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Fownkaymownkay
04-10-2006, 20:29
Introduction:
Okay, so I've been toying with this whole Singer-Healer idea, and I think I've come up with something pretty decent here. This build is PvE-oriented, just so you all know. So, I see no point in putting attribute points into a spear when a staff will gain adrenaline just as quickly. Seeing as Watch Yourself! is one of (if not THE) best ways to manage your energy, I chose P/W. So, here I go:

Equipment:
Weapon: A +10 energy, 60hp staff. Gorrel's will work fine. If you really want the spear and shield, just make sure both have +30 fortitude mods on them. (Or 29, whatever) You want a high fortitude mod to offset the -health from the Major Motivation and Sup. Leadership runes. This is where a cheap +60 hp staff like Gorrel's comes in handy. It is actually possible to equip a melee weapon so that you may build adrenaline faster, so long as the weapon and shield both possess high fortitude mods.

Armor: Templar's Armor (+ energy), Leadership Headpiece, Major Motivation, Superior Vigor, Superior Leadership, Minor Command. Your health will end up being: 510-75-35+60+50 = 510, back where you started from.

Attributes:
P/W
Leadership - (12)+1+3
Motivation- (10)+2
Command- 8+1
Tactics- 0

Skills:
Signet of Synergy
Song of Restoration [E]
Watch Yourself!
Go For The Eyes!
Burning Refrain*
Blazing Finale
They're On Fire!
Signet of Return

Playstyle:
Before an encounter with a mob, cast Blazing Finale on your tanks and Anthem of Flame. Begin building adrenaline on a monster until you have enough E for Watch Yourself! and Go for the Eyes! Cast They’re on Fire! and then just cycle between your shouts as they become available and casting BF on the melee-ers of the party. Try to space your shouting so that no burning from BF overlaps due to two shouts ending close together.

* Anthem of Flame can be subbed in for Burning Refrain if you believe it to be better. I would know which is better if NF was out by now, but alas…I’m doomed to ignorance ‘till September.

Be sure to use Signet of Return ASAP, before anybody else dies, so that they can be brought back at decent amount of health and energy.

Additional Notes:

Getting a fire elementalist on your team with the Rodgort skills on your team has never been a better idea than it is now.

If your team is fine with it, dropping Signet of Return can open up a lot of possibilities. I’d probably put in Burning Refrain to keep burning up even more. Word of warning: Refrain from doing so in a PUG.

Conclusion:
Basically, the build uses burning and They're On Fire! to reduce damage along with Motivational skills like SoR working in the background to heal. Also, 16 Leadership works a long way to keep your energy up, especially with cheap, yet useful adrenaline chants like WY and GftE.

Whaddya think?


Edit-
Oh, crap, just saw and remembered the Duo Paragon Build Thread by Zingeri. Hahaha and the name ToF Paragon was coined so... Okay, well the new name is the.. umm. Well as soon as I get a good name I'll tell you guys.

critical vengeance
04-10-2006, 20:41
really since you have a lot of shots and stuff i would try to fit in energizing finale, lots of free energy to monks it always good.

IBAR
04-10-2006, 21:57
my guild leader thought me to be independent at all times...

that build can be shutdown with just one skill...

Vocal Minority(necro)
10e 1cast 20rech
Hex.For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants.

p/w shouter/offense-defense buffer is very dependent on a monk or a mesmer....

Artemis Shadowhawk
04-10-2006, 22:40
my guild leader thought me to be independent at all times...

that build can be shutdown with just one skill...

Vocal Minority(necro)
10e 1cast 20rech
Hex.For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants.

p/w shouter/offense-defense buffer is very dependent on a monk or a mesmer....Almost any build can be shut down by one hex. Hex Breaker would be nice, but hopefully you're monk can sub in.

Other than that, I'd like to say that mending refrain isn't maintainable with adrenaline based shouts as you can no longer spam them outside of combat. You would need anthem of flame (or something of the like) in addition. Also, I'd suggest focusing more on preventing damage and therefore spreading burning then healing. I'd leave the healing to the monks and focus primarily on almost non-negatable damage reduction.

I've posted a few builds that revolve around this that I used in RA and a possible farming build. In a group, I'm more inclined to take Burning Refrain, Mending Refrain, and Blazing Finale for the tank.

It might look something like this:

Blazing Spear
Watch Yourself
Anthem of Flame
Mending Refrain
Burning Refrain
Blazing Finale
Leader's Comfort
Signet of Return

With that you are capable of maintain Burning Refrain and Mending Refrain on the entire group. Blazing Finale + Watch Yourself + Tank allows your tank to gain practically 60% damage reduction indefinately. Blazing Spear is to target specific foes, such as those attacking you or any squishies. Anthem further spreads burning and makes sure mending refrain and burning refrain are maintained outside of combat. And Leader's Comfort is a strong self heal.

This build offers a lot more burning, which means a lot more damage reduction. The healing is rather moot, but giving your entire team +4 health regen shouldn't be ignored.

That's just my two cp though.

[just an off-topic tangent, I'm working on an adrenaline/attack heavy build atm.]

Fownkaymownkay
05-10-2006, 11:49
Vocal Minority(necro)
10e 1cast 20rech
Hex.For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants.

The majority of monks in PvE and PvP bring hex removal. Just ping it and have it taken off, no worries. It's not like all necromancer monsters stack more than 2 hexes on you at a time anyway. Plus, there is a high chance that they won't attack you, seeing as your AL and health are probably higher than most in the group.

Grr. I despise the "no editing after 1 hour" rule. Anyway, what I realised what that this makes a lot of sense:

Also, I'd suggest focusing more on preventing damage and therefore spreading burning then healing. I'd leave the healing to the monks and focus primarily on almost non-negatable damage reduction.
So, I think BoR should be taken out for Anthem of Flame, and the idea of Mending Refrain taken out completely. Now that I think about it a little more, the more shouts on my skillbar to proc. Burning Refrain, the better. Also, the more burning going on, the better too. SoR should be kept in instead of Angelic Bond in more cases, seeing as the damage reduction from ToF! at 16 Leadership is so huge that half damage of that would be practically nothing.


Also, quick question: Is Leadership +1 energy every 3 ranks or every 2? If it's 3, then Leadership should be dropped down to 15, either by instead using a Major rune, or by re-allocating its points into another attribute, probably motivation.

Another quick question: Can a mod do me a favor and edit my first post? If so, then should I just PM you the changed post? (I'm guessing I'd have to ask Auntie?)

Auntie I
05-10-2006, 14:11
<snip>
Another quick question: Can a mod do me a favor and edit my first post? If so, then should I just PM you the changed post? (I'm guessing I'd have to ask Auntie?)
Ask Auntie is one of my favorite games. Sometimes I even know the answer. :rolleyes: :grin:

The answer in this case is yes I will edit and insert what ever needs to be added. (Spelling and grammar changes are free in these cases) You can send it to me in a pm and I will do my best to get it put into place.

OT: I really hope they get the Database hickups cleared up soon. My delete finger is getting tired removing multiple posts! :rolleyes:

Fownkaymownkay
05-10-2006, 14:47
Thanks Auntie, you're the best!:flowers:

Artemis Shadowhawk
06-10-2006, 04:30
Leadership as of the NFWPE was 1e/2 ranks

Fownkaymownkay
06-10-2006, 11:41
Leadership as of the NFWPE was 1e/2 ranks
Sweet. And was the "within earshot" range changed to the size of your aggro circle like it was in the PvP event? I sure hope so.. that'd be even awesomer.:rolleyes:

Another question: Is the spear's attack speed about as much as a staff? Or quicker?

And I really think that a skill like Winter would be invaluable in a place like Nightfall where I'm pretty sure a lot of monsters will have fire-resistance like the titans. Maybe.. I wonder. I doubt many monsters have weakness to fire in Elona, that'd make it way too easy for the Paragons.

Right now a Angelic Bond healer build has been playing around in my head.. I can't wait till NF! Grrrr wish the 29th would come sooner.