Nolaquen
04-08-2006, 15:57
Hi guys. I didn't have much spare time in the preview weekend, but have been noodling with the dervish a bit. After that, I've looked at the Dervish skills, some of which the exact effect is kind of confusing:
Initiate's Blessing - "For 20 seconds, whenever you lose an Enchantment, one ally in the area is healed for 5-50 Health."
Mystic Healing - "For each Enchantment on you, one party member is healed for 25-85 Health (the same party member cannot be healed more than once)."
Mystic Twister - "For each Enchantment on you, one foe in the area is struck for 30-125 cold damage (the same target cannot be hit more than once)."
I think you see the similarity here. Well, my question is: In what type of pattern are the targets picked? Is it completely random? Depending on their distance from you? Or, in the case of the healing effect, would the players with the least health get the heal (not likely, but would be good)". I hope someone has tested this, recognised a pattern or maybe has some insight in the way these skills are programmed :laugh:
Initiate's Blessing - "For 20 seconds, whenever you lose an Enchantment, one ally in the area is healed for 5-50 Health."
Mystic Healing - "For each Enchantment on you, one party member is healed for 25-85 Health (the same party member cannot be healed more than once)."
Mystic Twister - "For each Enchantment on you, one foe in the area is struck for 30-125 cold damage (the same target cannot be hit more than once)."
I think you see the similarity here. Well, my question is: In what type of pattern are the targets picked? Is it completely random? Depending on their distance from you? Or, in the case of the healing effect, would the players with the least health get the heal (not likely, but would be good)". I hope someone has tested this, recognised a pattern or maybe has some insight in the way these skills are programmed :laugh: