Dallcingi
22-10-2006, 05:13
I have seen a great number of people participating in this global tournament and am very pleased by the amount who's interested. I assume that this is just the very beginning, and thus, a great way to learn something new with the guild and alliance. Of course, there is a beginning to everything where things may seem fustrating and complicated. Don't fret. Everyone undergoes that process, even the best of the best. HA is not different, fight, lose, learn.
In order to be sucessful in HA, there are a few minor requirements that may be aquired through small means. First of all, communication is important. Teams that lack communication tend to fall apart really fast, and it ain't pretty. Normally, teams set up callers that will come up with what to do during a match. Or better yet, using vent would be a great plus, and also good way to learn teammates voices. Additionally, it is more efficient to say things rather than type. Saves time that could have been wasted.
Additionally, builds are recomended. Random builds tend to go nowhere also, but may win a few matches. Though when just starting out, one should save up skill points and faction to unlock crucial skills and upgrades for their pvp character. To this this, RA and TA are good places to start. Once the skills and upgrades are unlocked, then builds may be run.
Third, coordnation is needed. Know your role in the team. If you are a monk healing monk, do not run into a mob and wand it. It would be the warriors or rangers job (or maybe the whole team, such as blood spikes coordnation) to do damage physically. So do what you need to, nothing else more.
Ok those were just some tips... sorry I didn't get to my real post. So here it is:
We should make up some builds (or use popular ones like dsmite, rspike, bspike, balanced etc etc..) to use by our guild. Agreeing upon a build, we can then go to TA and gain some balthazar faction to unlock everything needed. Then, we may go to HA and practice the build. With little practice, we will be one step closer to holding halls. (If no one is on for TA, RA serves just as well).
My background info:
I did a lot of RA and unlocked skills run by popular builds (such as the boon prot monks skills, rof, mend cond, guardian etc etc. and upgrades.) I slowly build my way up to HA status. There, I monked for random groups and learned a lot. Then, I played, made friends, and kept going up from there.
So as a guild, we may help eachother gain the essentials we need quicker than if one would do it alone. Though going to HA at random will learn us the maps and how HA works, laying down builds, and good communication will be the keys to having a good future in HA.
In order to be sucessful in HA, there are a few minor requirements that may be aquired through small means. First of all, communication is important. Teams that lack communication tend to fall apart really fast, and it ain't pretty. Normally, teams set up callers that will come up with what to do during a match. Or better yet, using vent would be a great plus, and also good way to learn teammates voices. Additionally, it is more efficient to say things rather than type. Saves time that could have been wasted.
Additionally, builds are recomended. Random builds tend to go nowhere also, but may win a few matches. Though when just starting out, one should save up skill points and faction to unlock crucial skills and upgrades for their pvp character. To this this, RA and TA are good places to start. Once the skills and upgrades are unlocked, then builds may be run.
Third, coordnation is needed. Know your role in the team. If you are a monk healing monk, do not run into a mob and wand it. It would be the warriors or rangers job (or maybe the whole team, such as blood spikes coordnation) to do damage physically. So do what you need to, nothing else more.
Ok those were just some tips... sorry I didn't get to my real post. So here it is:
We should make up some builds (or use popular ones like dsmite, rspike, bspike, balanced etc etc..) to use by our guild. Agreeing upon a build, we can then go to TA and gain some balthazar faction to unlock everything needed. Then, we may go to HA and practice the build. With little practice, we will be one step closer to holding halls. (If no one is on for TA, RA serves just as well).
My background info:
I did a lot of RA and unlocked skills run by popular builds (such as the boon prot monks skills, rof, mend cond, guardian etc etc. and upgrades.) I slowly build my way up to HA status. There, I monked for random groups and learned a lot. Then, I played, made friends, and kept going up from there.
So as a guild, we may help eachother gain the essentials we need quicker than if one would do it alone. Though going to HA at random will learn us the maps and how HA works, laying down builds, and good communication will be the keys to having a good future in HA.