critical vengeance
13-08-2006, 18:04
I have no real clue what to make it's purpose, but i think it helps energy managment for a lot of people for the most part.
1 Aria of Power
25 energy cost 1 second activate 45 recharge
For 10-40 seconds, each ally within earshot gains 2 Energy regeneration until that ally casts a spell.
2 anthem of Flame 5 cost 1 activate 10 recharge
For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 1-3 seconds.
3 Glowing Signet
If target foe is Burning, you gain 5-15 Energy. None None 20 recharge
4 Never Surrender!
For 10 seconds, all allies within earshot and bellow 50% Health gain, + 1-8 Health regeneration. 5 energy cost None 20 recharge
5 Energizing Chorus
For 10 seconds, the next Shout or Chant used by each ally within earshot costs - 3-7 Energy. 4 (adrenal) 1 second activate None
6 Stand your Ground!
For 10-35 seconds, all allies within earshot receive +24 armor when not moving. 5 energy cost None 45 recharge
7 Cautery Signet
All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way. This is an elite skill. None 2 second activation 15 second recharge
8 rez
-Ok bascially start off with aria of power to get you and pretty much anyone who doesn't use spells with +2 energy regeneration
-energizing chorus is pretty much there so in mid battle you can activate it to lessen the cost of whatever
-Use athem of flame in combination of glowing signet to help manage your energy
- use never surrender if your party is starting to fall asleep at the switch and keep them alive
-use stand your ground to help all allies not moving, such as the warrior and dervishes
-use cautery signet when your allies have a lot of condition on them and ping to make sure you monk can mend ailment or another condition removing skill
- Use your rez of some sort to bring an ally back to life, chances are if you don't bring a rez you will get screwed over by everyone dieing and them rage quiting
Anyway yeah it seems like a intresting pve build
1 think i noticed... it seems kinda hard to do a lot of shouts and echos and chants, while using spear mastery, one thing i kind of didn't like too much if how rangers can pretty much dominate spears, unlike daggars which was kinda like so so, paragon vs ranger kinda makes ranger win a lot simply because lower energy and you can use tigers fury so much easier... ugg well rangers don't have paragon's primary at least :grin:
1 Aria of Power
25 energy cost 1 second activate 45 recharge
For 10-40 seconds, each ally within earshot gains 2 Energy regeneration until that ally casts a spell.
2 anthem of Flame 5 cost 1 activate 10 recharge
For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 1-3 seconds.
3 Glowing Signet
If target foe is Burning, you gain 5-15 Energy. None None 20 recharge
4 Never Surrender!
For 10 seconds, all allies within earshot and bellow 50% Health gain, + 1-8 Health regeneration. 5 energy cost None 20 recharge
5 Energizing Chorus
For 10 seconds, the next Shout or Chant used by each ally within earshot costs - 3-7 Energy. 4 (adrenal) 1 second activate None
6 Stand your Ground!
For 10-35 seconds, all allies within earshot receive +24 armor when not moving. 5 energy cost None 45 recharge
7 Cautery Signet
All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way. This is an elite skill. None 2 second activation 15 second recharge
8 rez
-Ok bascially start off with aria of power to get you and pretty much anyone who doesn't use spells with +2 energy regeneration
-energizing chorus is pretty much there so in mid battle you can activate it to lessen the cost of whatever
-Use athem of flame in combination of glowing signet to help manage your energy
- use never surrender if your party is starting to fall asleep at the switch and keep them alive
-use stand your ground to help all allies not moving, such as the warrior and dervishes
-use cautery signet when your allies have a lot of condition on them and ping to make sure you monk can mend ailment or another condition removing skill
- Use your rez of some sort to bring an ally back to life, chances are if you don't bring a rez you will get screwed over by everyone dieing and them rage quiting
Anyway yeah it seems like a intresting pve build
1 think i noticed... it seems kinda hard to do a lot of shouts and echos and chants, while using spear mastery, one thing i kind of didn't like too much if how rangers can pretty much dominate spears, unlike daggars which was kinda like so so, paragon vs ranger kinda makes ranger win a lot simply because lower energy and you can use tigers fury so much easier... ugg well rangers don't have paragon's primary at least :grin: