Zesr Swiftblade
31-07-2006, 17:12
Mysticism: 16 (12+4)
Wilderness Survival: 8
Marksmanship: 10
Avatar of Grenth {E}
Seeking Arrows/Apply Poison
Distracting Shot
Savage Shot
Dual Shot
Power Shot/Pin Down
Troll's Unguent
Resurrection Signet
Well I never tried this out during the beta test lol but i just thought it up at college XD. Should provide for a hefty amount of enchant removal that is ranged as well as a few nice interrupts. I don't think energy will be a problem with 4 pips of regen but idk...
Essentially this build would only be good taking down monks or other characters with heavy enchants.
What'ya think?
Wilderness Survival: 8
Marksmanship: 10
Avatar of Grenth {E}
Seeking Arrows/Apply Poison
Distracting Shot
Savage Shot
Dual Shot
Power Shot/Pin Down
Troll's Unguent
Resurrection Signet
Well I never tried this out during the beta test lol but i just thought it up at college XD. Should provide for a hefty amount of enchant removal that is ranged as well as a few nice interrupts. I don't think energy will be a problem with 4 pips of regen but idk...
Essentially this build would only be good taking down monks or other characters with heavy enchants.
What'ya think?