View Full Version : Dervish bomber - PBAE machine
Nearby AE bomb.
Heart of the Holy Flame
Pious Renewal / Optional
*optional slot* / self heal
Earth: 10 + rune
Wind 10+ rune
Mysticism 11 + rune + hat* (mostly so you can switch to other builds without remaking PVP char)
+10 energy staff
Pious -> Meditation combo or just meditation to regen energy. Priority Holy flame over all others b/c it's holy damage.
Well since I like to thoroughly test builds I post, I did some more testing with this. It's a good one for arenas so long as you know how to position yourself and kite when needed. While playing with it my team just went on a 24 win streak, no healer (but a para who was also trying a new build). A lot of our wins were under 2 and half minutes, some under 1 minute. Went up against typical boon monk groups, D/Mo groups.. mixed groups. Our loss was to a group with boon monk, interrupt/spike/trap ranger, Bunny thumper, and iirc necro.. both teams used up their rez sigs. so a close match
Also looking into the PBAEs from the mystic line. I overlooked those.
This should be good as a spot in HoH group, but I don't really play much HoH,
Add in 'Mystic Sandstorm' to do a nice 130'ish damage to everything around you and restart your enchant combos as well as heal/recharge all your energy. I use shadow form as well to make me invincible to run away or to stick it out for a bit longer as i bop out some more enchants to do more damage.
Modified with the dervish uber healing, down to 3 pbae but 2 holy to cut through armor. assist healing ability
Hearth of Holy Flame
Signet of Piety
Some good combos are
Vital Boon -> Signet of piety for a large self-heal, or a split heal.
Mystic regeneration -> bury it in the damage enchants
Damage spell -> piety -> damage spell -> piety -> damage spell when you're riding on low energy and need to keep a teammate alive while still doing damage.
Not much to explain. It has awsome self-healing capability and the ignore armor PBAE is excellent. You can assist healing your monk while still fullfilling your role. Use the after-effects cripple as utility and fire for extra damage.
I prefer this build over the original. It's still tri spec, because earth has awsome chain casting energy + healing abilities and wind has that second holy pbae. I'm going to figure out some dual spec for PBAE casting.
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