View Full Version : Dervish bomber - PBAE machine
Nearby AE bomb.
Grenth's Fingers
Heart of the Holy Flame
Staggering Force
Dust Cloak
Pious Renewal / Optional
Meditation
*optional slot* / self heal
Rez sig
Earth: 10 + rune
Wind 10+ rune
Mysticism 11 + rune + hat* (mostly so you can switch to other builds without remaking PVP char)
+10 energy staff
Pious -> Meditation combo or just meditation to regen energy. Priority Holy flame over all others b/c it's holy damage.
Well since I like to thoroughly test builds I post, I did some more testing with this. It's a good one for arenas so long as you know how to position yourself and kite when needed. While playing with it my team just went on a 24 win streak, no healer (but a para who was also trying a new build). A lot of our wins were under 2 and half minutes, some under 1 minute. Went up against typical boon monk groups, D/Mo groups.. mixed groups. Our loss was to a group with boon monk, interrupt/spike/trap ranger, Bunny thumper, and iirc necro.. both teams used up their rez sigs. so a close match
Also looking into the PBAEs from the mystic line. I overlooked those.
This should be good as a spot in HoH group, but I don't really play much HoH,
jlmodell
29-07-2006, 12:03
Add in 'Mystic Sandstorm' to do a nice 130'ish damage to everything around you and restart your enchant combos as well as heal/recharge all your energy. I use shadow form as well to make me invincible to run away or to stick it out for a bit longer as i bop out some more enchants to do more damage.
Modified with the dervish uber healing, down to 3 pbae but 2 holy to cut through armor. assist healing ability
Grenth's fingers
Balthazar's Rage
Hearth of Holy Flame
Mystic Regeneration
Meditation
Vital Boon
Signet of Piety
Res Sig
Some good combos are
Vital Boon -> Signet of piety for a large self-heal, or a split heal.
Mystic regeneration -> bury it in the damage enchants
Damage spell -> piety -> damage spell -> piety -> damage spell when you're riding on low energy and need to keep a teammate alive while still doing damage.
Not much to explain. It has awsome self-healing capability and the ignore armor PBAE is excellent. You can assist healing your monk while still fullfilling your role. Use the after-effects cripple as utility and fire for extra damage.
I prefer this build over the original. It's still tri spec, because earth has awsome chain casting energy + healing abilities and wind has that second holy pbae. I'm going to figure out some dual spec for PBAE casting.
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