critical vengeance
02-09-2006, 03:34
The paragon is quite the flameseeker huh?
Well couple of intresting things i have been thinking of...
Well for one
Blazing Finale
http://www.gwonline.net/wiki/images/c/cb/Pa_blazingfinale.jpg
For 10-35 seconds, whenever a Chant or Shout ends on target ally, all foes adjacent to that ally are set on fire for 1-3 seconds. 5 energy 1 second activate 8 second recharge
This skills sounds intresting combined with the shortest duration and fastest recharge shout with no point investment i can think of
"Watch Yourself!"
Party members near you gain +20 armor for 5-10 seconds. 4 Adrenaline None None
I think usually by the time this ends you will be able to put it back up so you continue the fire.
Now there's an intresting idea that a lot of people have been talking about,
cautery Signet
http://www.gwonline.net/wiki/images/5/52/Pa_cauterysignet.jpg All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way. This is an elite skill. None 2 15
Since this is not linked to anything i think it would almost be worth trying to give it to a necromancer so the fire can be easly transered to a foe, just think in the spider cave of the FoW, not only can you rid you party of conditions for a little while, but you can light a spider on for 8 seconds, although it would almost appear the watch yourself blazing finale would work out much better. Espcially when echoed upon a few people to make sure, no matter where the foes are, they will catch ablaze.
Now to another cool skill
Burning Refrain
http://www.gwonline.net/wiki/images/1/1f/Pa_burningrefrain.jpg
For 20 seconds, if target ally hits a foe with more Health than that ally, that foe is set on fire for 1-3 seconds. This Echo is reapplied every time a Chant or Shout ends on that ally. 5 energy 1 second activate 10 recharge
This has got to be the nicest skill for degening someone like rotscale, glint, even shiro or whatever the next boss will be. Heck take a protection monk/rit and just let the thing burn to death.
They're on Fire!
http://www.gwonline.net/wiki/images/5/56/Pa_theyreonfire.jpg
For 20 seconds, allies within earshot take 5-50% less damage from foes suffering from Burning. 5 energy None 20 recharge
First glance at this skill seems fairly bad really, but if you can keep up the burning. since you can keep blazing finale on 4 people easly, even more if somehow you mixed in something like serpents quickness, although might be hard since you have /warrior lol. Still 50% damage reduction to what could be already reduction party wide from a ritualist is so great. Still i think although more coordination is needed, fire could be defiantly be one of the greatest assets to offer.
I'm not sure on the cap on damage reduction but if it does get up to the 60% range, that defiantly would be.. wonderful.
Well couple of intresting things i have been thinking of...
Well for one
Blazing Finale
http://www.gwonline.net/wiki/images/c/cb/Pa_blazingfinale.jpg
For 10-35 seconds, whenever a Chant or Shout ends on target ally, all foes adjacent to that ally are set on fire for 1-3 seconds. 5 energy 1 second activate 8 second recharge
This skills sounds intresting combined with the shortest duration and fastest recharge shout with no point investment i can think of
"Watch Yourself!"
Party members near you gain +20 armor for 5-10 seconds. 4 Adrenaline None None
I think usually by the time this ends you will be able to put it back up so you continue the fire.
Now there's an intresting idea that a lot of people have been talking about,
cautery Signet
http://www.gwonline.net/wiki/images/5/52/Pa_cauterysignet.jpg All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way. This is an elite skill. None 2 15
Since this is not linked to anything i think it would almost be worth trying to give it to a necromancer so the fire can be easly transered to a foe, just think in the spider cave of the FoW, not only can you rid you party of conditions for a little while, but you can light a spider on for 8 seconds, although it would almost appear the watch yourself blazing finale would work out much better. Espcially when echoed upon a few people to make sure, no matter where the foes are, they will catch ablaze.
Now to another cool skill
Burning Refrain
http://www.gwonline.net/wiki/images/1/1f/Pa_burningrefrain.jpg
For 20 seconds, if target ally hits a foe with more Health than that ally, that foe is set on fire for 1-3 seconds. This Echo is reapplied every time a Chant or Shout ends on that ally. 5 energy 1 second activate 10 recharge
This has got to be the nicest skill for degening someone like rotscale, glint, even shiro or whatever the next boss will be. Heck take a protection monk/rit and just let the thing burn to death.
They're on Fire!
http://www.gwonline.net/wiki/images/5/56/Pa_theyreonfire.jpg
For 20 seconds, allies within earshot take 5-50% less damage from foes suffering from Burning. 5 energy None 20 recharge
First glance at this skill seems fairly bad really, but if you can keep up the burning. since you can keep blazing finale on 4 people easly, even more if somehow you mixed in something like serpents quickness, although might be hard since you have /warrior lol. Still 50% damage reduction to what could be already reduction party wide from a ritualist is so great. Still i think although more coordination is needed, fire could be defiantly be one of the greatest assets to offer.
I'm not sure on the cap on damage reduction but if it does get up to the 60% range, that defiantly would be.. wonderful.