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critical vengeance
16-09-2006, 23:13
Well i guess go warrior primary... dervish primary didn't seem to offer much with this, just make sure you have 9 sycthe mastery.


Flourish
http://www.gwonline.net/wiki/images/2/28/Wflourish.jpg All of your attack skills become recharged. You gain 1-6 energy for each skill recharged by Flourish. This is an elite skill. 5 energy 1 second activate 10 second recharge

Power Attack
http://www.gwonline.net/wiki/images/9/9c/Wpowerattack.jpg
If this attack hits, you strike for +10-26 damage. 5 None 4

Balanced Stance
http://www.gwonline.net/wiki/images/8/8f/Wbalancedstance.jpg For 8-18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. 5 None 30

Healing Signet
http://www.gwonline.net/wiki/images/c/c0/Whealingsignet.jpg You gain 40-130 health. You have -40 armor while using this skill. None 2 4

critical vengeance
16-09-2006, 23:13
Desperation Blow

http://www.gwonline.net/wiki/images/b/b2/Wdesperationblow.jpg
If this attack hits, you strike for +10-34 damage, and your target suffers from one of the following conditions: deep wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a desperation blow, you fall down. 5 None 7

Drunken Blow
http://www.gwonline.net/wiki/images/1/12/Wdrunkenblow.jpg If this attack hits, you strike for +10-34 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.

Fear Me!"
http://www.gwonline.net/wiki/images/c/c5/Wfearme.jpg All nearby foes lose 1-3 energy. 4 Adrenaline None None

rez


This is just designed around pve, which still probably will not work well lol.

basically my idea is to just spam conditions around with despiration/drunken blow. Although it probably doesn't work well when balanced stance is down lol. I just threw in "fear me" as an aoe energy drainer.

flourish was for energy, although if you have a zealous scyhe energy problems may not be that bad actually. Still the damage doesn't seem that bad, not to mention you get all those cray conditions that do last a long time.

Woop Shotty
16-09-2006, 23:31
Oh I see, that seems pretty good. I still think I'll be using Primal Rage and using the massive damage from criticals instead.

critical vengeance
16-09-2006, 23:57
yeah primal rage does seem better for damage, i just had this random thought when i made this build, i personally probably wouldn't use it either :P

Woop Shotty
17-09-2006, 00:49
It's good thinking though. Great way to spread conditions and not be knocked down. I like it.

bentoben
18-09-2006, 20:01
Dolyak Signet- For 8...18 seconds, you have +10...34 armor and cannot be knocked down, but your movement is slowed by 75%

Rustin
18-09-2006, 20:29
I plan on using a very similar build when i can use a scythe on my warrior. except flourish is completely unnecessary, considering drunken and desperation blow both recharge in like 7 seconds. the damage is amazing also, as it adds 42 dmg at 16 tactics...can't really argue with that. and if you're fighting like 3 guys and you chain a vim behind the first 2 attacks...that's like 6 x 72 heal and 30 energy in your pocket. i dont think anybody would be complainig about that