives me that peace of mind that I can fix the glaring wounds some unthinking, unfeeling Ettin ripped in me. So will probably start off with a Dervish/Monk and will gradually gravitate to a Dervish/Necromancer. (Curses)

nkuvu
27-08-2006, 23:03
D/No.

That is, "dunno." ~_^

Probably monk or ritualist. Just for the fun.

shadelord
28-08-2006, 13:45
i would have to go D/A just for that extra damage and the quick escape just incase

Exodus Mars
30-08-2006, 01:27
anything would work well

Princess eirika
30-08-2006, 01:39
Hmmmm D/A or D/Rt...or D/Mo!?

...:undecided:

critical vengeance
30-08-2006, 02:32
d/a and d/rt aren't really for the beginning, since you would have to get to senji's i bet.

The Real Dio Around Here
30-08-2006, 03:19
missed out the pvp event so have no idea.....but from the skills what ive seen i might go d/e....atleast not d/mo with mending :tongue:

Icarus Tyler
23-09-2006, 22:14
Just re-thought my opinion.

Instead of a Dervish/Ranger I created a Dervish/Necromancer.

Later I will dye the Armor black and run aroung with a huge scythe and an army of minions :grin:

Zain Inferno
24-09-2006, 03:29
For beta i made a D/P for unlocking skills but after i'm done with that i am going to make a D/Mo for a hard rez (i'm going pure Dervish)...

lavenbb
24-09-2006, 07:08
D/A here for the shadow step

The Ze
24-09-2006, 12:08
Dervish/Necromancer
For condition removal and disenchanting enemies.
or
Dervish/Warrior
For tanking/absorbing dmg.

cardonalj
24-09-2006, 19:20
Its either going to be a D/W . although I am considering a D/Mo for my first try at a invinci dervish so i can farm and deal aoe damage to mobs...

Lady Rhonwyn
25-09-2006, 10:37
I think I'd create a D/A. Shadowstepping in the middle and unleash your scythe...

I've no idea if it'd work, as I haven't played Dervish yet.

King Kull
25-09-2006, 10:43
1. choice: Dervish Warrior

I want to play 99% Dervish, and Wild Blow (Max damage critical Scythe AoE every 5 seconds!!!), Watch Yourself (almost a classic) and Distracting Blow (on 3 targets!) are just awesome.

They require no to little investment in secondary attributes. ViM is also an option!

That is truly a HOLY WARRIOR! :)

2. choice:
Dervish Monk for Vigorous Spirit and hard rez. Still, I think a Hero Monk can apply this better. CoP is nice, but I already have Scythe attacks that remove enchants one by one, I actually prefer that for the extra bonus involved for each Scythe Attack removal.

Special Choice: Ritualist
Weapon Spells are no Enchantments and are active all the time. VERY interesting!

cypher
26-09-2006, 13:12
if you dont have factions.. are you able to make a D/A or D/Rit? or is this disabled

boxterduke
26-09-2006, 14:32
I'm starting with D/W but I always change secondaries so no pick for me.

Ju Smurph
27-09-2006, 06:31
I'm personally sick of all the X/Mo Classes...

lavenbb
27-09-2006, 09:11
I'm personally sick of all the X/Mo Classes...

Me too! And I've actually sit around thinking why that is the case, but failed to come up with a proper reason..

Santax
27-09-2006, 16:05
Hey there

With now 10 classes the amount of possible combinations is more than only confusing.

However, this is once again a vote to find out which builds are planned and how could they be used

I'll settle with the Dervish/Warrior, the attack skills and shouts should really boost him. Of course a teleporting Dervish/A would also kick *** :smiley:
Nah, if you're going to be doing the teleporting thing you may as well go A/D and do Crit Scythes.

lavenbb
27-09-2006, 22:49
Nah, if you're going to be doing the teleporting thing you may as well go A/D and do Crit Scythes.

But assasins are too ugly, I don't want a character that cannot run properly or stand straight :P

need.. chiropracters in GW..

Erasculio
27-09-2006, 23:18
I'm going for Dervish/Elementalist and use Stoneflesh Aura:

For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks

That ought to help with tanking.

Erasculio

tommynj
21-10-2006, 01:24
I am going D/N pure Dervish with Plague Touch. I seen no need to put major points into a secondary class. Energy regen and healing is there for a Dervish primary already.

Minionman
21-10-2006, 02:29
Dervish/elementalist with earth ele spells for tanking

Dervish/mesmer for chaneling and maybe some interrupts

Dervish/monk for D/mo'ing.

(Have 5 characters that I'll be starting for nightfall total)

trafalgar-zero
21-10-2006, 07:12
Pure Dervish using Earth Prayers, Wind Prayers, Scythe Mastery, and Mysticism. I trust in the power of the Dervish. After two years maybe ANet made a class that will keep me interested. I'm so excited for Nightfall I quit all other games and read nothing but GW news/info.

Slizarus
21-10-2006, 11:42
Nah, if you're going to be doing the teleporting thing you may as well go A/D and do Crit Scythes.

'tis how I'm doing it.. got the idea from the Bonus pack booklet..
Though, personally I'd like to make atleast one pure dervish for the look, I really like the Assassin's look as well, combined with Crits and Shadowstepping,
we're looking at a PBAoE Spiker with a great deal of Melee versatility..
It's sort of unusual to see anyone other than the Dervish handle the scythe though, It's an awkward weapon already considering it's length and the wide bearing of the scythe, if you look at how the Dervish models handle it, especially the females.. It just looks more natural in their hands than in that of an Assassin.. But oh well :) I like it anyways.

So.. I put D/A.. but it'll be A/D.. getting my Sin up to 20 now in preparation for the charge into Elona.

Minionman
21-10-2006, 16:18
Yea, assasins would look wierd with a weapon that's almost as big as they are. :)


D2 also had wierd looking scythes as weapons though. Scythes may just be hard weapons to do well as animation.

Princess eirika
21-10-2006, 16:31
Either a D/A or a D/Rt. Still can't decide....but eventually I'll do both.

A for shadowstep and cool shadow arts stuff.

Rt for weapon spells, maybe a rez, and some heal.

nkuvu
21-10-2006, 17:31
Please keep site rules in mind. Specifically:

We do not intend to serve as a linking service or a search engine to other sites. Links that wouldn't be allowed anywhere on the forums (including signatures, and location) would be to links to sites (commercial OR personal) that have:
...
c. Sites offering similar or the same content as GWOnline.Net.
Thank you. (In reference to a deleted post)

ninjabadger
21-10-2006, 19:46
D/Mo mostly for live vicariously since a scythe attack can hit up to three targets thats a decent amount of health gain ecspecially in combination with other skills like mystic vigor. Plus rez is always nice.

I also like the Idea of a D/A that uses shadow form since you will gain health when it ends and I think I saw a skill the extends enchanment duration although I'd rather have an avatar as my elite so I don't know.

D/Rt I think would be cool as well for the weapon spells like wailing weapon and vital weapon. Also lively was naomi is an awsome res I love letting someone kill me while I'm holding it and then just coming back right away. :grin:

Sable Phoenix
21-10-2006, 19:53
Well there are so many possible combinations for the Dervish that it's really pretty nuts. I honestly think that the Dervish is the most flexible class in the game when it comes to choosing secondaries.

I can't vote because I'm going to have multiple secondaries for different situations. I'll start out as Dervish/Monk, but as soon as I can get to Cantha I'll switch to Dervish/Assassin, which will probably be my primary combination. But I also plan to take certain skills from Mesmer for a Dervish/Mesmer, Warrior to make a Dervish/Warrior, and the same with a Dervish/Elementalist (Kinetic Armor will be nuts on a Dervish). I might get some skills from Ranger as well for certain situations.

Thankfully with the new saveable templates and one-click profession switching, this kind of thing will now be reasonable instead of a really long chore.

tommynj
21-10-2006, 22:54
40% going D/Mo ? Well I feel sorry for those who do cause you will never be anle to heal yourself efficiently as a /mo secondary if you are planning to use healing prayers. Earth prayers is so much better, just a bit of advice :)

lavenbb
21-10-2006, 23:04
I hope I'll be able to pick /A or /Rt at temple of balthazar, that way I should be able to have it soon as I'm out of Istan.

As for reasons, it's purely stylistical, for being able to teleport or utilize binding chains :devil:

JeanDeathwish
21-10-2006, 23:11
40% going D/Mo ? Well I feel sorry for those who do cause you will never be anle to heal yourself efficiently as a /mo secondary if you are planning to use healing prayers. Earth prayers is so much better, just a bit of advice :)

I believe the majority is going /Mo because of the Enchantments. Monks have tons of enchantments that can be used in conjunction with enchantment requiring skills that a Dervish uses, therefore it is a natural choice.

Personally, I am undecided. I will not be making a Dervish right away (starting with Paragon) so when it comes time to decide I will look here and benefit from others experiences.

TLLOTS
21-10-2006, 23:13
My plan is to start off as D/N for plague touch primarily. Once I can leave Elona and head back to Tyria I'm planning to switch to Warrior secondary, and for the end game I'll likely go D/R.

Minionman
22-10-2006, 00:00
My three dervishes will be starting as D/Mo, D/Mes, and D/E, and are planned ot continue that way throughout the game unless those combinations work out really badly.

Sable Phoenix
22-10-2006, 00:08
Don't we have this exact same poll in this thread? (http://forums.gwonline.net/showthread.php?t=413267)

Malhavoc Adhamar
22-10-2006, 01:29
D/Mo until I get familiar with the dervish then I might switch secondary.

TadaceAce
22-10-2006, 03:08
Signet of Piety or Wind prayers > monk healing on a build not specifically created for healing.

I'm going D/P for agressive refrain personally, followed closely by D/W for flail.

ailincahan
22-10-2006, 18:04
d/mo is a good choice but i'm going P so i can hopefully unlock skills on the way =)

nkuvu
22-10-2006, 19:59
Don't we have this exact same poll in this thread? (http://forums.gwonline.net/showthread.php?t=413267)
La la la la... I don't know what you're talking about...

-ahem-

Yep, nearly identical threads. Merged and stuff.

TechnologyMage
22-10-2006, 20:50
I'll probably go with monk secondary for my dervish in the beginning until i'm more familiar with the Nightfall enemies, areas, and skills.

Sable Phoenix
22-10-2006, 22:09
Please keep site rules in mind. Specifically:


We do not intend to serve as a linking service or a search engine to other sites. Links that wouldn't be allowed anywhere on the forums (including signatures, and location) would be to links to sites (commercial OR personal) that have:
...
c. Sites offering similar or the same content as GWOnline.Net.

Thank you. (In reference to a deleted post)

Such a retarded policy...

katya
22-10-2006, 22:13
Such a retarded policy...

A policy with good reasons behind it. This is however not the place to discuss GWOnline.net policies. Should you wish to do so, please contact one of the moderators or admins via PM.

Renegademarksman
22-10-2006, 22:35
I think its retarded that he deleted all that I wrote when he could have edited it to just say the skill names with no link.
To re-explain, im going to use a water ele spells, over a dervish front, to increase my armour using the cool enchantments that are available inside water magic.

Lais Irideika
22-10-2006, 23:31
I will try my hand at a D/A, for the teleporting abilities... See how that goes.

hjrrockies
23-10-2006, 02:06
Ahhh I sure wish we could have a 3rd profession, then I'd have a D/Mo/N
(De-mo-n) jk :laugh:

Im leaning towards d/mo to "get the feel" for the class, and for the hard res. After that, D/A for the teleport/enchant spiking.

zilgerplanet
23-10-2006, 14:37
Well I've heard some good combos but I think I'll settle on D/Monk. But I'm open to what ever can do the most damage in the thick of the battle.

I Orca I
23-10-2006, 15:47
Now that I think of it I'll probably do the D/E thing, water magic always seemed to tickly my fancy when used with mellee characters (sin) so why not make the use of it for my dervish who will start with a scythe made for such builds. Good ol preorder.

The Avatar
23-10-2006, 23:43
i would definitely go with D/E. Putting on armor of mist or earth will make them tougher than warrior in close combat, or ritualist for the weapon spells.

Diivox
24-10-2006, 02:32
d/p

unlocks and aggressive refrain. plan to have uber hero healers