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View Full Version : Days of 2 monk teams numbered?



Dweller
01-08-2006, 02:28
ok ill start by saying i have no idea what the paragon is capeable of since i never got acsess to the PvP weekend.

now thats over...

from what ive read it would seem that the paragon is more than capeable of replaceing the old 2 monks + rit backline and makeing it 1 monk 1 rit 1 paragon
i could be wrong but it from what i can tell thats what the paragon is going to do...

well appart from the type of groups that simply must have 2 monks 1 rit and refuse to try anything else.


thoughts?

SuXxorz
01-08-2006, 03:00
all u need is 1 support, or zero depending on the build... It's simply retarded otherwise... Unless u like the 1 hour 4 v 4 matches, keep with 1...

Besides with a good offensive team u can take down those super defensive groups easily...

Side note- it might become 1 monk 1 R/P as they can give some support and dish out tons of damage, other than that there's no real need for 2 supports...

tarutaru
01-08-2006, 03:30
all u need is 1 support, or zero depending on the build... It's simply retarded otherwise... Unless u like the 1 hour 4 v 4 matches, keep with 1...

Besides with a good offensive team u can take down those super defensive groups easily...

Side note- it might become 1 monk 1 R/P as they can give some support and dish out tons of damage, other than that there's no real need for 2 supports...

Lol...ever here of 8v8 battles? I hear they're fun... :rolleyes:

SuXxorz
01-08-2006, 03:53
My bad, that went right over my head-_-"

so....

move on nothing to see here>.>

Skig Galco
01-08-2006, 04:20
i think you'll definitaly see a lowering in the need for monks, once a few good paragons start shining through. while it is true from a defensive standpoint the P may seem like overkill, you have to note the fact that many of those chants are offensively beneficial as well! plus, as it sits, shouts and chants don't pull aggro as easily, and the paragon has the al to take the beating should it get pulled. this makes them a far easier pve choice, as the group doesn't have to be so well organized for the support to carry it's weight. in pvp support/healers are the first target. a target that can keep itself sustained while boosting the group and increasing damage output is of COURSE going to be a logical choice.

while rare, i dont doubt you'll see certain team builds relying on the paragon exclusively, compltely removing the monk from the picture, at least on your more offensively designed team builds!

Alexia of Durham
03-08-2006, 03:09
the healing team will most probably be what the OP was indicating : 1 monk, 1 ritualist or paragon ( or all 3 in tougher areas) .My suspicion is a healing/protecting team consisting of all 3 would be awesome in its healing and damage prevention.

VILenin
03-08-2006, 04:50
i think you'll definitaly see a lowering in the need for monks, once a few good paragons start shining through. while it is true from a defensive standpoint the P may seem like overkill, you have to note the fact that many of those chants are offensively beneficial as well! plus, as it sits, shouts and chants don't pull aggro as easily, and the paragon has the al to take the beating should it get pulled. this makes them a far easier pve choice, as the group doesn't have to be so well organized for the support to carry it's weight. in pvp support/healers are the first target. a target that can keep itself sustained while boosting the group and increasing damage output is of COURSE going to be a logical choice.

while rare, i dont doubt you'll see certain team builds relying on the paragon exclusively, compltely removing the monk from the picture, at least on your more offensively designed team builds!
Does the paragon strike anyone as catering to the people who whined about assassins because they weren't intelligent enough to learn the class?

I get the feeling that after the assassin debacle (no, they don't suck, in fact, they rock in every way) ArenaNet was feeling the pressure to make more "noob" professions that were easy for the whiners to play. I mean, Paragons? Ranged attack, 80 AL, non-targeted shouts? How hard is that to play?

lavenbb
03-08-2006, 07:21
Does the paragon strike anyone as catering to the people who whined about assassins because they weren't intelligent enough to learn the class?

I get the feeling that after the assassin debacle (no, they don't suck, in fact, they rock in every way) ArenaNet was feeling the pressure to make more "noob" professions that were easy for the whiners to play. I mean, Paragons? Ranged attack, 80 AL, non-targeted shouts? How hard is that to play?

Most things that paragons do are gonna be the hotkey 1, hotkey 2 kind of stuff. However, that is not the only thing they're capable of. They also have an indirect way of anti spiking, and in order for them to be effective, they will have to be able to lead and control their teammates, something we know will not happen :tongue:

Findariel
03-08-2006, 14:38
Monks are far, far, far more powerful healers/protectors than Paragons. I don't think the Paragons' group buff and few heals may even come near to replacing monks than Ritualists did, even far less.

I think Paragons are good for general buffs and what they can do better than anyone else is giving energy buffs (in the Motivation line). They will be a welcome 3rd support class for those reasons, not to replace monks.

heman
03-08-2006, 14:45
Does the paragon strike anyone as catering to the people who whined about assassins because they weren't intelligent enough to learn the class?

I get the feeling that after the assassin debacle (no, they don't suck, in fact, they rock in every way) ArenaNet was feeling the pressure to make more "noob" professions that were easy for the whiners to play. I mean, Paragons? Ranged attack, 80 AL, non-targeted shouts? How hard is that to play?

Maybe it was created to balance the assassin. Someone that knows how to be an assassin can be godly in pvp.

Kattox
03-08-2006, 15:58
I think being a good paragon is more about positioning yourself rather than being talented at using your skills. Its a different type of thing to master which allows GW to cater to different groups which is always a good thing.

Nekretaal
03-08-2006, 16:14
2 monk teams are not going anywhere in pvp. If a mesmer uses blackout, you dont want all of your protection / healing skills disabled.

As for PvE I am actually really disappointed in the Paragon's healing abilities.

This is the first Bard Class in a RPG that has nowhere near the healing abilities of healers (usually they are near par). The superior armor and Weapons dont synergize with the bard skills (and bard primary) at all.

Finally, Ritualists suck as healers. All of their skills (except for odd things like resiliant weapon) are worse duplicates of monk skills, and they dont get divine favor, and they dont get energy management from their primary, and their weapon skills dont "stack" which makes them a lot worse than enchantments.

MilitiaMan
03-08-2006, 16:45
This is the first Bard Class in a RPG that has nowhere near the healing abilities of healers (usually they are near par). The superior armor and Weapons dont synergize with the bard skills (and bard primary) at all.


So far, you have nothing to base such an absurd comment on. Sure the PvP weekend may have some proof to support your claim, but until we receive the full skill list you don't know. Besides, already there are effective healing builds for paragon-only skills.


Finally, Ritualists suck as healers. All of their skills (except for odd things like resiliant weapon) are worse duplicates of monk skills, and they dont get divine favor, and they dont get energy management from their primary, and their weapon skills dont "stack" which makes them a lot worse than enchantments.

1. You're wrong.

2. Ritualists are not monks. They are not meant to be monks. Ritualists are meant to be played differently. They have spirits, and their heals get bonuses based on if spirits are around. Have you ever tried healing as a ritualist? My ritualist isn't even off shing jea island and is an effective healer.

Phoebus
03-08-2006, 18:21
Finally, Ritualists suck as healers. All of their skills (except for odd things like resiliant weapon) are worse duplicates of monk skills, and they dont get divine favor, and they dont get energy management from their primary, and their weapon skills dont "stack" which makes them a lot worse than enchantments.
1. Most ritualist healing skills are better than Monk equivalents, they just don't benefit from Divine Favor.
2. Ritualists have several powerful energy management skills.
3. Their weapon skills can't be shattered so they are a safe and reliable defense.

Zarfol
03-08-2006, 18:51
1. Most ritualist healing skills are better than Monk equivalents, they just don't benefit from Divine Favor.
2. Ritualists have several powerful energy management skills.
3. Their weapon skills can't be shattered so they are a safe and reliable defense.

weapons are safer than enchantments true. But someone could use Dulled weapon on you and override your weapon enchantment with their weapon. Although you can simply cast it over again, Dulled weapon looks like the only weapon counter

JeanDeathwish
03-08-2006, 20:15
weapons are safer than enchantments true. But someone could use Dulled weapon on you and override your weapon enchantment with their weapon. Although you can simply cast it over again, Dulled weapon looks like the only weapon counter

Wrong. Dulled Weapon is the name but it is in fact just a hex. Currently, the only two counters to Weapon spells are interrupts and a dumb Ritualist over casting yours.

Sure you can compare the Paragon to "Bards" but they are entirely different than that which has been made in other games, just like all the professions in GW. They don't have the same support as the stereotypical "bard" but does the stereotypical version have the same offence? No. The Paragon is not a Bard, just like the Ritualist is not a Monk.

I would also like to point out that the Dervish also has some healing capabilities. We could be seeing 1 Monk and 1 Dervish/Ritualist/Paragon + possibly a third.

Phoebus
03-08-2006, 22:31
weapons are safer than enchantments true. But someone could use Dulled weapon on you and override your weapon enchantment with their weapon. Although you can simply cast it over again, Dulled weapon looks like the only weapon counter
You know Dulled Weapon is a hex and not a weapon spell... right?