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Alphabet
31-07-2006, 21:22
Paragon City here, with a heads up to all you Paragon players and wanna-be's when the expansion or another test comes out!

Do NOT forget about Paragon's and their ability to be AMAZING healers.

I must emphasize amazing. It truely is that impression.


Anyway, we can't test this anymore for now, so you'll have to take my word(It's very good if you know me in game). Here's a build that looks like garbage at first glance, yet blows the healing competition away for some REALLY odd reason.

This build has been tested in RA(15 times I had 10 Wins in a row this weekend).
This build has been tested in TA(Best streak: 7).
This build has been tested in AB(Best streak: 6 AB's in a row. One was very close).
This build has been tested in HA(Went to HoH twice, once in a skip, one not in a skip).

I used this build over the weekend, with VERY small modifications as needed.

Build: Paragon/Warrior, "Paragon + Warrior = Monk"

Attribute Points:(As best to my memory)
Motivation: 16
Command: 9
Spear Mastery: 9
Leadership: 8
Tactics: 0 (This is very important)


Skills:
#1 - Signet of Synergy
#2 - Mending Refrain
#3 - Finale of Restoration
#4 - "Watch Yourself!"(If you're not part warrior, use Anthem of Purification, which removes 2 conditions for the next two skills used. I don't suggest it though, as Watch is great for healing).
#5 - Anthem of Flame
#6 - Ballad of Restoration
#7 - "Incoming!"(Elite)(Swapped with Stunning Strike for an offensive build)
#8 - Ressurection Signet(Optional, changes as needed depending on where you are fighting)(Swapped with Defensive Anthem for an offensive build)

Skills, and Why:
(I will only use the numbers I remember for my rank, and Summarize the skills in a nutshell.)

#1 - Signet of Synergy: 1 Second Cast, 10 Second recharge. Heals target other ally for 104, and if you are not under an enchantment, heals you for 104.

This is your only true form of targeted healing. Use this for allies that are the primary target, or need healing far from you, or just to heal yourself. Fit this in as needed, because it should be used when it's not cooling down.

#2 - Mending Refrain: 5 Energy, 1 Second Cast, 8 Second Recharge. Echo. Target Ally gets +4 HP Regen for 20 seconds. This re-applies when a shout or Chant ends.

If we talk bread and butter, this is your BREAD, and Anthem of Flame will be your BUTTER. Cast this on allies before battle(And during if they lose it), and follow up with chants and shouts(Anthem of Flame outside of battle). If your allies are always around you in battle, and even out of it, there is no reason it should wear off. Use Anthem of Flame to re-apply it, or "Incoming!" when on the run outside of battle.

#3 - Ballad of Restoration: 5 Energy, 1 Second Cast, 10 Second Recharge. For 37 Seconds, Target ally is healed 79 when a shout or chant ends on them.

Important skill for healing allies under fire, and yourself. Once battle starts, cast this skill on the person taking the most damage first, then get it around to all party members and refresh all the time on cooldown. The healing it provides is amazing, especially since you use 4 shouts that recharge fast(One very fast as an adrenal skill). This is important for healing the group well beyond what you would do without it.

#4 - "Watch Yourself!": 4 Adrenaline. All allies in Earshot gain +20 armor for 5 seconds.

The 20 armor is nice, but you want this because:
-It is easy to charge at 4 adrenaline
-It wears off in 5 seconds, forcing 79 Healing on those with Finale of Restoration.
-It's useful for your cause at 0 Tactics.

The point of "Watch Yourself!" is so that when it wears off, it triggers Finale of Restoration. The best part is, if you're properly attacking and/or under fire, you can use it every 5 seconds as soona s it wears off. The armor bonus also helps survival until it wears off. Do NOT use it again until the first one ends. This skill is important for keeping up healing in battle thanks to Finale of Restoration, and to also protect allies. This MUST stay at 0 tactics for best results.

Watch Yourself is ALSO your best way to get free energy. At 8 Leadership, you will gain 1 energy for yourself, and up to 3 others for a max of 4. Perfect for the RA and TA, and just in general. You NEED this to keep up with demanding energy costs.

#5 - Anthem of Flame: 5 Energy, 1 Second Cast, 10 Second Recharge. For 10 seconds, allies in earshot's next attack skill causes burning for 2 seconds.

If we talk bread and butter, this is your BUTTER, with Mending Refrain as your BREAD. With it's 10 second recharge, you can cast this to keep mending up for good. Each time you cast mending refrain on an ally before battle, cast Anthem of Flame to assure that it is refreshed when it wears off. One all members have Mending Refrain, keep casting this on all allies as soon as it wears off. Casting this with all allies around you nets 4 energy, resulting in a total cost of 1 energy.

Many uses for this skill:
-Cheap, easy and effective way to keep Mending Refrain up. Best way currently.
-Assists attack-skill allies in the fact that it adds burning for 2 seconds(28 more HP removed).
-When it ends, it will heal for 79 thanks to Finale of Restoration.
-If you use Stunning Strike as your elite, this will allow you to force Daze to be inflicted all the time.

In short, this helps on all fields. It sustains mending, assists the offense, and assists the defense(healing). It's cheap, effective, and has the shortest cooldown for it's energy cost(10 seconds. Most chants are 20 seconds).


#6 - Ballad Of Restoration: 10 Energy, 1 Second Casting Time, 20 Second Recharge. For 10 seconds, when an ally in earshot is it with an attack, that ally is healed for 94.

This is your group heal. If combined with Finale of Restoration, it will heal 94 + 79 = 173 hp, which is impressive and noticable, and buys time for Signet of Synergy and other shouts to expire(and heal Via Finale of Restoration). Try to not cast it out of battle as a chant to keep Mending Refrain up, unless Anthem of Flame misses an ally who wasn't in Earshot. When it ends, it will heal and refresh Mending Refrain, and with Ballad of Restoration, will heal more. This gives back 4 energy if all allies are alive and nearby, for a total cost of 6 energy. A must for group healing.

#7 - "Incoming!": 5 Energy, 20 Second Recharge. For 4 seconds, allies in earshot recieve 32% less damage.

The damage reduction is great if you can anticipate spikes(Ex: Elementalist shrine in AB). It's also great overall for all damage reduction except from touches/blood stealing/degen. It also only costs 1 net energy to cast if all allies are nearby.

However, since it expires in 4 seconds, it can heal via Ballad of Restoration VERY quickly, thus making the job of healing easier.

Also, you can shout this on the run to refresh Mending Refrain if you do not want to stop and cast Anthem of Flame.

#8 - Ressurection Signet: You all know what this does.

Your typical res signet in slot 8. Swap this out in ABs and HAs as needed. Some choices I tried include:
-"Never Surrender!": 5 Arrows of Regen at the level in the stats, equalling 100 HP gained after 10 seconds. Don't forget, when it ends, Finale of Restoration will heal.
-Bladeturn Refrain: 32 more armor to slashing, nice against the Dervs this weekend, and refreshes like Mending Refrain.
-Defensive Anthem: 8 Seconds of 50% chance to evade attacks. Great for defense, especially for self, since it ends on attack skill. Downfalls is that it's 15 energy to cast(11 after energy gain in leadership), and 25 Second recharge.
-Stunning Strike: Replacing Incoming with Stunning Strike, and Res Signet with Defensive Anthem, you get a build that can help on offense while still healing on defense. Daze that monk with Anthem of Flame + Stunning Strike, and have your team finish it(Or just poke it with the spear to keep him interrupted, while shouting with the gained adrenaline).




Objective: Your goal is to remain in the middle of your party members. Before battle, tell them that you are healing, and if they wish to survive, stay withing aggro circle range of you. You are actually an amazing healer if, and ONLY if your teammates are around you. This is a true leader's build.

4v4 Strategy(And general strategy overall): Before the battle even starts, you must begin to apply Mending Refrain on your allies and yourself. You should NEVER be NOT casting(You should always be casting something). Cast Mending Refrain on an ally, and follow up with Anthem of Flame. When all are buffed with Mending Refrain, keep using Anthem of Flame whenevr it's on cooldown, including battle.

Once combat begins, cast Finale of Restoration on the enemy's Target, and then use Signet of Synergy to heal lost HP. Then follow up with Ballad of Restoration and Incoming, use Anthem of Flame if it's up, and then start attack the closest target. Use Watch Yourself when you can to help heal. Whenever a shout's cooldown is up, use it if you're in battle.

Keep Casting Finale of Restoration on allies in battle, even if they are not under attack. Try to go down the line of allies in your party bar when you can(One will not have it for 3 seconds if times right, but that's ok. Usually only 3 of 4 are under attack in the 4v4).

Understand that the party should stay near you, but also move with the party. If someone moves too far away to get the shouts to refresh mending, manually cast it back on them.

You have 80 armor. Abuse it. Get in the enemy's face and cast/shout/chant all you want. You are hard to take down with Mending And Finale on your, and all your awesome shouts and chants.

If your allies stay near you, energy will never be a problem. Your chants cannot be stripped. You cannot be interrupted with Daze and spell interrupts. Migrane doesn't stop spell casting. Even if you get a Malaise/Wither, use Watch Yourself to generate enegry to cast spells, and to heal Via Finale of Restoration.


Pro's:
-Amazing protecting while allies remain in your aggro radius.
-Chants, shouts and echos cannot be stripped, and you have 80 armor AND a shield. Abuse that and heal in the face of the enemy.
-Healing output that rivals monks, and acts like an in-between hyrbid of healing and protection.
-Leadership assures that your energy stores will remain high enough to use all your shouts.
-Energy Denial doesn't stop you 100%. Watch Yourself is adrenaline based, and it easy to spam since it does not interrupt your spear's attack animation.
-Excellend Group healing and self healing.
-Combats Degen well thanks to Mending Refrain, and keeps minor damage healed away, allowing you to focus on main targets.
-Your spear can still assist allies in killing enemies.
-You can prevent spike damage with "Incoming!"

Con's:
-As Party members die, your effectiveness goes down. You can function alright at 3 members, but your energy will suffer. If you're down to two, you do very poor. Alone, you are dead. Period. You cannot survive without your team(Signet of Synergy heals you when cast on other allies).
-Unless you have Stunning Strike in the build, you can't kill enemies.
-You do not have Hex or Condition removal. However, your shouts and refrains counter them via raw healing and protection. It balances out, but extremely heavy AoE degen will take you out. Not common, but has happened.
-You need a party that stays near you. If people wander away too long, you will die trying to heal them and the group, and yourself.
-Adrenaline-Denial hurts this build more than E-Denial, as Watch Yourself is your way to generate free energy and healing, with defense to boot. If you can't get Adrenaline or are force to not attack, your abilities will suffer.
-Blackout and Diversion will take you out badly if your are not careful.

Overall: On a scale of 1 to 10, With 1 being Melted Garbage and 10 being amazing, I rate this on a personal 9. I have never had so much fun as a healer, and with so much armor and the ability to not have your chants and shouts stripped, you are ALWAYS healing. Keep in mind I play a monk as my primary class, so being able to heal without 1000 different ways to screw you up is amazing.

Remember, we are Paragons, the Guardian Angels of the Elonians. We protect and heal our allies while they are near us, and if they have faith, they will live. We are the leaders. If they stay near us and follow orders, Safety is Guaranteed. Don't let others tell you that you can't. I was completely knocked out of my chair when I found out the Paragon's potential as Main Healer, even in large groups.

Go now. Lead your allies in the future, and be the main healer. Support the monk in larger groups. Show them that it was foolish to leave the Paragon alone.

PS. Against the Dervishes all Weekend, I beat about 60%-65% of all teams using the D/Mo combo. Sure, they can damage... but I healed far faster than their damage.

Thank you for reading this. Mabye it shall inspire one of you for the future, and be your diamond in the rough.

MilitiaMan
31-07-2006, 21:52
freaking amazing. I didn't have the time or the faction to get those skills this weekend, but it's almost exactly what i had planned!


I hope that their potential will not be nerfed in nightfall

Geishe
31-07-2006, 22:03
Beautifully written and wonderfully explained. Great build on top of that. Thank you for sharing this with us, it has such great potential.

YAY PARAGONS!

Darris
31-07-2006, 23:13
Awsome build! I ran something very similar this weekend and found that even though I was on a computer that netted me 4-5 frames/second (my gaming system is still in fed ex transport QQ) I found that I could give my team excellent survivability! The only differences I chose were "Charge!" as my elite and Disrupting Spear as my attack which kept Life Transfer off me more than once even at 10 frames/sec ;)

Unfortunatly I didn't get enough faction to grab stunning strike but it's on my list of priorities when Nightfall gets released.

I <3 the Paragon! Dont change them A-net! PLEASE!

critical vengeance
31-07-2006, 23:27
nice... that was an excellent build and post :D

NeferJackal
31-07-2006, 23:28
Paragons does have a Signet that wipes all conditions of party. Cautery Signet, and sets you on fire for 1 second per condition aquired.

Though I am sincerely hoping that the deal for Paragons in PvE, wont become Healbot or Die. As we all know how hard it is to find a monk or two even. Though Factions did have Ritualists as secondary healers and most pugs would demand them as healers. But as rits isnt a class to be natively found in Elonia, I am very worried about how Pugs will demand paragons as.

Mirage CrimsonBlade
31-07-2006, 23:28
Similar to the build I used except I had more spear attacks in there instead of the extra healing. Even with just mending refrain, finale of rest, signet of syn, and watch yourself I was healing a fair amount. Remember also that Watch yourself is a shout and recharges mend refrain so you dont NEED Anthem of flame as long as you are attacking which I had time and extra skills slots to do. I took 3 spear skills (stunning, barbed, sol) mend ref, fin of rest, sig of syn, watch ys, and res of course.

If you want to try a more offensive build you may want to give this a try, I didn't need any points in command so I had spear and leadership higher as well. I did more damage but wouldn't have healed as much as you. Which build is better would depend on the party dynamic I suppose, I like your build though.

hahnsoo
31-07-2006, 23:31
I used a similar build over the weekend. Even without another healer/protector on my team, it became very difficult to kill off my team in 4v4 (RA or TA). In fact, the only groups that could were D/Mos and the occasional coordinated Touch Ranger team.

ShadowKntSDS
31-07-2006, 23:40
I certainly enjoyed the healing aspect of the Paragon alot this weekend and hopefully my teams did as well =). I felt way more useful in this role than most other i've been in.


I was also truely amazed at how effective a condition + stunning spear allowed my teams to push at the right moment against a caster, while still affording most of my skill bar to keeping everyone alive.

MrRock
01-08-2006, 01:55
I posted this build during the pre-view weekend here. You just have 1 skills changed.

Apok Omni
01-08-2006, 03:22
This shows that Paragons are the best support class: Nice Protection, great healing, awesome buffs, condition removal, excellent e-management.

That build the OP made would be awesome for GvG.

2 thumbs up!

Temjen
01-08-2006, 03:59
I always play the healer/defensive character in every game, so my first thought of Paragon was: 80 armor? Sign me up!

I used a similar build, which was:
8 Tactics
8 (+1) Spear Mastery
10 (+1)(+3) Motivation
10 (+1) Leadership

Leaders Comfort - Self heal, low cost, and for some reason always gave me ~100 hp.
Mending Refran - Absolutely adore this skill
Anthem of Flame - Much the same reason as the OP.
Watch Yourself! - With points in it
Ballad of Restoration - Full party RoF
Aria of Restoration - Helps out the squishy spellcasters
Defensive Anthem - Works great because I have no attack skills
Rez Sig - A Necessity

It absolutely loved it. I could attack and deal decent damage while helping out every one of my teammates. Now I've just got to convince people that running from a friendly Paragon isn't the best idea.

rihan
01-08-2006, 04:13
Thanks for taking the time to share all your experience with us. Looking forward a bit more to Nightfalls now.

Zaxares
01-08-2006, 07:03
Nice build!

Now if only there was a way to adapt this build so it uses only Paragon skills... (Since I intend to be creating a Paragon/Dervish character)

lavenbb
01-08-2006, 07:17
Nice build!

Now if only there was a way to adapt this build so it uses only Paragon skills... (Since I intend to be creating a Paragon/Dervish character)


"#4 - "Watch Yourself!"(If you're not part warrior, use Anthem of Purification, which removes 2 conditions for the next two skills used. I don't suggest it though, as Watch is great for healing)."

Straight from post #1... any other chants work too.

Azgalon
01-08-2006, 08:58
Great build Alphabet and of course, Great Guide and description! :sunny:

Alphabet
01-08-2006, 20:28
Thanks, everyone!

The only place I did not test this build was PvE (Can't... until the next PvE test), and GvG(Guildies not on).

What is REALLY nice, is that the Chants, along with shouts, effect all allies. This includes NPCs and Allied Parties.

Ever been a Protection monk, and frustrated that Aegis never protected Master Togo? Not with the Paragon!

However, I feel that my build, with a few changes here and there, is SO adaptable that I bet it'll function great in PvE with PvP. However, I'd pull out Incoming and take Stunning Strike in PvE, since I want some offense too. And Daze whenever I want at Range is amazing.

Released September 15th! A month ahead of time! I can't wait!


PS: I forgot to mention it, but "Charge!" is also a viable Elite opposed to "Incoming!"(I used it until I unlocked Incoming!). It's also nice for ABs when you want to get that early press out to capture shrines, and still heals just like Incoming.

slakt
11-08-2006, 11:29
Maybe this was meant primarily for 4vs4 PvP and/or PvE, but when it comes to 8vs8 PvP I can't see the Paragon being a very effective healer. This is for the simple reason that the skills have too long recharges. As a healer you need to always have a fast, one-target healing skill available (Hence healers often pack 2-3 cheap spammable heals like WoH, Orison etc, and boon prots have RoF and other low-recharge spells).

lifeinthefridge
11-08-2006, 11:53
nice i also cant wait to try out paragon healing abilities

arredondo
11-08-2006, 17:17
Nice writeup for a class I barely glanced at. I would imagine that an Ele on the team with Wards would be a perfect complement to this type of build since everyone has to be together. Maybe even a Well Necro if it's TA 4x4. Some nice ones that come to mind are:

Ward of Stability: no KDs as the Paragon spams his skills.
Ward against Melee: the extra 50% evade will help dodge Ranger interrupts

Well of Power {E}: Awesome way to help everyone stay fueled with +6E pip regen as they fight
Well of Weariness: -1E pip for up to 1 full minute is really nice; spam Malaise for extra evilness
Well of Suffering: -6 degen to all enemies nearby speaks for itself
Well of Profane: Since it strips all enchants and prevents further enchants, attacking Dervishes become harmless puppies

Shokk Mjollnir
11-08-2006, 18:12
actually Melee doesnt let you dodge rangers, cause..well...arrows arent melee

critical vengeance
11-08-2006, 18:17
arrows don't count for ward against melee

arredondo
12-08-2006, 00:11
Ah... I learned something today.

Alphabet
15-08-2006, 13:19
But still, I completely forgot about Wards. That would actually promote even FURTHER to stay in range of the Paragon.

In 8v8, you're not the spike healer unless you specifically take skills for that(Angelic protection, for instance). Paragons in 8v8 keep Mending Refrain up for the useful +4 health regen, and use their shouts to buff their allies on a massive scale. Anthem of Flame worked great with 5 R/P Packhunters, 2 Monks, and a Paragon. I was the Area healer/Protector. I also brought Stunning Spear instead of Incoming, so that I can daze the monks and pressure them while shouting. Energy was never a problem.

In the 8v8s, you have to be mobile. You won't be able to always keep Mending refrain casted on everyone, so you just recast it. You're pivotal as preventive maintenance. You buff everyone who's not in combat to prepare for if they go under attack.

Zingeri
28-08-2006, 19:16
I'm not too thrilled about "Incoming!" and spending the attribute points necessary.

Hopefully ArenaNet will release a few more Motivation Paragon skills next beta.

critical vengeance
28-08-2006, 23:19
Well it think they will... they didn't have all their skills yet, and i don't think they can all be elite skills left.

Alphabet
20-09-2006, 22:30
With the announcement of "Can't touch this!", it may make it's way into this build as a replacement for "Incoming!", or Anthem of Flame, depending on it's energy cost, duration, and cooldown when it's finally decided.

I still stand by my build, and gleefully look forward to testing it this weekend, to see if any skills have changed. Also, since Guildwiki deleted my page on it(And all nightfall theory builds), I'll update my build here.

Pelimies
26-09-2006, 00:52
Inspired of thread starter's build I decided to try same kind of build, although slightly modified, on Nightfall World Preview Event. And oh boy I love it! Take notice, that this has been only tested in RA and TA. Here's the build:

P/W
Spear Mastery 10
Motivation 13 (12+1 from helmet)
Leadership 8 (gain +4E per chant/shout on arenas, if homeboys are close enough)

Skills: (values considering above attribute points)

Mending Refrain: 10 Energy, 1 Second Cast, 8 Second Recharge. Echo. For 20 seconds, target ally has +4 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally. Motivation. Energy cost was raised from 5E to 10E, but honestly, I didn't notice any difference. You use this echo to every member of your team before the gates open and when you meet with the enemy face-to-face, your energy has already regenerated back to maximum.

Anthem of Flame: 5 Energy, 1 Second Cast, 10 Second Recharge. Chant. For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 2 seconds. Leadership. This is THE chant I use everytime, while I'm able to activate it. Before the battle after every Mending Refrain to keep echos on and while on the battle for the same reason and I have also noticed, that damn, those opponents burn too in a process. But the main reason using this is to keep Mending Refrain on whole time. I don't know anything about the damage potential, I'm just following red bars and my position on minimap, that my chants and shouts affect all team members. I would like to hear opinions of others, too, if they have found it useful (or not) in a team.

Song of Restoration: 5 Energy, 1 Second Cast, 15 Second Recharge. Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member Hains 92 health. Motivation. This is a new skill, which wasn't at the first Nightfall PvP weekend. And great skill it is. Only 5 energy and recharge is only 15 seconds, liked a lot.

Ballad of Restoration. 10 Energy, 1 Second Cast, 20 Second Recharge. Chant. For 10 seconds, the next time each party member within earshot takes damage, that ally gains 82 Health. Motivation. Great skill too. 10 energy isn't too much, especially cos' it virtually costs only 6E, cos you get the 4 back. Recharge time...well, if it would be shorter, they should have to nerf this, but I'm happy with the 20. This and Song of Restoration and your allies are gaining health quite often..

"Watch Yourself!": 4 Adrenaline. Shout. Party members near you gain +20 armor for 5 seconds. Tactics. Energy management. I just use it for renewing Mending Refrain and I guess the occasional +20 armor helps, too. And I don't mind the energy, too :P

Barped Spear: 3 Adrenaline. Spear Attack. If this attack hits, your target begins Bleeding for 12 seconds. Spear Mastery. Well, cos' I have Spear Mastery on 10 I thought I should have at least one spear skill, so I chose this. Only 3 adrenaline and inflicting bleeding, while it hits, was enough for me. Conditions are good and I like degen.

Signet of Synergy: 1 Second Cast, 10 Second Recharge. Signet. Target other ally is healed for 92 Health. If you are not under the effects of an Enchantment, you are also healed for 92 Health. Motivation. Ah, I love this signet. This is my only "real" self-heal. And while I heal myself, I heal someone else too. Recharge only 10, so you should be spamming this skill as like Anthem of Flame, like I do :)

Ress sig

Yeah, there were the skills, minor modifications. And How did I succeed with this build? Counting Saturday night and Sunday I earned 3-4 glad points. My elite skill was then Cautery Signet, cos' Song of Restoration wasn't yet unlocked for me. Not bad elite at all, I liked it very much. But at the end of the day, Song of Restoration beat it. At Monday after work I thought I would play some PvP with my P/W before the event closes, so I started GuildWars and hopped to RA. I earned 3 glad points. In a row. Without losing a match, until 38th team. My purpose was to play a half an hour, but that one game went to winning streak of 37 games. There were no monk at our team at any time. Gotta give props to D/R, who was with me for 36 wins and to the two A/Ws, who started straight from TA (couple others left after RA's glad point) and they got themselves 2 gladpoints in our team. It was fun :)

So about the battles. You shouldn't stare the 37 win streak, cos' it doesn't tell much about this build, it just tells, that my team was very strong. But I enjoyed playing it. Before battle Mending Refrain --> Anthem of Flame --> Mending Refrain... rinse and repeat until all have Mending Refrain. At the real thang, you just start spamming chants and Signet of Synergy and occasional "Watch Yourselves!" and Barped Spear. I don't know, if the Barped Spear should be swapped to other skill, but I managed with this setup quite well. Everything went smoothly, enemies just couldn't inflict enough damage, unless they caught me off-guard spiking some team member. And what was the funniest part was, that enemies almost always ignored me (and usually went after the D/R person) and I they just let me freely heal my team. Usually it went so, that the fighting had been going on for a while and suddenly then they just realized, that they were targeting the wrong person. After figuring out, that I am their prime target, it was usually just too late, cos' my team usually had inflicted couple kills already and opponents had some DP already, so my job of course got little more difficult, but with paragorn's great armor and shield(!) I never felt very vulnerable. Only new frag spike seemed to do any good damage to my paragon, but in this case, it wasn't enough. And once when the assassins chanted me with Recall enchantment, I died, cos' Siggy of Synergy didn't work as I would have hoped. I wasn't recalled after that :)

For the last words (it's now 2.45 am here, so I'm quite tired) I think this build is very effective as support. My main role in the group was healing and with those skills it was incredibly easy. And I felt I could inflict some damage too, with Spear Mastery on 10 and Barped Spear with bleeding, and you shouldn't forget Anthem of Flame's offensive side. With paragon armor and shield I was very hard to kill, I didn't even have to kite much, I just stood still and chanted my songs. And opponents were usually just ignoring me fully, what helped my job enormously. Energy was never problem. Well, almost never, after ressing me I had only 10 energy, but quick Mending Refrain on me, some adrenaline with spear and "Watch Yourselves!" and I was back in the game. And once I bumped on a Wither/Malaise necro, but after draining me to zero energy, I just used couple "Watch Yourselves!" and I was back in the game, again.

The biggest weaknesses are hexes, I think. This build doesn't have any removal against 'em and some of them are quite nasty. Well, this build has no removal on conditions too, but after my whole team suffering from poison (and several others too), I managed to keep the strings with me. It was actually quite funny to see all "red" bars green and still there were nothing to be afraid of. And I was also afraid of E/R Thunderclappers, but I guess no other person plays that except me :P. Oh, and couple of times I encountered the new "silencing" hexes, which were really bad for me. Other one lasted long time other not so long, but surely those affected my gameplay. With only Barped Spear and Signet of Synergy you're not doing that much.

Oh, and Finale Restoration was bad. I used it first, but somehow the echo thang just didn't renew right, it prematurely went off.

Viti Ligo
26-09-2006, 10:56
Everyone seems to carry res sig with paragon, and I wonder why as paragons have Signet of Return ....

Muted Alizarin
26-09-2006, 11:50
Everyone seems to carry res sig with paragon, and I wonder why as paragons have Signet of Return ....

My thoughts exactly...when I got to the skill trainer I was looking through and went "OOH fab, hard res *buys*".

Alphabet
23-10-2006, 15:42
Song of Restoration looks nice on paper...
but it doesn't have that protecting feeling the other shouts give. It doesn't save if the person is shutdown, or constantly being interrupted.

Anyways, now that there's been a LOT of time between, and I see a LOT of people advocating a P/W healer... I feel glad.

You all can expect me to do a re-hash of my guide once nightfall is released.

And I played the entire second weekend, testing the new skills... but I still prefer my original build for the 4v4 arenas.

Seriously, expect me to re-hash this in the future.

Greymist Jax
23-12-2006, 22:08
Nightfall is out, if you are still around and playing. :) Going to start my Paragon sometime very soon. Figured I'd be a healer in the mold of this build.

Visunavi
24-12-2006, 04:06
nice build. i thought paragons didn't have much potential. this deserves to be in the Paragon Build Guides.

TakisKalakos
24-12-2006, 04:28
nice build. i thought paragons didn't have much potential. this deserves to be in the Paragon Build Guides.

not really. the build is outdated due to certain skill changes on incoming and watch yourself!

not to mention the skill selection is not as good as it could be.

NeferJackal
24-12-2006, 09:35
Incomming is not very good anymore. It certainly isn't worth the investment into Command for a Motivation paragon anymore. I could have lived with the shorter duration, but the 10e cost with the short duration, and being an elite, just kills it for me. There is better choices out there.

And regarding Watch Yourself/Go for the Eyes. They are not needed for a Motivation Paragon. We got something more useful in our attribute line, which is Energizing Chorus. It has the same adrenaline cost, the only difference is 1 second casting time. And, the most important thing, it reduces the cost of the next shout/chant for everyone. Meaning that an anthem of flame will cost nothing and give you full free energy. Or the more expensive shouts like Aria of Zeal becomes much more manageable to cast. And the whole party gets this buff, a second Paragon will love you for bringing Energizing Chorus.

Song of Restoration is actually pretty decent Imo. Its power lies in it's cheap cost and 15 second recharge. Compared to the 20 second recharge on all other Motivation energy chants. Meaning it is a lot easier to recycle refrains like Mending Refrain. While Anthem of Flame only have 10 second recycle on it, you need to use an attack skill to trigger it early, which a Motivation Paragon may not have.

And as noted earlier. Cast Energizing Chorus, then you gain energy both from the adrenal shout, AND Song of Restoration as you reduce it's cost to 0, letting you have the full returns from Leadership bonus as a free gain while casting SoR.

TakisKalakos
24-12-2006, 10:00
Incomming is not very good anymore. It certainly isn't worth the investment into Command for a Motivation paragon anymore. I could have lived with the shorter duration, but the 10e cost with the short duration, and being an elite, just kills it for me. There is better choices out there.

And regarding Watch Yourself/Go for the Eyes. They are not needed for a Motivation Paragon. We got something more useful in our attribute line, which is Energizing Chorus. It has the same adrenaline cost, the only difference is 1 second casting time. And, the most important thing, it reduces the cost of the next shout/chant for everyone. Meaning that an anthem of flame will cost nothing and give you full free energy. Or the more expensive shouts like Aria of Zeal becomes much more manageable to cast. And the whole party gets this buff, a second Paragon will love you for bringing Energizing Chorus.

Song of Restoration is actually pretty decent Imo. Its power lies in it's cheap cost and 15 second recharge. Compared to the 20 second recharge on all other Motivation energy chants. Meaning it is a lot easier to recycle refrains like Mending Refrain. While Anthem of Flame only have 10 second recycle on it, you need to use an attack skill to trigger it early, which a Motivation Paragon may not have.

And as noted earlier. Cast Energizing Chorus, then you gain energy both from the adrenal shout, AND Song of Restoration as you reduce it's cost to 0, letting you have the full returns from Leadership bonus as a free gain while casting SoR.

well then Nef pretty much summed it up.


a few minor housekeeping points of order

Energizing Chorus + PiY! makes PiY free to cast resulting in the energy you get from it and from it being a party wide shout. basically you can fill your energy back to 30. albeit energy degen. It is suggested that you use the full energy quickly or switch to adrenaline shouts etc. Useful in quick siituations where you need full power...perhaps maybe to do this

Energizing Chorus > PiY! > Song of Power.
you give your party energy and then energy regen. just make sure they know you're doing SoP so they stop using skills for a few to get energy back. Probably easiest to coordinate over a VoIP

Chorus of Restoration is not a spammable unto itself chant, meaning you must pair it with another chant to make it effective.

Pair ballad of restoration with vengeful weapon and weapon of remedy with P/Rt for a super heal chain on a single target as well as a slight vampiric offensive.

IJAFW is quite possibly one of THE BEST condition removal skills in game. cheap and spammable, DW doesnt stack so you only have to worry about one condition. pair that with some sort of condition conditional healing skill such as monk or rituals spells and you dont have to worry too much about it. The DW can also be somewhat beneficial if you're using a skill that requires the foe to have more health than you such as burning refrain or slayers spear. (pretty ingenious thinking on Anets part. Took me forever to figure it out)

Never underestimate the healing power of signet of synergy. It is a fabulous healing skill that heals two people, you and target. Again coordinate with your monk.

Song of Purification negates SF Ele's like they were nothing. Use Make Your Time +Signet of Aggression to get the adrenaline ahead of time to use the skill before your party gets SF nuked.

another chain to get alot of energy

Energizing Chorus > Zealous Anthem > Adrenaline Attack
This will also fill up your energy quite fast.

Lyric of Purification is a warrior teammates best friend especially if they have their healing signet equipped. Makes short work of blinds, then again so does your many other condition removals.

a good idea may be to always carry Hexbreaker Aria and a single fast casting spell from a secondary profession so as to remove vocal minority. Make sure the spell has a good utility however. perhaps something with no attribute. Then again if you have vocal on you its too late. just cary a hexbreaking spell.