Patccmoi
05-09-2006, 06:40
Here's a build i designed (and that got improved as we played with feedback from allies ofc) that we ran to good success during the 6 men event, so since it's not over yet but i won't be able to play it anymore i'll post it here if anyone wanna try it out. It's very fun, and can surprise even the best teams (we beat a lot of top 100 guild with it, including WM/EvIL, STD/cow, and a lot of high rank team with some good guild players in them). Must've made a good 250 fame out of it since event started. We didn't get to HoH, but we got up to 6 conseq (then err7 on a Necro =/ We might've got to hall on this one since this happened in Courtyard and we didn't lack much damage to actually get altar)
It doesn't work against every build for sure, and it's not perfectly balanced and covering everything. It was mostly meant as a fun build, that is good too if all you want is fame farm as it rarely loses in the first 3 maps. It's not that easy to play well at first to win against good teams, but works quite well when handled properly and using appropriate strategy for each map (for example in Broken Tower if you try to cap first and go on altar, you're dead. You gotta stay below and spike people, even sometimes leaving someone die repeatedly to raise golems to have an army and push up with it).
Here's the build:
Every necro has these stats:
16 Death
9 Soul Reaping
10 Secondary Attribute
and these skills
Flesh Golem
Deathly Swarm
Bitter Chill
Then you have:
1) N/Mo Heal
10 Healing
Heal Other
Heal Area
Heal Party
Extinguish
Rez Signet
2) N/Mo Prot
10 Prot
Aegis
Spirit Bond
Animate Bone Fiends
Verata's Gaze
Rez Signet
3) N/E Warder
10 Earth
Ward against Melee
Ward against Foes
Death Nova
Taste of Death
Rez Signet
4-5) N/Rt
Weapon of Warding
Spirit Transfer
Generous was Tsungrai
Spirit Light/Mend Body and Soul (one each)
Flesh of my Flesh
6) Rt/Me
15 Communing
12 Spawning
6 Inspiration
Pain
Shadowsong
Disenchantment
Dissonance
Shelter
Boon of Creation
Ritual Lord
Mantra of Resolve
The main idea is that you spike a target at first doing Deathly Swarm + Bitter Chill. Well timed, it's close to a straight kill. Then you raise a Flesh Golem, call another target and just nuke away. Necros must focus, but you don't need perfect spike everytime, it's pressure damage from there on really (Deathly Swarm hits all over the place for pretty high damage).
While some teams can seem very hard to beat at first hand, like dual smite, ranger interrupters, etc. the thing is even if you fail your spike and they start killing you first, you can raise your Flesh Golems from your teammates and keep nuking. Even team that have cc can't get all corpses all the time, and you try to spike that necro first to kill him or force him to retreat a bit at least. You can get pet corpses from thumpers, etc. Corpses abound usually. In 8v8 it could be more of a problem, but many teams in 6v6 have low cc and you can get a lot of corpses. You have 2 hard rezzer for that reason, because sometimes the best strategy is to sacrifice one of your necro and never heal him (usually it's the warder since he just has to rez, ward, and die since he has no heal anyway) in order to have an increased amount of corpses.
Once Flesh Golems start, it's just crazy pressure. You got up to 5 of them hitting for 60-120 around while you throw Deathly Swarm and 4 spirits are attacking, and you can add Bone Fiends to that. It's an army that is very hard to stop, and the interrupt rangers that were interrupting you all the time and killing you with their pressure a minute ago now have to stop hitting to kite because they're getting smashed from all sides.
It's a very fun build that is really worth trying out while the event is still there, since i'm not perfectly sure it'll be viable once 8v8 comes back. I already got a setup to adapt it, but i'm not convinced it'll work and we'll have to see then!
If some teams already ran something similar, great. I'm not stupid enough to think i'm the first one to think of the idea and that i 'invented' anything, but i designed what's up there and i just put it there so maybe others can have fun with it. So don't bother with something like 'omg newb that build was invented by X guild', great if others ran it before and thought of something like that, though i doubt it had that exact setup since i don't remember ever seeing a N/Rt used as spike/healer. What i can say is that it's great fun to play and made for some very fun times in HA, like beating WM/EvIL's balanced followed by a rank 10-12 NR/Tranq ranger pressure team in Scarred Earth back to back. Enjoy if you try it out!
It doesn't work against every build for sure, and it's not perfectly balanced and covering everything. It was mostly meant as a fun build, that is good too if all you want is fame farm as it rarely loses in the first 3 maps. It's not that easy to play well at first to win against good teams, but works quite well when handled properly and using appropriate strategy for each map (for example in Broken Tower if you try to cap first and go on altar, you're dead. You gotta stay below and spike people, even sometimes leaving someone die repeatedly to raise golems to have an army and push up with it).
Here's the build:
Every necro has these stats:
16 Death
9 Soul Reaping
10 Secondary Attribute
and these skills
Flesh Golem
Deathly Swarm
Bitter Chill
Then you have:
1) N/Mo Heal
10 Healing
Heal Other
Heal Area
Heal Party
Extinguish
Rez Signet
2) N/Mo Prot
10 Prot
Aegis
Spirit Bond
Animate Bone Fiends
Verata's Gaze
Rez Signet
3) N/E Warder
10 Earth
Ward against Melee
Ward against Foes
Death Nova
Taste of Death
Rez Signet
4-5) N/Rt
Weapon of Warding
Spirit Transfer
Generous was Tsungrai
Spirit Light/Mend Body and Soul (one each)
Flesh of my Flesh
6) Rt/Me
15 Communing
12 Spawning
6 Inspiration
Pain
Shadowsong
Disenchantment
Dissonance
Shelter
Boon of Creation
Ritual Lord
Mantra of Resolve
The main idea is that you spike a target at first doing Deathly Swarm + Bitter Chill. Well timed, it's close to a straight kill. Then you raise a Flesh Golem, call another target and just nuke away. Necros must focus, but you don't need perfect spike everytime, it's pressure damage from there on really (Deathly Swarm hits all over the place for pretty high damage).
While some teams can seem very hard to beat at first hand, like dual smite, ranger interrupters, etc. the thing is even if you fail your spike and they start killing you first, you can raise your Flesh Golems from your teammates and keep nuking. Even team that have cc can't get all corpses all the time, and you try to spike that necro first to kill him or force him to retreat a bit at least. You can get pet corpses from thumpers, etc. Corpses abound usually. In 8v8 it could be more of a problem, but many teams in 6v6 have low cc and you can get a lot of corpses. You have 2 hard rezzer for that reason, because sometimes the best strategy is to sacrifice one of your necro and never heal him (usually it's the warder since he just has to rez, ward, and die since he has no heal anyway) in order to have an increased amount of corpses.
Once Flesh Golems start, it's just crazy pressure. You got up to 5 of them hitting for 60-120 around while you throw Deathly Swarm and 4 spirits are attacking, and you can add Bone Fiends to that. It's an army that is very hard to stop, and the interrupt rangers that were interrupting you all the time and killing you with their pressure a minute ago now have to stop hitting to kite because they're getting smashed from all sides.
It's a very fun build that is really worth trying out while the event is still there, since i'm not perfectly sure it'll be viable once 8v8 comes back. I already got a setup to adapt it, but i'm not convinced it'll work and we'll have to see then!
If some teams already ran something similar, great. I'm not stupid enough to think i'm the first one to think of the idea and that i 'invented' anything, but i designed what's up there and i just put it there so maybe others can have fun with it. So don't bother with something like 'omg newb that build was invented by X guild', great if others ran it before and thought of something like that, though i doubt it had that exact setup since i don't remember ever seeing a N/Rt used as spike/healer. What i can say is that it's great fun to play and made for some very fun times in HA, like beating WM/EvIL's balanced followed by a rank 10-12 NR/Tranq ranger pressure team in Scarred Earth back to back. Enjoy if you try it out!