View Full Version : Battle build *RAWR lol*
critical vengeance
22-10-2006, 18:17
This build is to go in and stay in until the job is done.
Atributes ~
14 mysticism
10 wind prayers
put rest in scythe to get above 12 or something
use runes to balance out that amount, i would put it but at the moment i can't jugle the points in game with another character.
Anyway, i like wind prayers much more than earth, both useful for different skills, anyway... the skill!
http://gw.gamewikis.org/images/e/e3/Vow_of_Essence.jpg
Vow of Essence
Elite Enchantment Spell. For 10 seconds, you have -4 energy regeneration, and you gain 4 Energy every time you hit with an attack.
5 Energy 1 Activation 10 Recharge
http://gw.gamewikis.org/images/0/0c/Dwayna%27s_Touch.jpg
Dwayna's Touch
Spell. Target touched ally is healed for 45 Health for each Enchantment on you (maximum 150).
5 Energy ¾ Activation 2 Recharge
http://gw.gamewikis.org/images/5/57/Mystic_Vigor.jpg
Mystic Vigor
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 7 Health for each Enchantment on you (maximum 25 Health).
5 Energy ¼ Activation 15 Recharge
http://gw.gamewikis.org/images/0/03/Heart_of_Fury.jpg
Heart of Fury
Enchantment Spell. For 19 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds.
10 Energy ¾ Activation 30 Recharge
critical vengeance
22-10-2006, 18:17
http://gw.gamewikis.org/images/5/5e/Watchful_Intervention.jpg
Watchful Intervention
Enchantment Spell. For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 190 Health.
15 Energy 1 Activation 15 Recharge
http://gw.gamewikis.org/images/9/90/Mystic_Sweep.jpg
Mystic Sweep
Melee Attack. If this attack hits, you deal 9 damage for each Enchantment on you (maximum 40 bonus damage).
5 Energy 4 Recharge
http://gw.gamewikis.org/images/3/32/Chilling_Victory.jpg
Chilling Victory
Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for 51 cold damage.
15 Energy 5 Recharge
http://img411.imageshack.us/img411/8246/rezlo7.jpg
Rez signet /spell of choice.
critical vengeance
22-10-2006, 18:18
"LUCY YOU GOT SOME SPLANIN TO DO!"
Yeah, now i must tell you why i thought of this build and the order to do things in.
First to make things simply you should have something to give you a bit of energy, like a preorder rit weapon +15 energy to use temporary, even if you don't you just wait a couple of seconds.
Also use a sycthe of enchanting.
-protect vow of essense with mystic vigor/heart of fury.
-once in battle you should have no energy problems at all, +4 energy each hit at an increased attack rate for a large amount of the time is very good. 12 energy on a good swing is nothing to scoff at.
-mystic vigor can net about 75 health a swing if you hit 3 targets.
-watchful intervention can help keep you in the game if something very bad happens
-dwayna's touch nets you 150 health when you have your enchants up, using it intermiatly with swings and you will have no energy problems whatsoever and a ton of health for instance (25-75 + 150 = 175-225 health)
-heart of fury should last about 22 seconds, it does have a downtime but it lights foes on fire for 3 seconds when it does end. Great IAS if you ask me.
-mystic sweep should do +36 damage a swing, if you have the points you can make sycthe mastery 13 to deal it's full potential of +40, but if it would make you use a major rune don't only if it is a minor.
-chilling victory is used because you are gaining so much energy there should be a pretty good attack to use it all, it being 15 energy is good since you can cause adjacent foes up to 150 cold damage plus the normal damage.
-Unless things are going really bad i wouldn't use a rez, you don't have a lot of armor and your survival depends on gaining the mass amounts of health.
Personally i would use Either:
http://gw.gamewikis.org/images/9/97/Rebirth.jpg
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This Spell consumes all of your remaining Energy.
http://gw.gamewikis.org/images/8/86/Resurrection_Chant.jpg
Resurrect target party member with up to your current health and 5...29% Energy. This spell has half the normal range.
http://gw.gamewikis.org/images/5/50/Renew_Life.jpg
Resurrect dead target party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
There you have it, hope you liked the build.
this is a build for PvE or PvP?
For pvp, if you are depending on hits for mana and going wind, I would grab guiding hands. Also for pvp i would use feather foot grace for another enchant. One more thing, I don't see the point in having 14 myst as opposed to 12 or 15 seeing as the mana gained is myst/3.
critical vengeance
23-10-2006, 00:54
it's for pve
and uh since energy isn't at all an issue i didn't really consider that, good point though.
pvp though, i agree with the suggestions, except this build overall would probably go horribly wrong in pvp :shocked:
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