critical vengeance
07-09-2006, 01:11
from the gamespot article
http://uk.gamespot.com/pc/rpg/guildwarscampaign3/news.html?sid=6154159
The Paragon
The paragon isn't meant to be a frontline fighter. Instead, the paragon is best suited in a support role as a battle commander, capable of supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses.
It's easy to identify paragons on the battlefield, thanks to their angelic look. Even the paragon's armor is saintly in appearance, thanks to the incorporation of ivory and mother of pearl in its materials. And if that weren't enough, a paragon's metal armor usually has the form of wings engraved in it. It's no wonder that the Elonians in the game believe that paragons are guardian angels sent by the gods to serve as champions for the people.
When this was first written i can assume they did not have much information. Still who else thought a month or whatever it was ago, that the primary attribute would have some impact of some sort if you were in range of your allies to reduce hex duration or other effect. Who knows, they could have been talking about :
http://www.gwonline.net/wiki/images/0/07/Pa_songpurification.jpg
For 20 seconds, the next 1-3 skills used by each ally within earshot remove one Condition from that ally.
Purifying Finale
http://www.gwonline.net/wiki/images/9/91/Pa_purifyingfinale.jpg
For 10-35 seconds, target ally loses one Condition whenever a Chant or Shout ends on that ally.
Hexbreaker Aria
http://www.gwonline.net/wiki/images/5/54/Pa_hexbreakeraria.jpg
For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex.
If they had to write something up and somehow knew some of the paragon skills, i could agree with them to make that in the article. Still i got to admit, they were pretty accurate on the dervish. Still what did you all think/have all thought.
http://uk.gamespot.com/pc/rpg/guildwarscampaign3/news.html?sid=6154159
The Paragon
The paragon isn't meant to be a frontline fighter. Instead, the paragon is best suited in a support role as a battle commander, capable of supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses.
It's easy to identify paragons on the battlefield, thanks to their angelic look. Even the paragon's armor is saintly in appearance, thanks to the incorporation of ivory and mother of pearl in its materials. And if that weren't enough, a paragon's metal armor usually has the form of wings engraved in it. It's no wonder that the Elonians in the game believe that paragons are guardian angels sent by the gods to serve as champions for the people.
When this was first written i can assume they did not have much information. Still who else thought a month or whatever it was ago, that the primary attribute would have some impact of some sort if you were in range of your allies to reduce hex duration or other effect. Who knows, they could have been talking about :
http://www.gwonline.net/wiki/images/0/07/Pa_songpurification.jpg
For 20 seconds, the next 1-3 skills used by each ally within earshot remove one Condition from that ally.
Purifying Finale
http://www.gwonline.net/wiki/images/9/91/Pa_purifyingfinale.jpg
For 10-35 seconds, target ally loses one Condition whenever a Chant or Shout ends on that ally.
Hexbreaker Aria
http://www.gwonline.net/wiki/images/5/54/Pa_hexbreakeraria.jpg
For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex.
If they had to write something up and somehow knew some of the paragon skills, i could agree with them to make that in the article. Still i got to admit, they were pretty accurate on the dervish. Still what did you all think/have all thought.