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View Full Version : D/Mo.. Dervish Farm Build [I'm Serious]



andrewf
29-07-2006, 03:10
Attributes:
Healing Prayer: 10
Mysticism: 12
Scythe Mastery: Everything Else in Here


Skill Set:
Live Vicariously
Vigorous Spirit
Mystic Vigor
Mirage Cloak
Mystic Sweep
Chilling Victory
Avatar of Balthazar [E]
Essence Bond

Quite simple like the W/Mo build..but due to the 50% block from Mirage Cloak, you need more healing, so Mystic Vigor can cover that..

I have tested this build against 6 Warrior [my guildies], they did not bring self heals.. and i successfully killed them all =)

Apok Omni
29-07-2006, 03:13
Very good. I made a D/Mo build as well, which was to be used in AB's only. Perhaps with your permission I can post it here?

andrewf
29-07-2006, 03:18
Very good. I made a D/Mo build as well, which was to be used in AB's only. Perhaps with your permission I can post it here?
Dont' need to ask me =0 feel free to post

jlmodell
29-07-2006, 03:47
http://www.charous.com/uploads/614d5f7e4a.png

Not sure how it'll work out against a larger group of monsters, but i go through the first set of enchants, then knock em all off, then hit shadow form & a 2nd row of enchants and knock em off, etc, switching back and forth as shadow form recharges.

Shadow Refuge (Shadow Arts) [ench]
Meditation (Mysticism) [spell]
Aura of Thorns (Earth Prayers) [ench]
Staggering Force (Earth Prayers) [ench]
Dust Cloak (Earth Prayers) [ench]
Vital Boon (Earth Prayers) [ench]
Shadow Form {E} (Shadow Arts) [ench]
Mystic Sandstorm (Earth Prayers) [spell]

10, 11+1, 10 (Shadow Arts, Earth Prayers, Mysticism), Sup Vigor
I didn't unlock the minor runes yet.

Apok Omni
29-07-2006, 06:22
Okay, now I get to post my D/Mo AB Build, tested for survivability, energy management, and damage.

Mysticism: 11+1+1
Protection: 10
Smiting: 10
Scythe Mastery: 1+1

Wounding Strike
Pious Assault
Avatar of Balthazar[e]
Reversal of Fortune
Guardian
Balthazar's Aura
Zealots Fire
Purge Conditions

Pretty simple. Spam RoF when 1v1'ing, while using Wounding Strike for 10 second Deep Wound. Guardian for Assassins/Paragons. Avatar of Balthazar when facing large groups, and high Mysticism will keep it up long enough. When confronting MM's, cast Balthazar's Aura on yourself and rush towards his army. Zealots Fire should be kept on at all times. And a nifty Purge Conditions to save yourself from conditions, of course.

kidlantern
01-08-2006, 21:08
Okay, now I get to post my D/Mo AB Build, tested for survivability, energy management, and damage.

Mysticism: 11+1+1
Protection: 10
Smiting: 10
Scythe Mastery: 1+1

Wounding Strike
Pious Assault
Avatar of Balthazar[e]
Reversal of Fortune
Guardian
Balthazar's Aura
Zealots Fire
Purge Conditions

Pretty simple. Spam RoF when 1v1'ing, while using Wounding Strike for 10 second Deep Wound. Guardian for Assassins/Paragons. Avatar of Balthazar when facing large groups, and high Mysticism will keep it up long enough. When confronting MM's, cast Balthazar's Aura on yourself and rush towards his army. Zealots Fire should be kept on at all times. And a nifty Purge Conditions to save yourself from conditions, of course.
It may keep you alive but your putting a very low damage out put (1+1 =2 in scyth?) plus can you eve get a good scyth for 2 att points?

Harshateja
02-08-2006, 18:36
not that it matters. I'm assuming the damage output comes from Pious assault.

highjinx
10-08-2006, 19:39
maybe its because i started from the D/W premade, instead of the more common D/Me (melandru) premade...

but Pious Assault seems to me to be the true essence of dervish rythm management... you control every single enchantment you have on you, and with one hit, you spread conditions/gain health/blind aoe....

Pious Assault is key iMo

thedrjay
10-08-2006, 20:10
Nice job creating builds based on skills not yet in their final form.

Lord Kazay
07-08-2009, 18:27
Hey (:
The build looks good to me, but could you explain how to use it in battle a little more? :shocked:

'Cause as soon as I use two of the enchantments I'm out of energy ><

thanks

Egg Shennn
07-08-2009, 18:53
Hey (:
The build looks good to me, but could you explain how to use it in battle a little more? :shocked:

'Cause as soon as I use two of the enchantments I'm out of energy ><

thanks

Well, you're looking at a build that is way outdated, with skill updates since then...

just a few notes from a quick look...

Mirage cloak was horrible as a defense when compared to Mental block, and now, it's even more useless when compared to Conviction.

As for energy, personally I have different armor sets for use with different builds, one of the sets being high energy using some attunement runes and radiant insignias, so realistically, if you want to run some more energy intensive builds, you'd want a set of armor runed suitably for that purpose...

Ur Boyfriend
23-08-2009, 16:49
Okay, now I get to post my D/Mo AB Build, tested for survivability, energy management, and damage.

Mysticism: 11+1+1
Protection: 10
Smiting: 10
Scythe Mastery: 1+1

Wounding Strike
Pious Assault
Avatar of Balthazar[e]
Reversal of Fortune
Guardian
Balthazar's Aura
Zealots Fire
Purge Conditions


Had no idea AB allowed to elites... That bar has both [[wounding strike] and [[avatar of balthazar]

Ryuujinx
24-08-2009, 03:48
Had no idea AB allowed to elites... That bar has both [[wounding strike] and [[avatar of balthazar]

29-07-2006, 00:22

I believe that means it was during the PvP event and only a few skills actually had their elite status, pretty sure WS was non-elite at the time.

Lady Rhonwyn
24-08-2009, 08:35
29-07-2006, 00:22

I believe that means it was during the PvP event and only a few skills actually had their elite status, pretty sure WS was non-elite at the time.

Yes, it was during the PvP event. Sadly, the wiki doesn't go back that far in the skill descriptions (the first entry was made in february 2007...)

Ur Boyfriend
24-08-2009, 13:35
Oops, my bad. Haven't had GW for that long...

Akirai Annuvil
08-09-2009, 20:29
(1) Wounding Strike wasn't elite
(2) Balthazar's Aura and Zealot's Fire both dealt more damage
(3) Mysticism returned more energy and health per enchant removed.
(4) Pious Assault only dealt +dmg, cost 5 energy, had a 10 second recharge but recharged instantly if it removed one of your enchantments.

This is all under the iirc and afaik clauses.
It was also bad back then.