arredondo
31-07-2006, 08:47
Late into the preview weekend, I made this little gem that was just a nightmare to Boon-Prot Monks among other enchanted foes. It was even doing an excellent job stripping DeMos as well. Check it out:
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Grenth's Repeating Strike (DeAs)
Mysticism: 14
Dagger Mastery: 11
Earth Prayers: 11
Avatar of Grenth: For 52s, you remove an enchant with every attack skill used and do Cold damage
Leaping Mantis Strike: Lead attack for 18 damage, Cripples a foe for 12s if they were moving
Jungle Strike: Off-hand does 17 damage, and an additional 23 damage (40 total) on a Crippled foe
Repeating Strike: Off-hand must follow an off-hand, does 16 damage and instantly recharges until it misses
Conviction: +24 AL for 28s if under an enchant or +3 regn without an enchant
Vital Boon: +84 max health for 20s, gain +130 health when it ends.
Signet of Piety: Heal for +107. It removes an enchant, and if there are any it instantly recharges
Rez -or- Twisting Fangs: Does 10x2= 20 damage, Bleeding and Deep Wound are inflicted for 5s (useful for spike finish kills)
I used Vamp Daggers, but Zealous are an excellent option too.
===================================
Put up the enchant, get into Conviction stance and you're ready for action. My typical approach was to find a Boon/Prot Monk and go into Avatar of Grenth form as I got near. I use normal melee with my daggers until he tries to run... LMS can then Cripple him (takes practice to do well) and it serves as the first disenchant. Once snared, I do extra damage with Jungle Strike which disenchants him again. If he has another up, I use Repeating Strike to take it away, and RS is instantly recharged.
For the rest of the time I'm on him, I melee spam with my Vamp daggers until I see him re-enchant. When something foes up, I bring it down with RS. As he Cripple walks away, I re-Cripple him with LMS->JS as it becomes available. Then it's simply taking away enchants once again until he dies.
I didn't play this for more than an hour when the event ended, but every Monk I went after was completely stripped unlike any other disenchant build I've run. Only Guardian occassionally caused RS to miss, but even that is just a short reprieve for him since all the other good stuff often stayed down. My recharges are fine, so LMS is up quickly to try and strip again (with a Cripple).
I also went head to head with DeMos. It's pretty funny to see his enchant-cancel combos fail because all of his spells get removed instantly. Yes, his attack enchants work fine regardless, but the healing enchants underneath are the ones that expose him a little easier. My own heals protect me from major damage 1v1, but he is unable to do his group spike damage when and where he wants to. I also used the huge amount of time the elite gives to disenchant lesser classes like Eles, Necros, etc. There's plenty of enchant stripping for everyone. Energy is fine because I only RS when there's an enchant to strip.
Who knows what the final stats for the Dervishes will look like when the game is released, but as it stands now AoG is the best disenchanting skill that a solo build can use. And to guarantee that even Guardian can be stripped, next time I may go with Dancing Daggers (not an attack, but a Lead)->Fox Fangs (off hand that can't be blocked/evaded)->Repeating Strike. That will do less damage and allows kiting, but it will definitely strip any Monk build of enchants that I can think of.
===================================
Grenth's Repeating Strike (DeAs)
Mysticism: 14
Dagger Mastery: 11
Earth Prayers: 11
Avatar of Grenth: For 52s, you remove an enchant with every attack skill used and do Cold damage
Leaping Mantis Strike: Lead attack for 18 damage, Cripples a foe for 12s if they were moving
Jungle Strike: Off-hand does 17 damage, and an additional 23 damage (40 total) on a Crippled foe
Repeating Strike: Off-hand must follow an off-hand, does 16 damage and instantly recharges until it misses
Conviction: +24 AL for 28s if under an enchant or +3 regn without an enchant
Vital Boon: +84 max health for 20s, gain +130 health when it ends.
Signet of Piety: Heal for +107. It removes an enchant, and if there are any it instantly recharges
Rez -or- Twisting Fangs: Does 10x2= 20 damage, Bleeding and Deep Wound are inflicted for 5s (useful for spike finish kills)
I used Vamp Daggers, but Zealous are an excellent option too.
===================================
Put up the enchant, get into Conviction stance and you're ready for action. My typical approach was to find a Boon/Prot Monk and go into Avatar of Grenth form as I got near. I use normal melee with my daggers until he tries to run... LMS can then Cripple him (takes practice to do well) and it serves as the first disenchant. Once snared, I do extra damage with Jungle Strike which disenchants him again. If he has another up, I use Repeating Strike to take it away, and RS is instantly recharged.
For the rest of the time I'm on him, I melee spam with my Vamp daggers until I see him re-enchant. When something foes up, I bring it down with RS. As he Cripple walks away, I re-Cripple him with LMS->JS as it becomes available. Then it's simply taking away enchants once again until he dies.
I didn't play this for more than an hour when the event ended, but every Monk I went after was completely stripped unlike any other disenchant build I've run. Only Guardian occassionally caused RS to miss, but even that is just a short reprieve for him since all the other good stuff often stayed down. My recharges are fine, so LMS is up quickly to try and strip again (with a Cripple).
I also went head to head with DeMos. It's pretty funny to see his enchant-cancel combos fail because all of his spells get removed instantly. Yes, his attack enchants work fine regardless, but the healing enchants underneath are the ones that expose him a little easier. My own heals protect me from major damage 1v1, but he is unable to do his group spike damage when and where he wants to. I also used the huge amount of time the elite gives to disenchant lesser classes like Eles, Necros, etc. There's plenty of enchant stripping for everyone. Energy is fine because I only RS when there's an enchant to strip.
Who knows what the final stats for the Dervishes will look like when the game is released, but as it stands now AoG is the best disenchanting skill that a solo build can use. And to guarantee that even Guardian can be stripped, next time I may go with Dancing Daggers (not an attack, but a Lead)->Fox Fangs (off hand that can't be blocked/evaded)->Repeating Strike. That will do less damage and allows kiting, but it will definitely strip any Monk build of enchants that I can think of.