View Full Version : Elite Forms and a big lame thing
Archegonia Mnium
30-07-2006, 10:19
So I'm playing my favored degen/interrupt build in PvP and it's me, a ranger, against this dervish. I need to inflict a lot of conditions for my build to do anything, so as soon as I see the dervish casting Melandru's Form, I toss out my Distracting Shot and - yay - I interrupt! Now I figure I'm good for 25 seconds because Melandru's Form has a 5 second recharge and distracting shot delays a skill recharge by 20 seconds more. Well, within about 5 seconds, the dervish casts Melandru's Form again... So I ran and evaded until the form wore off, then finally killed him.
But what's so special about these particular "elite form" skills that they can't get "distracted" with additional recharge penalties? I talked to the dervish afterwards and he said that delayed recharges don't work on elite forms. I just thought that it was really ridiculous that those few skills alone get some kind of special immunity.
It's because they already have a huge recharge time on them. There's probably a balance and RP reason for it.
Archegonia Mnium
30-07-2006, 10:37
Actually the recharge time is only 5 seconds. The skill description says that it is disabled for 120 seconds when used. I believe that the point of making the recharge time different than the actual amount of time needed before the skill can be used again was so to not over-penalize the dervish those times that they are interrupted. After being interrupted, they have to wait a mere 5 seconds as opposed to 120 seconds.
All of that is fine. I think it's a good idea to implement the skill in that way. However, if my skill is supposed to disable the interrupted skill for an additional 20 seconds, it should. After using Distracting Shot, Melandru's Form should have been disabled for 25 seconds.
distracting shot: If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
u interupted an elite form so it wasnt affected
Archegonia Mnium
30-07-2006, 11:43
distracting shot: If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
u interupted an elite form so it wasnt affected
Ever noticed that pesky 20 second recharge on your Healing Signet or Resurrection Signet? Or any of your spells? It delays the recharge of everything because everything in the game is a skill. A spell is a special kind of skill; a signet is a special kind of skill; a form is a special kind of skill. Every single thing that can be placed on your skill bar is a skill.
I've played a ranger since GW came out, and while I haven't specifically tested anything, I have noticed, from typical play, that to date the only thing that cannot be delayed by Distracting Shot are the dervish elite forms.
Ever noticed that pesky 20 second recharge on your Healing Signet or Resurrection Signet? Or any of your spells? It delays the recharge of everything because everything in the game is a skill. A spell is a special kind of skill; a signet is a special kind of skill; a form is a special kind of skill. Every single thing that can be placed on your skill bar is a skill.
I've played a ranger since GW came out, and while I haven't specifically tested anything, I have noticed, from typical play, that to date the only thing that cannot be delayed by Distracting Shot are the dervish elite forms.
Well jee then if I interrupt you while you're moveing you should stop because you're so good with your feet... that's a skill right? XP
No but seriously. It's in the description, it only causes an affect to skills. I'm not sure, even now, what is classified as a: skill, signet, or spell.
I think you're wrong. Skills dominate the skill bar of corse but don't let the title of the skill bar confuse you. I've used settups that could be interrupted but recharged like normal rather than takeing the effect of the 20 second timer. Shadow Refuge for one recharges like normal after being interrupted by Distracting Shot.
Tuor Son Of Huor
30-07-2006, 13:09
I, Like the OP am a Ranger and have used distracting shot many a time.
But the description says: The shot interrupts EVERYTHING - but the 20 second extra recharge time is only added if the action was a SKILL.
What constitutes a skill? well, everything... except Forms apparantly. and shouts.
hmm..
I, Like the OP am a Ranger and have used distracting shot many a time.
But the description says: The shot interrupts EVERYTHING - but the 20 second extra recharge time is only added if the action was a SKILL.
What constitutes a skill? well, everything... except Forms apparantly. and shouts.
hmm..
You have to really look into it. Again, don't let the title of that bar down in the center confuse you. There are classifications between certain skills you can use that are affected and others may not be.
I mean I could run in circles with my ranger so if you manage to land a distracting shot, that should stop me huh? Your best bet, it's annoying due to it being an elite and costing more energy, is to go with Broad Head Arrow. Then you're for sure going to stop them from casting anything ^_^
I dont know WHY the OP things an elite form is a skill. I have never seen this anywhere official.
skill is not the "highest" element in gw, the highest one is "action", well i think so anyway :tongue:
xFallenAngel
30-07-2006, 13:25
Let me get this right...you are pissed off because it took you 40 seconds longer to kill someone?
Back in the day, people complained when they couldn't kill something, I guess nowadays it's in to complain if it's not *easy enough* to kill everything...
Anyway, back on topic.
Every skill type so far(except instant ones like stances) and even newer types introduced by Factions(like Weapon spells) get the added time when interrupted.
Leaves two possibilities:
1. Since they introduced Weapon Spells in Factions and didn't forget to flag them as "skills", we can assume they intentionally excuse Forms from additional delay due to DS by not flagging them as "skills".
2. They quite simply forgot to flag Forms as "skills".
Remains to be seen which it is, although I find it unlikely that they'd simply forget to flag it as a skill if they had wanted to.
MasterShan
30-07-2006, 13:26
I think ArenaNet needs to amend the description of "Distracting Shot" to:
If Distracting Shot hits, it interrupts target foe's skill and is disabled for an additional 20 seconds but only deals 1...13 (17) damage.
[EDIT]
As said above, I agree that there are different types of "skills" - such as: "Signet", "Stance", "Spell", etc.
Instead of using the term "Action" (which means the use of skills), ArenaNet should just amend all skills that display the term "Action" with "Skills".
Both terms (Actions and Skill) mean the exact same thing but "Skill" is easier to understand.
Caelus The Fallen
30-07-2006, 13:27
Up to this point, EVERYTHING has been a skill. Spells are skills, Signets are skills, Shouts are skills. Skill is an umbrella term under which sits every thing you can put on your bar. Some skills have sub-categories like "spell" or "glyph" and so forth, but everything is a skill, and everything is affected by Distracting Shot.
Forms not being subject to the +20 recharge is really weird.
Paul Pluto
30-07-2006, 13:45
Spells aren't skills.
Spells don't get the 20 sec recharge if you use distracting last time I checked?
Savage only hurts them when casting that doesnt add the charge either.
Up to this point, EVERYTHING has been a skill. Spells are skills, Signets are skills, Shouts are skills. Skill is an umbrella term under which sits every thing you can put on your bar. Some skills have sub-categories like "spell" or "glyph" and so forth, but everything is a skill, and everything is affected by Distracting Shot.
Forms not being subject to the +20 recharge is really weird.
...But not everything is affected by Distracting shot. Man I'm getting sick of that blunt and vague explination. Smartarse even, not to flame anybody but yeah. If all skills should be affected then me running in circles to avoid another ranger's arrows would be affected by Distracting Shot too; which it isn't. I guess you can say Distracting Shot affects the sub catagories. Stances do not get affected by distracting shot and nor does shadow refuge. Grant it, there are more sub catagories of "skills" than anything else of corse which is probably causeing the idea that because you have all sub catagory skills in your bar, hell all skills out there are skills. While useing these skills effectively requires skills, it's the sub catagory of skills that are affected by DS.
That's like saying all liquids are h2o...
If you want perfect results, use Broad Head Arrow xD
Spells aren't skills.
Spells don't get the 20 sec recharge if you use distracting last time I checked?
Savage only hurts them when casting that doesnt add the charge either.
Exactly.
Archenine Paranoia
30-07-2006, 13:48
Spells aren't skills.
Spells don't get the 20 sec recharge if you use distracting last time I checked?
Savage only hurts them when casting that doesnt add the charge either.
Spells are skills. They are distracted.
Spells are skills. They are distracted.
They are distracted but they do not get the negative recharge of 20 seconds. It's not that skills aren't distracted, it's the fact that some out there do not get the negative affect of the +20seconds to timer part.
xFallenAngel
30-07-2006, 14:06
They are distracted but they do not get the negative recharge of 20 seconds. It's not that skills aren't distracted, it's the fact that some out there do not get the negative affect of the +20seconds to timer part.
Come again?
Last time I got DS'ed while casting a spell it sure did increase the recharge. Spells are still skills. Just not Skill skills(like Plague Touch)...
Archenine Paranoia
30-07-2006, 14:12
They are distracted but they do not get the negative recharge of 20 seconds. It's not that skills aren't distracted, it's the fact that some out there do not get the negative affect of the +20seconds to timer part.
I don't recall ever seeing that. Can you give an example of a spell that does not get 20 seconds added onto it?
Goldfish God
30-07-2006, 14:26
Everything u can fit on your skillbar is a skill, every skill struck by distracting shot should have the additional recharge (which it does), including forms (which it apparently doesn't). The skills which are actually listed as "skill" only have that because that is the only thing they can be classified as (they're not attacks, spells, signets, rituals, glyphs etc).
Distracting shot's "intterupt Action" can also interrupt basic attacks though this is not a skill and not subject to the additional recharge (It'd be pretty over powered if Dis Shot could stop someone from doing basic attacks for 20s).
Dervish do have a stance which can prevent interrupts at a cost of 1 enchantment lost per interrupt.
Nanashi, you are wrong. Every single thing that you can put on your skill bar is a 'skill' and every single one of them can be interrupted and distracted via Distracting Shot. It's just that some skills, e.g. stances, activate instantaneously and are therefore humanly impossible to interrupt because your arrow has to land at the very same moment that skill is activated.
With regards to the form not being distracted, maybe someone else interrupted the Dervish or you activated a different interrupt (not questioning your ability to discern which skill is which, of course =) )? If not then it is definitely a bug.
EDIT: beaten to it, I see =p
Archegonia Mnium
30-07-2006, 19:55
Hah, the last thing I expected to happen when I made the original post was that people would argue what Distracting Shot does. Here's my promise to you as a day-1 ranger: every skill (box that fits into your skill bar) that has a casting time is subject to the 20-second delay if Distracting Shot hits while the skill in question is being activated.
This goes for all spells (I've disabled a monk's Guardian and even Reversal of Fortune for an extra 20 seconds, not to mention the countless Meteors and Fireballs from elementalists), signets (debating this is actually funny. Healing Signet and Res Sig are the two skills I look out for most), preparations (I've had my own Apply Poison gone for a good 44 seconds), traps, attack skills, enchantment spells, hex spells, and even new stuff like chants.
If you think you've been interrupted by a ranger and one of your skills was not disabled for an additional 20 seconds, you were probably hit by Savage Shot. And I think that if I hear someone mention Broad Head Arrow as being an alternative one more time I'm going to shoot myself.
Of course the sole exception to the above that I have observed to date is the dervish's elite forms. But whhhyyy?
Hopefully, like someone said earlier, it was a mere oversight from the developers. This isn't a complaint or a rant, but I'd be lying if I said I wasn't disappointed and a little confused. Afterall, I know most rangers rely on DS as a brief shutdown, and when a key skill is disabled, we can change our targets and start scanning again. The inconsistency with dervish really throws me for a loop, and while I could get used to it if it was intentional and permanent, I'd first like to know if it is in fact intentional and permanent.
BunnyLord
30-07-2006, 19:56
Skills are basically all the buttons you can press on your "Skill Bar"
Actions includes everything like attacking.
Elite Form or Form is a type of skill. I'm not sure why ANET would not consider it a skill, im sure they will include it on their pamplet (list of types of skills) when GW:N comes out and fix it. I believe that any skill when interrupted by Distracting shot should be disabled for an additional 20 seconds.
There was a person that said spells are not skills, I'm not sure where you get that idea but last time I checked spells can be disabled by DS. Also if SPELLS are not SKILLS then we wouldn't see any Mesmers using DIVERSION on monks because DIVERSION adds additional recharge on SKILLS, not spells only.
I may have a solution
rangers experteise only lowers enegy on non-spell skills. Use a ranger dev and see if the experteise affecrs the energy cost of the FORM. If it does, then the form is a skill. If it dosent, the Form is a class of its own. (becoming godly seems like a class of its own to me)
Arctus Redryn
30-07-2006, 20:07
As far as I know, the recharged from Distracting Shot is NOT added. If the recharge of the skill interrupted is less than or equal to 20 seconds, then the interrupted recharge is 20 seconds. If the recharge of the skill interrupted is greater than 20 seconds, then the normal recharge applies.
In addition, you cannot change "skill" with "action." Using Distracting Shot also happens to interrupt someone attacking (regardless of whether a skill is being used). "Action" is more general than "skill."
I may have a solution
rangers experteise only lowers enegy on non-spell skills. Use a ranger dev and see if the experteise affecrs the energy cost of the FORM. If it does, then the form is a skill. If it dosent, the Form is a class of its own. (becoming godly seems like a class of its own to me)
All this would prove is that the elite forms are not non-spell skills. It could still be considered a spell skill.
Drec Sutal
30-07-2006, 20:08
Hrm... I seem to recall there was a time when people got their stances interupted by distracting shot when farming in the desert and accidentally aggroing a devouerer. Does anyone recall if this caused the disable for 20 seconds? If not and it just made you lose addren or normal recharge, then it could be that stances don't count as skills, and that forms in are a group with stances when it comes to distraction.
I didn't get my monk to the desert before the scarabs attacked, so I never had a stance interupted by distracting shot.
Maive Kaldorei
30-07-2006, 20:20
So I'm playing my favored degen/interrupt build in PvP and it's me, a ranger, against this dervish. I need to inflict a lot of conditions for my build to do anything, so as soon as I see the dervish casting Melandru's Form, I toss out my Distracting Shot and - yay - I interrupt! Now I figure I'm good for 25 seconds because Melandru's Form has a 5 second recharge and distracting shot delays a skill recharge by 20 seconds more. Well, within about 5 seconds, the dervish casts Melandru's Form again....
you sure you used distract shot? I got my avatar of balth interrupted with distract shot, and the recharge was increased.
Maybe the dervish canceled the casting before your distract shot hit him.
neoflame
30-07-2006, 20:27
Anything you equip on your skillbar is a skill. This sounds like a bug, or you confusing Distracting Shot with Savage Shot.
Archegonia Mnium
30-07-2006, 21:00
While I appreciate your earnestness in uprooting any possible cause of this anomaly, yes, I am 100% sure that I used Distracting Shot. Although it made the bubbly noise, the cast-bar stopped short of turning gold, and she dropped backwards briefly, I can't deny that it is technically possible that she canceled her skill the moment before being struck. I assume that is not the case, however, because I've interrupted many a skill before, am familiar with what it looks like and the sound it makes, and because she also waited about 5 seconds until attempting the skill again.
I'd also like to restate the fact that I discussed the anomaly with her while she chased me, and it went something like...
Me: "Wth, no 20 sec disable?" ....I'm typing on the run.
Her: "Hahahahahahaha no!"
Me: "Aaaaaaaah."
Then later, I whisper her again...
Me: "Seriously, did it recharge like normal?"
Her: "Yes."
Apok Omni
30-07-2006, 21:23
This thread is over. I just tested this with my Guildmate. I used the ''Melandru's Prophet'' template and he used his Distract-shot ranger. When I was casting Avatar of Melandru, he used Distracting Shot, and I noticed the recharge was indeed lengthened.
OP, you must have hit Savage Shot or he was interrupted by something else, cause if he casted Avatar of Melandru and you interrupted it, and then he casted it 5 seconds earlier, he was not Dis Shotted. Sorry.
neoflame
30-07-2006, 21:30
I just tested it in a quick scrimmage with a guildmate, and Avatar of Melandru recharged for the full expected 25 seconds. Maybe a teammate interrupted them with e.g. Savage Shot just before your Distracting Shot hit?
Edit: ^ bastard :(
kidlantern
30-07-2006, 21:43
So I'm playing my favored degen/interrupt build in PvP and it's me, a ranger, against this dervish. I need to inflict a lot of conditions for my build to do anything, so as soon as I see the dervish casting Melandru's Form, I toss out my Distracting Shot and - yay - I interrupt! Now I figure I'm good for 25 seconds because Melandru's Form has a 5 second recharge and distracting shot delays a skill recharge by 20 seconds more. Well, within about 5 seconds, the dervish casts Melandru's Form again... So I ran and evaded until the form wore off, then finally killed him.
But what's so special about these particular "elite form" skills that they can't get "distracted" with additional recharge penalties? I talked to the dervish afterwards and he said that delayed recharges don't work on elite forms. I just thought that it was really ridiculous that those few skills alone get some kind of special immunity.
this is deffently one of those things that shuldnt be over looked and changed
Many complants I see I kinda shrug off and roll my eyes at, but this one should be incororated, I mean I think these froms should be treated like anyother skill....plus there over powerd anyway, or at least til we figure out a stratigy to beat them (day sha voo? reminds anyone of the AS. and Rit? douring pvp weekend?)
Arctus Redryn
30-07-2006, 22:23
I just tested it in a quick scrimmage with a guildmate, and Avatar of Melandru recharged for the full expected 25 seconds. Maybe a teammate interrupted them with e.g. Savage Shot just before your Distracting Shot hit?
Edit: ^ bastard :(
Question, does the 20 second recharge effect from Distrcting Shot stack with the normal recharge? I thought recharges longer than 20 second used the normal recharge instead.
Archegonia Mnium
30-07-2006, 22:37
Well, I may have been wrong, but I'm glad to hear it. I guess the dervish was just amusing me when I talked to her after the fight.
They are distracted but they do not get the negative recharge of 20 seconds. It's not that skills aren't distracted, it's the fact that some out there do not get the negative affect of the +20seconds to timer part.
Spell are skills, if you use distracting shot on a spell it takes 20 extra seconds to recharge.
Every. Single. Thing. On. Your. Skillbar. Is. A. Skill.
hello, can you look at it logicaly please :
-does anything OFFICIAL, say that elite forms are a skill ?
-if not then its obvious they have added a new element to the game which isnt a skill, thats all.
oldmantime
30-07-2006, 23:23
hmmm i just gotta say nanashi you're exceptionally wrong (i know this has already been pointed out but another voice won't hurt). yes, everything in the game is a skill and yes, everything gets +20 second recharge from distracting, you can't do it to shouts or stances because the skill requires an activation time for it to take effect (shouts and stances dont have this). I plan on checking with shadow refuge later but im pretty sure it does get distracted, if not, it's bugged. and also if you dont believe everything are skills look at diversion and explain to me how that works on everything...
and also good to hear that the forms can be interrupted like that dervishes have been broken enough as it is this weekend :rolleyes:
neoflame
30-07-2006, 23:41
Question, does the 20 second recharge effect from Distrcting Shot stack with the normal recharge?
My mistake, it was just disabled for 20 seconds. In any case, it wasn't 5 seconds.
Lady Althea
31-07-2006, 10:09
Lol, well, since this has degraded in to a discussion as to how distracting shot works, i have a question for it. Plauge touch has a instant cast time (unless I'm being stupid and misreading the discription, which I do sometimes) yet I get distracted with DS all the time while using it, according to the above statements, how is this possible
Every. Single. Thing. On. Your. Skillbar. Is. A. Skill.
Aye I Aye, that same retarded observation. When you look at a skill and it says it's a hex, enchant, etc... then it's clearly obvious the Distracting shot is ment for the sub catagories. In this case the skills that say they are skills.
What you saying right now... that's like saying every liquid in the world is water.
Lol, well, since this has degraded in to a discussion as to how distracting shot works, i have a question for it. Plauge touch has a instant cast time (unless I'm being stupid and misreading the discription, which I do sometimes) yet I get distracted with DS all the time while using it, according to the above statements, how is this possible
The interrupt itself works on all things. Like the ranger who started this topic, she interrupted the form. What people aren't reliseing is that the +20 second timer only takes affect if the, what I believe, "Sub catagory" is labled as a skill.
I could get interruped by Shadow Refuge but it doesn't take the +20 second timer.
Lady Althea
31-07-2006, 10:21
actually, the "sub catagory" are enchantments, hexes, etc. while the upper category is skill, get online and test it out right now if you want to
actually, the "sub catagory" are enchantments, hexes, etc. while the upper category is skill, get online and test it out right now if you want to
Whatever. It was my theory as to why it wasn't working properly. If you look at the description it'll tell you in the first sentence, I figured that whats Distracting Shot worked off of. So if said "This is a skill" then it would be affected and if it says "This is a hex" it would only be interrupted.
actually, the "sub catagory" are enchantments, hexes, etc. while the upper category is skill, get online and test it out right now if you want to.
Whatever.
What do you mean with whatever in this context?
WingspanTT
31-07-2006, 11:37
OK maybe MAYBE he recasted b/c there's a slight chance you didn't interrupt him, maybe he cancelled the action at the same time your arrow was going to hit. Thus it recharged in 5s and your shot actually did nothing. Low chance but ITS POSSIBLE and makes mroe sense than some of the theories here. That's my opinion.
the reasons the recharge is not 120 is also so that youcan't use skills that lower recharge to keep the forms up forever.
Whatever. It was my theory as to why it wasn't working properly. If you look at the description it'll tell you in the first sentence, I figured that whats Distracting Shot worked off of. So if said "This is a skill" then it would be affected and if it says "This is a hex" it would only be interrupted.
Like many said before : everything on your skill bar is a skill. Distracting shot adds recharge to every interrupted skill. Things you cant distract are shouts and stances because they have no cast time. Plague touch has a cast time.
kojikeri
31-07-2006, 15:05
Lol, well, since this has degraded in to a discussion as to how distracting shot works, i have a question for it. Plauge touch has a instant cast time (unless I'm being stupid and misreading the discription, which I do sometimes) yet I get distracted with DS all the time while using it, according to the above statements, how is this possible
Ummm, no. All necro touch skills have 3/4 second cast time. so it's possible to interrupt them with distracting shot. that's how I deal with touchies sometimes.
And to the rest of you arguing skills/spells with distracting shot, DS distracts everything with a cast time. Nothing in the game, even Dervish forms, cancels the time delay it adds for the recharge (Unless the shot was evaded/blocked/missed/strayed). Only exception is Kunni.
Edit:
Nanashi:
"What you saying right now... that's like saying every liquid in the world is water."
well, it's not quite like that. Since you seem to like chemistry, this should clear it up for ya. Every alkaline is a base but not evey base is an alkaline.
Well, I may have been wrong, but I'm glad to hear it. I guess the dervish was just amusing me when I talked to her after the fight.
I'm also guessing he didn't have any idea what hit him. He just got interrupted, as far as he was concerned. If it was someone else's savage, it's unlikely he would've noticed in the heat of battle.
Another less likely possibility is that this was a problem that was stealth-fixed in one of the numerous updates lately.
DutchSmurf
31-07-2006, 15:48
Aye I Aye, that same retarded observation. When you look at a skill and it says it's a hex, enchant, etc... then it's clearly obvious the Distracting shot is ment for the sub catagories. In this case the skills that say they are skills.
There is nothing like hexes and enchantments. They are called hex spells and enchantment spells last time I checked. And I think we can all agree that spells are skills. Just look at Diversion. Also says skills and I'm sure that works on everything you can put in your bar, except rezsignet, since that can only be used once.
Aye I Aye, that same retarded observation. When you look at a skill and it says it's a hex, enchant, etc... then it's clearly obvious the Distracting shot is ment for the sub catagories. In this case the skills that say they are skills.
A 'spell' is a subcategory of 'skill', and an 'hex' or 'enchant' is a subcategory of 'spell'.
Psychic Distraction
All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.
Zomg, psychic distraction doesn't disable spells and doesn't interrupt spells? That's news to me!!!
Blackout
For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Zomg, useless against everything but a touch ranger!!!!!
falling demon
31-07-2006, 17:05
it works now, i think, me and my dervish friend tried it out, i used DS on his balth form, and it interrupted aswell as the 20 sec recharge, it could of been a bug, meh *doesn't know*
Zii The Mad
01-08-2006, 14:12
Here is a trick i use when possible.
If I have an interrupt ranger on me:
I cancel my skill when I see that familiar "jitter" in the ranger's body (meaning he's fired an interrupt). Unless he has a lot of speed buffs in effect, its possible.
Icy Spicy
01-08-2006, 14:18
everything is a skill, the elite forms are probably not one yet, its just beta, and forms are a new type of skills if you will... but its very possible that they intented it to be that way, cuz i can interrupt and disable a 2 second spell for as long as i want
Valerria
01-08-2006, 17:58
Shouts should be disabled too for added time.
Paul Pluto
04-08-2006, 12:22
I always thought mesmers could get a spell like "Muffle : For 5...15 secs all shouts by this targeted foe are disabled. Illusion Magic. Hex."
Or something along those lines
Because shouts are pretty untouchable and can be easily over used if used by mobs
To those saying elite form is not a skill (which I'm actually finding hard to believe):
Press 'k'.
See title at top - SKILLS
Scroll down - OMG the list includes Elite Forms!!!
All things in your skillbar are SKILLS.
Signets are a type of skill, spells are a type of skill etc etc.
-.-
Whether ANet want Elite Forms to be affected by the 20s penalty by distracting shot is a different matter.
yawgmoth
07-08-2006, 08:27
not adding extra recharge time to interrupted forms or that Shadow Refugee skill is probably a bug. have you reported it ??
Having spent most my GW life doing interrupts, SO much attention must be spent on wording of skills before it becomes apaprent what they really do.
I think Its not a matter of that your shot was not doing its job - or that the elite was missing some programming - but more that Anet should analyze the lanaguage in the Skill discriptions a bit more so that this kind of confusion doesnt happen.
Naru Soulfire
Paul Pluto
07-08-2006, 10:25
Because I didn't have a free slot to play Dervish on the event, can answer my question.
When you transform into any avatar with the 120 sec disable is it instantly disabled or does it only become disabled upon returning to Dervish form? Because mysticallity at 12 gaves a 48 sec form time without runes so I'm hoping it might only work more like a 60 sec wait because I'll be in form for nearly a minute hopefully.
Goldfish God
07-08-2006, 11:48
the 120 disable was oncast if I remember correctly.
Otherwise it would of recharged in 5s allowing you to spam it before it ends.
To clear up anyone who's still confused.... although it hasn't been extended for Nightfall yet:
Quoted from http://forums.gwonline.net/showthread.php?t=408138&highlight=skills+spells
The breakdown is pretty much this:
Everything you can do is a skill, besides auto-attacking.
+ Spells are a subset of skills that cost energy, and have a casting time.
== Enchantments are spells that have a duration and are cast on allies.
== Hexes are spells that have a duration and are cast on foes.
== Item Spells are spells that are based around an item for the caster to hold.
== Well Spells are based off corpses and have AoE effects.
== Ward spells are location-based and have AoE effects.
== Weapon spells are cast on an ally and only one can be in effect at a given time.
+ Stances are skills that do not have a cast time, cost energy, only affect the user, and only 1 stance can be active at a time.
+ Shouts are skills that do not have a cast time, and may affect others besides the user, or be affected by others besides the user.
+ Signets are a subset of skills that do not cost energy.
+ Attack skills are skills that are used via a weapon.
+ Glyphs are skills that affect spells (and only spells).
+ Preparations are skills that affect weapons.
+ Rituals are skills (not spells) that summon spirits.
+ Traps are skills that affect an area after being triggered, and have a set time limit before they disappear.
neoflame
07-08-2006, 15:21
+ Stances are skills that do not have a cast time, cost energy, only affect the user, and only 1 stance can be active at a time.
Bonetti's Defense, Auspicious Parry?
Patccmoi
07-08-2006, 16:39
Must be something unfinished that made Forms not be disabled. DShot SHOULD disable Forms, otherwise i agree that it gives Forms some unnecessary advantage. They already have the advantage of being absolutely impossible to remove and having absolutely no direct downside (appart from being only usable 50% of the time, which is still huge considering the bonus, and this can be changed by any Morale Boost recharging your Form instantly).
And please forget this 'it's not a skill' thing. Everything is a skill. Diversion states that it adds a longer recharge if target uses a skill, and it works on everything (except the occasional skills that are replaced by another skill like iHex because then the skill doesn't enter in recharge when it ends, it is replaced and the recharge starts AFTER the skill replacement is over, at which point the target is not using it). Spells, Shouts, Stances, Skills, Attack Skills... everything. Just like DShot works on everything, if you ever used it or been the target of it, you would know. And actually even a stance can be affected by DShot, i had it happen to me twice in around 800 hours of PvP. It's very rare, but if by some dumb luck DShot hits EXACTLY when you activate a stance, it will be distracted. I had Distortion take 25 sec to recharge by being hit by a dshot exactly when i activated it. I suppose the same is true for Shouts, but since this nearly never happens and is close to impossible to reproduce (good luck interrupting with milli-second precision) i can't confirm. But my stances were disrupted first-hand before, so i know that to be true.
Paul Pluto
07-08-2006, 16:49
The forms are very powerful yes but not invincible it all depends which one you face. Each have a strength but at the same time are still open to being riddled with hexes or conditions or the usual attacks (depending what you're facing) I wouldnt say they have an unfair advantage as its just an elite, every class has elites and every class has pros and cons.
I hope they make capping them really stupidly hard and people will actually have to earn them, like a dervish solo mission or something to test skill. Otherwise the new Balthz wammo will appear :angry:
Bonetti's Defense, Auspicious Parry?
Stance and Elite Stance, so yes... they would fall under the stance section of Aiianes list.
critical vengeance
07-08-2006, 17:58
The forms are very powerful yes but not invincible it all depends which one you face. Each have a strength but at the same time are still open to being riddled with hexes or conditions or the usual attacks (depending what you're facing) I wouldnt say they have an unfair advantage as its just an elite, every class has elites and every class has pros and cons.
I hope they make capping them really stupidly hard and people will actually have to earn them, like a dervish solo mission or something to test skill. Otherwise the new Balthz wammo will appear :angry:
The bosses will be intresting, espcially if they have the double damage. Considering they are good they should be hard to cap, but not impossible with henchmen. Still i look forward to the challenge of capping all the forms :smiley:
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