View Full Version : 'Pure Adrenagon'
zweistein
10-10-2006, 12:43
P/Mo
1 Barbed Spear
2 Blazing Spear
3 Mighty Throw
4 "Go for the Eyes!" / Signet of Synergy
5 Natural Temper
6 Cautery Signet (E)
7 Succor
8 Rebirth
Spear: 12+1+3
Command: 8+1 (to use shield) OR motivation 8+1 when using SoS
Leadership: Rest+1
Protection Prayers: Leftovers
Usage:
7) on your healers, reapply when removed
When in combat, try to keep 5) always up for good adrenaline gain, Spam 4) whenever recharged (if 4) is SoS, use it to bot selfheal and healp party members), use 1) to spread degen around, 2),3) on called targets, 6) To remove conditions from party when facing heavy degen.
8) when in trouble
Equip:
Furious Spear 15^50 of Defence
+30hp / -5/20% Shield.
You dont wanna enchants on you, tell it to monks before combat...
Fownkaymownkay
10-10-2006, 13:26
Oh wow! How could I have not thought of this, I keep using a succor warrior in PvE. :grin:
Great idea, this stuff works insanely well. However, to use GftE+Natural Temper well, I'd think of using more direct-damage high-adrenaline skills like Unblockable Throw. Also, Aggressive Refrain would be nice.
How's this?:
Cruel Spear
Unblockable Throw
Blazing Spear
Aggressive Refrain (cast before Succor)
Natural Temper
Go for the Eyes!
Succor
Rebirth
Problem is, you become less of a party-player here without Cautery Signet.
Artemis Shadowhawk
10-10-2006, 14:02
I'd take a few additional adrenaline skills. I might run something like this:
Blazing Spear
Natural Temper
Anthem of Flame
Focused Anger [e]
"For Great Justice!"
"Watch Yourself!"
Agressive Refrain
Signet of Return
Saying that Blazing Spear is the highest damaging Paragon skill excluding deep wound inflictors with up to a massive +38 damage + 56 burning. Anthem of Flame is meant to keep Agressive Refrain on outside of combat. It's not a Pure Adrenagon but a build that revolves primarily around adrenaline gain to constantly spam a very, very high damage attack skill.
Fownkaymownkay
10-10-2006, 19:08
Thing is, the whole point of 'Pure Adrenagon' is so that you can keep Succor on say, all the casters you want, seeing as energy degen will not affect you at all thanks to your skills.
Well if you wanted to have -7 energy degen it wouldn't really matter, just take out Rebirth for Signet of Return and you'd be perfect :grin:
The only problem is the lack of a self-heal, other than SoS. (Which wouldn't work if the target was enchanted with Succor)
Hmm. I'll edit this post here as soon as a decent idea pops into the ole noggin.
critical vengeance
10-10-2006, 23:42
once your energy is gone succor ends... doesn't it?
Razma Dreizehn
11-10-2006, 05:41
I'm pretty sure it will end when your e hit's bottom.
Having played a Succo W/Mo in PvP before, I can safely say that Succor does NOT end on your allies when your energy reaches 0 PROVIDED that your energy degen is not negative.
So, a P/Mo using Succor will only be able to maintain Succor on two caster allies. Any more, and he risks having one of the Succors get canceled when his energy drops to 0.
Fownkaymownkay
11-10-2006, 13:07
Well if you wanted to have -7 energy degen it wouldn't really matter, just take out Rebirth for Signet of Return and you'd be perfect
Okay, well I play with a friend who enjoys playing battery quite a bit.. :laugh:
I played it with 3 Succor's running. 1 on each monk, 1 on the battery. All I asked for was a BR or BiP every 30 seconds or so.
Anyway, with a high leadership, keeping your energy up even with -2 energy degen shouldn't be a HUGE problem.
(Must be pretty nice to shrug off Malaise like some kinda petty fly :laugh: )
Servant of Kali
24-10-2006, 11:53
btw is Mighty Throw _really_ 3-sec cast ?! I thought that's recharge then i look closely and it looks as cast time..
Yeah it is an odd skill. You make a very long and slow throwing animation, which is actually more like 2 seconds but which a huge animation before and a rather longish aftercast effect.
It costs almost no adrenaline, but it takes basically 2x1.5 seconds, time you wasted to gain adrenaline.
Servant of Kali
24-10-2006, 17:49
Ok im sorry but what's the point of that skill? P-spike? Other than that it's horrible skill i think.
And why is ANet introducing so many spike skills, but so few anti-spike skills?
Patccmoi
24-10-2006, 20:21
Ok im sorry but what's the point of that skill? P-spike? Other than that it's horrible skill i think.
And why is ANet introducing so many spike skills, but so few anti-spike skills?
Did you look at the Paragons skills in general? There's like so many anti-spike skills in there... Incoming? They're on Fire? Angelic Bond? Angelic Protection?
Paragons have pretty much all you need to stop spikes.
Servant of Kali
24-10-2006, 23:06
Actually i looked at Paragon but 20sec recharge in Incoming was a turn off. I guess it works when there are 2+ paragons in the team.
Well, if Paragon is that good in stopping spikes then that's great, i hope to see it in practice. If Paragon beats spike, there's less spike, less spike means i dont need to worry about making spike counters myself ;)
ps: still, what's d point of Mighty Throw? What am i missing there?
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