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critical vengeance
01-11-2006, 22:26
basically this keeps the whole team healthy keeping conditions off of them, also provides the monk or monks with plenty of energy to keep going strong.

works best if you are the only paragon, at least the only one using these skills.

16 motivation
12 leadership


http://gw.gamewikis.org/images/5/57/Song_of_Purification.jpg

Song of Purification

Elite Chant. For 20 seconds, the next 3 skills used by each ally within earshot remove 1 Condition from that ally.
5 Adrenaline 2 Activation

http://gw.gamewikis.org/images/8/89/Energizing_Finale.jpg

Energizing Finale

Skill. For 10...30 seconds, whenever a Shout or Chant ends on a target ally, that ally gains 1...3 Energy.

5 Energy 1 Activation 5 Recharge

http://gw.gamewikis.org/images/3/32/Aria_of_Zeal.jpg

Aria of Zeal

Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 10 Energy.
10 Energy 1 Activation 20 Recharge

http://gw.gamewikis.org/images/2/27/Aggressive_Refrain.jpg

Aggressive Refrain

Echo. For 20 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you.
25 Energy 2 Activation 20 Recharge

http://gw.gamewikis.org/images/c/c7/%22Go_for_the_Eyes%21%22.jpg

"Go for the Eyes!"

Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...78% chance to be a critical hit.
4 Adrenaline
http://gw.gamewikis.org/images/9/9f/%22Watch_Yourself%21%22.jpg

"Watch Yourself!"

Shout. Party members within earshot gain +20 armor for 5...10 seconds.
4 Adrenaline
http://gw.gamewikis.org/images/a/af/Leader%27s_Comfort.jpg

Leader's Comfort

Skill. You gain 66 Health. For each nearby ally, you also gain 18 Health (maximum 140 Health).
5 Energy 2 Activation 8 Recharge

http://gw.gamewikis.org/images/6/63/Signet_of_Return.jpg

Signet of Return

Signet. Resurrect target party member with 13% Health and 3% Energy for each party member within earshot.
6 Activation 15 Recharge






-use energizing finale on those of whom need energy most such as monks
-use the following to manage your own energy : "Watch Yourself" "GO for The eyes!"
-those also reapply agressive refrain, not to mention trigger energizing finale, make sure watch yourself ends, if your monk is a hench/hero go for the eys ends almost always, you should make sure the monk wands at least like once to trigger the free energy

-you can easily apply energizing finale to many casters, with the 5 second recharge and ~30 second duration

-song of purification helps your energy, helps those under the effects of energizing finale and helps the entire team.

-aria of zeal is just extra energy for spell users

-use signet of return as soon as an ally does *if you can safely bring them back* that they have the more power when they come back.

sumoneyum
02-11-2006, 10:32
:grin: good to see were thinking alike :grin: i use all motivation skills with song of power which is like bip but lasts for 20 secs. casters love me when i cast it. its a 25 energy cast but if you use adrenal shouts youll recharge your energy real quick. bascially just look over motivation skills, theyre all benefitial to any group and its actually the best way to get in to groups as a paragon. just tell them your like a mix between a rit and necro:afro:

critical vengeance
03-11-2006, 00:15
song of power.. wouldn't that just end if they casted a spell though :( ?

Mr Panda
03-11-2006, 07:03
Yeah it does, shame because it had a tonne of potential as an imba skill :p

Fownkaymownkay
03-11-2006, 07:33
Song of Power...Rangers love me. Spamming Concussion Shot ftw? Paragons too. Not like we need more energy management other than Leadership though. Bah, e-management is for the nubzors casters. :grin: