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critical vengeance
21-10-2006, 15:20
atrributes to be figures out, not sure what would be most effective really.


http://www.gwonline.net/wiki/images/9/90/Pa_aggressiverefrain.jpg

Aggressive Refrain
For 20 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you. 25 2 20

http://www.gwonline.net/wiki/images/a/a9/Pa_leaderscomfort.jpg

Leader's Comfort
You gain 30-66 Health. For each nearby ally, you also gain +10-18 Health (maximum 140 Health). 5 2 8


http://www.gwonline.net/wiki/images/c/cb/Pa_blazingfinale.jpg

Blazing FinaleFor 10-35 seconds, whenever a Chant or Shout ends on target ally, all foes adjacent to that ally are set on fire for 1-3 seconds. 5 1 8

http://www.gwonline.net/wiki/images/d/d0/Pa_neversurrender.jpg

Never Surrender!
For 10 seconds, all allies within earshot and below 75% Health, gain +1-7 Health regeneration. 5 0 20

critical vengeance
21-10-2006, 15:25
http://www.gwonline.net/wiki/images/f/f8/Pa_gofortheeyes.jpg



Go for the Eyes!
For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30-78% chance to be a critical hit. 4 Adrenaline 0 0

http://www.gwonline.net/wiki/images/2/25/Pa_standyourground.jpg

Stand Your Ground!
For 10-30 seconds, all allies within earshot receive +24 armor when not moving 5 0 45

http://www.gwonline.net/wiki/images/d/d8/Pa_naturaltemper.jpg

Natural Temper
For 4-9 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment. 3 Adrenaline 0 0

http://www.gwonline.net/wiki/images/8/85/Pa_signetofreturn.jpg


Signet of Return

Resurrect target party member with 5-13% Health and 1-3% Energy for each party member within earshot. 0 6 15


-Part of this build was to make a build without watch yourself, as other paragons will most likley have them.

- use burning refrain on minions and other allies, go for the eyes will trigger the effect usually quicker than watch yourself.

-Never surrender helps minions as well as allies live, when minions have maxed degen taking 7 pips (14 damage a second) is great, even if it is only half of the time.

-leaders comfort heals you, natural temper and aggresive refrain help you get "go for the eyes" up a lot.


-Stand you ground! makes minions take about 1/4 less damage while standing still and attacking.

-Use signet of return as soon as an ally dies, that way they get the most benefit, and your other allies can still be supported with the other shouts that are in effect already or as soon as they recharge.

-this build is pretty effective espcially before you get elites

-you can put whatever points you have left in spear mastery, but pour your points in command and leadership for the best effect, as attack are just to gain adrenline, other teamates are doing the damage with this build.

Fownkaymownkay
21-10-2006, 15:32
Hmm. Looks pretty solid to me, I don't see any glaring errors with it.

16 Command
13 Leadership

Cool?


Edit-

Having Angelic Bond somewhere in there would be nice. :grin:

Artemis Shadowhawk
21-10-2006, 16:12
So we're sure that Chants and Shouts work on Minions? Cause then that opens up a lot of possibilities for MMs wanting a Paragon along with them.

Or you could even just bring a necro hero along and set him up as a mm and do some two-man farming.

dark3
21-10-2006, 17:53
I don't think shouts will apply to minions too... that would be too much overpowered a combo IMO... MMs are already too powerful, if this works you'll probably be able to do missions with 2 MMs and a paragon...

fire nin
21-10-2006, 20:08
if it does work N/P ftw!

critical vengeance
21-10-2006, 20:27
So we're sure that Chants and Shouts work on Minions? Cause then that opens up a lot of possibilities for MMs wanting a Paragon along with them.

Or you could even just bring a necro hero along and set him up as a mm and do some two-man farming.

Yes they do, except most shouts only "apply to party members" command usually has more of the all ally. They and pets are all effected by shouts and chants that work on all allies.

True to the second part.


I don't think shouts will apply to minions too... that would be too much overpowered a combo IMO... MMs are already too powerful, if this works you'll probably be able to do missions with 2 MMs and a paragon...

It does work, 2 mms is not neccarly greater than 1 by the way. Besides, i bet most mobs will have

http://gw.gamewikis.org/images/a/a3/Banishing_Strike.jpg

Melee Attack. If this attack hits, you deal +5...17 damage. If it hits a summoned creature, all nearby foes take 10...70 holy damage.



if it does work N/P ftw!


N/p yeah, it can be useful, but you would be better off either pure necro or mm, or add in monk secondary for extra healing. Simply only have 8 skills possible.

Fownkaymownkay
21-10-2006, 20:33
Yeah I'd expect them to have Banishing Strike..You could use fiends exclusively, that way they never get to use BS on them..

MrShoes
22-10-2006, 04:30
I have a feeling that shouts and chants won't work on minions. If you look at Heal Party, that doesn't affect minions, so I don't think minions are counted as part of the party.

Artemis Shadowhawk
22-10-2006, 04:58
I have a feeling that shouts and chants won't work on minions. If you look at Heal Party, that doesn't affect minions, so I don't think minions are counted as part of the party.Heal Party specifically heals party members. Party members are not the same as Allies. Chants and Shouts effect either. So possibly, they may still work on minions.

critical vengeance
22-10-2006, 05:30
minions and pets are allys, it works on them ^_^ if it says allies, if it says party members it only counts the henchmen and humans you picked.