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Rushster
04-08-2006, 17:35
NCSoft has released their latest financial figures today which have been boosted by GuildWars and the release of Factions in the second quarter.


NCSoft Corporation, the world’s leading developer and publisher of online computer games, today reported second quarter 2006 sales of KRW (Korean Won) 85.5 billion (US$88.6 million), operating income of KRW 1.7 billion (US$1.8 million), pre-tax income of KRW 4 billion (US$ 4.1 million) and net loss of KRW 200 million (US$207,000). Compared to the previous quarter, sales increased 10% while operating and pre-tax income declined 81% and 61% respectively. Sales for Q2 increased by 7% from the same period last year while operating and pre-tax income declined 90% and 79% respectively year to year.

Sales were boosted by the successful launch of Guild Wars Factions™, which added to the already stable sales base formed by Lineage® and Lineage II. In Q2, the Guild Wars® franchise surpassed two million account activations worldwide and became the number one game in both North America and Europe. However, operating income saw a downturn due to the one time write-off (approximately KRW 12.6 billion or US$13.1 million) of costs related to sluggish sales of Auto Assault®, released in North America and Europe during the second quarter. Excluding this write-off, both operating income and pre-tax income grew by 64% from the previous quarter while operating income and pre-tax income declined by 17% and 11% respectively from the previous year.

By region, domestic sales amounted to KRW 52.9 billion (US$54.8 million), a decline of 4% from the previous quarter and 3% from the previous year. Sales in North America and Europe recorded strong growth of 39% and 144% to KRW 15.7 billion (US$16.3 million) and KRW 9.3 billion (US$9.6 million), lifted by the successful introduction of Guild Wars Factions. On a year to year comparison, sales in North America grew by 10% and in Europe grew by 192%. Steady sales of the Lineage series and Guild Wars led to sales of KRW 7.5 billion (US$7.8 million) in Japan, similar to the first quarter and the same period one year ago. The percentage breakdown of regional sales show almost half of all sales occurring overseas: Korea with 55% of total sales, North America with 18%, Europe with 11%, Japan with 9% and royalties with 7%.

By game, Lineage and Lineage II posted sales of KRW 28.5 billion (US$29.5 million) and KRW 28.4 billion (US$29.4 million), down 5% and 3% respectively from the previous quarter and unchanged year to year. Sales of City of Heroes®/City of Villains® were down quarter to quarter by 15% to KRW 5.5 billion (US$5.7 million) and down 5% year to year. Sales of Guild Wars showed a significant increase quarter to quarter, growing by 160% to KRW 16.4 billion (US$17 million) while growing 71% year over year. The strong numbers were spurred by the successful April launch of Guild Wars Factions in North America and Europe.

Serendipity
04-08-2006, 18:19
Lineage 1 and 2 are losing people. CoH/Cov too.

Auto Assault is a failure so far.

So the only NCsoft title successful at the moment is GW ?

Saint Troy
04-08-2006, 18:59
Lineage 1 and 2 are losing people. CoH/Cov too.

Auto Assault is a failure so far.

So the only NCsoft title successful at the moment is GW ?

That's what I had heard before this article, the article just confirms it, and puts actual numbers to it.

Here's hoping that Nightfall continues the trend for GW :grin:

Aladar
04-08-2006, 19:22
It's good to see that GW has surpassed the 2-mil mark. It seems to be growing extremely fast for only being a year and a quarter old.

Keep it up NCSoft and Anet. :)

Rohar
07-08-2006, 22:44
I'm curious to see what revenues have been generated by selling character slots.