Dogbert
29-09-2006, 13:26
W/E
Eviscerate
Executioner's Strike
Bull's Strike/Furious Axe
Shock
Frenzy
Rush
Healing Signet
Resurrection Signet
W/
Backbreaker
Crushing Blow
Irresistable Blow
Bull's Strike
Rush
Frenzy
Healing Signet
Resurrection Signet
E/Mo
Fireball
Immolate
Rodgort's Invocation
Meteor
Aegis
Draw Conditions
Prodigy
Resurrection Signet
Me/E
Mantra of Recovery
Energy Burn
Diversion
Blackout
Gale
Shatter Enchantment
Drain Enchantment
Distortion
Me/Mo
Expel Hexes
Blackout
Power Drain
Distortion
Aegis
Signet of Humility
Mantra of Inscriptions
Resurrection Chant
E/Mo - Flagger
Ice Spikes
Deep Freeze
Blurred Vision
Armor of Mist
Heal Party
Extinguish
Ether Prodigy
Healing Breeze
2 BL monks
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Basically, it's a pressure build that can make spikes. On spikes, fire ele could knockdown a monk with Meteor while a mesmer gales the other or Blackout if the monk is reacheable. The noticeable weakness imo is the lack of defense against warriors, but that could be compromised with two Blackouts that could drain their adrenaline and if the enemy warriors really prove a threat, our warriors could slow them down with Bull's Strike while gaining adrenaline to prepare for a spike.
The Signet Of Humility could also add to anti-warrior defense but it can lock down key elites from the enemy team. With this, NR won't be much of a bother but it still pays to take that annoying spirit down.
Another weakness could be the enemy's warrior avoiding skills like Distortion or wards and stuff. Inspired Enchantment is a good counter to Tainted Flesh imo, and a good energy management since you could inspire off Mantra of Recall.
The Me/Mo is for hex utility but can spike with Shatter Enchant and has some enchantment removal too.
I just copied and paste from our guild forum. Sorry for bad format.
Pretty standard balanced build imo but I kinda want furious axe on the axe warrior because i think you can get 3 attack skills on a target knocked down with backbreaker but the other guys prefer bull's strike :)
Eviscerate
Executioner's Strike
Bull's Strike/Furious Axe
Shock
Frenzy
Rush
Healing Signet
Resurrection Signet
W/
Backbreaker
Crushing Blow
Irresistable Blow
Bull's Strike
Rush
Frenzy
Healing Signet
Resurrection Signet
E/Mo
Fireball
Immolate
Rodgort's Invocation
Meteor
Aegis
Draw Conditions
Prodigy
Resurrection Signet
Me/E
Mantra of Recovery
Energy Burn
Diversion
Blackout
Gale
Shatter Enchantment
Drain Enchantment
Distortion
Me/Mo
Expel Hexes
Blackout
Power Drain
Distortion
Aegis
Signet of Humility
Mantra of Inscriptions
Resurrection Chant
E/Mo - Flagger
Ice Spikes
Deep Freeze
Blurred Vision
Armor of Mist
Heal Party
Extinguish
Ether Prodigy
Healing Breeze
2 BL monks
--------------------------------------------------------------------------
Basically, it's a pressure build that can make spikes. On spikes, fire ele could knockdown a monk with Meteor while a mesmer gales the other or Blackout if the monk is reacheable. The noticeable weakness imo is the lack of defense against warriors, but that could be compromised with two Blackouts that could drain their adrenaline and if the enemy warriors really prove a threat, our warriors could slow them down with Bull's Strike while gaining adrenaline to prepare for a spike.
The Signet Of Humility could also add to anti-warrior defense but it can lock down key elites from the enemy team. With this, NR won't be much of a bother but it still pays to take that annoying spirit down.
Another weakness could be the enemy's warrior avoiding skills like Distortion or wards and stuff. Inspired Enchantment is a good counter to Tainted Flesh imo, and a good energy management since you could inspire off Mantra of Recall.
The Me/Mo is for hex utility but can spike with Shatter Enchant and has some enchantment removal too.
I just copied and paste from our guild forum. Sorry for bad format.
Pretty standard balanced build imo but I kinda want furious axe on the axe warrior because i think you can get 3 attack skills on a target knocked down with backbreaker but the other guys prefer bull's strike :)