Artemis Shadowhawk

04-10-2006, 23:58

I had this idea for a mostly paragon group and it got me thinking of the possibilities of chaining Angelic Bond. It's going to be easiest to represent this with an example so I will do so. For simplicity's sake, I will only use a group of 4.

Paragon 1: Casts Angelic Bond on Paragon 2

Paragon 2: Casts Angelic Bond on Paragon 3

Paragon 3: Casts Angelic Bond on Paragon 4

Paragon 4: Casts Angelic Bond on Paragon 1

Therefore would damage be mitigated four ways? I.e. if Paragon 1 got hit for 40 damage, he would take 20, Paragon 2 would take 20. However, Paragon 2 would receive only half damage and therefore 10 and Paragon 3 would receive 10. However, Paragon 3 would only receive half damage and therefore 5 and Paragon 4 would receive 5. And so on.

The benefit of this? Spiking becomes nigh empossible as you could only ever spike at half damage. The damage distribution is exactly the same, but it practically eliminates the chance for spiking, without incurring the chance of dual spiking. That is, when a foe would identify the bonder and attack the bonder or both targets. Saying each Paragon is considered a bonder, there will be no way to avoid only every dealing half damage to your target.

Furthermore, how would damage reduction affect this situation? If each Paragon has damage reduction 2. Let's run through that original example. Paragon 1 takes 38 damage, which becomes 19. Paragon 2 takes 17 damage which becomes 8.5. Paragon 3 takes 6.5 damage which becomes 3.25. Paragon 4 takes 1.25 damage which becomes .625. Therefore, the damage would be reduced on each step of the cycle and therefore damage reduction would affect the overall damage multiple times making it more effective.

Mostly, this is just a practice in theory of the skill, but it might yield some beneficial possibilities.

Paragon 1: Casts Angelic Bond on Paragon 2

Paragon 2: Casts Angelic Bond on Paragon 3

Paragon 3: Casts Angelic Bond on Paragon 4

Paragon 4: Casts Angelic Bond on Paragon 1

Therefore would damage be mitigated four ways? I.e. if Paragon 1 got hit for 40 damage, he would take 20, Paragon 2 would take 20. However, Paragon 2 would receive only half damage and therefore 10 and Paragon 3 would receive 10. However, Paragon 3 would only receive half damage and therefore 5 and Paragon 4 would receive 5. And so on.

The benefit of this? Spiking becomes nigh empossible as you could only ever spike at half damage. The damage distribution is exactly the same, but it practically eliminates the chance for spiking, without incurring the chance of dual spiking. That is, when a foe would identify the bonder and attack the bonder or both targets. Saying each Paragon is considered a bonder, there will be no way to avoid only every dealing half damage to your target.

Furthermore, how would damage reduction affect this situation? If each Paragon has damage reduction 2. Let's run through that original example. Paragon 1 takes 38 damage, which becomes 19. Paragon 2 takes 17 damage which becomes 8.5. Paragon 3 takes 6.5 damage which becomes 3.25. Paragon 4 takes 1.25 damage which becomes .625. Therefore, the damage would be reduced on each step of the cycle and therefore damage reduction would affect the overall damage multiple times making it more effective.

Mostly, this is just a practice in theory of the skill, but it might yield some beneficial possibilities.