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View Full Version : dervish and warrior's can mesh well it seems



critical vengeance
09-08-2006, 02:54
if you had one dervish and one warrior they can help each other a lot.

Take this example, the dervish uses AoE condition things, like aura of thorns to cause all nearby foes to have the condition of cripple, then take the warrior who happens to be a /d


Armor of Sanctity 5 energy 1/4 second activate 4 second recharge

For 10 seconds you take 5-20 less damage from foes suffering from a condition.

If you were a pure tactic and earth prayer user check out this concept build


1 Armor of Sanctity 5 energy 1/4 second activate 4 second recharge

For 10 seconds you take 5-20 less damage from foes suffering from a condition.

2 Conviction 5 energy stance 20 recharge

For 10-35 seconds, you have +24 armor while enchanted, otherwise you have +1-3 Health regeneration

3 "Victory is Mine!" {Elite} - Shout 5 energy 0 second activation 15 second recharge

You gain 10-56 health and 5 energy for each condition suffered by adjacent foes.


4 Bonetti's Defense - Stance 8 adrenline
For 5-10 seconds, you have a 75% chance to block incoming melee attacks. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

5 watch yourself 4 adrenline

Party members near you gain +20 AL for 5-10 seconds.

6 Shield Stance - Stance 5 energy 45 recharge
For 8-18 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower.

7 healing signet

8 rez

just primary a stance tank with -20 damage reduction on top of what you normally have. There are a bunch of stances that can be activated at anytime to get you the +24 armor with other effects. Conviction can double as a mending. I could probably think of a better build if a played a tank more often, but seeing as i don't....

i'm just guessing...most of the time if you had

80 + 20 vs physical +10 in a stance you would get

90 normally +20 vs physical add the armor your stances give you to get

114 +20 vs physical then add watch yourself which should be up most of the time

134 + 20 vs physical, most of the time you shouldn't need to use healing signet since against melee mobs you have 154 armro and 134 otherwise, and ViM heals a whole lot from the condition piled mobs.

Now you may be thinking 134, i can usually do that on my wammo, well you forgot to add in the -20 damage, this addition makes you.. well very strong, i wonder if it works on spell casters too, cause you would be the ultimate tank it would appear, who needs those absorbtion runes when you have an enchant that can do that. If it gets shattered you only have to wait 4 seconds to bring it back up too.

So i say dervishes won't kick warriors out of a job, they will just make their lives better :grin:

Ace of Spades
09-08-2006, 06:21
so instead of 2 wars or something a war and a derv, kinda like a mo and rit?

critical vengeance
09-08-2006, 16:11
Yeah, they do go well together, it would seem. They work both in the frontline, but the dervish can not only take some of the damage due to it's +40 armor form and a couple other skills, but also as it inflicts conditions it too can get the -20 damage. If the tank uses that skill too you have to great frontline people that can deal with most things, espcially with the possiblies of now:


dervish
warrior
monk
ritualist
minion master
paragon
ele or ranger
free space

So really if anything the groups are now more balanced, a protection rit with a monk and a paragon can do a lot. Espcially with the minion master because the chants and effects effect the minions. Just imagine elite messions with 12 spots, in chapter 4 you could be using each class for a spot... except even though i play an assassin i got to admit, in elite misssions there are a lot of problems.

Dervish and warriors hold the front line, taking very little damage and most of the time the protection ritualist spirits will handle the damage. When things do get bad with too much degeneration or something the monk can use it's heals because they are massive.

The ele or ranger just pretty much do their normal thing doing damage from the back. The free space could really be anything, if things would suck a lot you could bring another monk. Or you could bring another damage dealer, a mesmer will help too. Or even an assassin [me ;)] lol. No i will be usuing my dervish. Who needs a holy trinity when you can have the entire hall of heros in your party lol.

VILenin
09-08-2006, 23:05
I can see RC monks taking advantage of such a thing. Hell, bring Mend Condition and you're already bound to run into trouble.