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minus the great
03-11-2006, 01:54
Update - Thursday November 2
End of Halloween Event


Now sadly, the madness is ended
Laughs abounded and no tears were shed
King Thorn has returned to the Underworld
Pumpkin still very much on his head.

No more scares for Elona and Tyria
No more transformations or spooky décor
Peace comes at last, though we can’t help but ask:
Will the Mad King return once more?!
Game Updates:
Modified damage text so that its size scales based on the distance from the viewer.
Fixed various quest NPCs that were inappropriately body-blocking players.
Added an option to adjust the damage text size.
Fixed a bug that allowed Heroes to equip more than one elite skill.
Fixed a bug that prevented some dyes from stacking.
Fixed a bug that caused skills requiring upkeep to be removed whenever cinematics began.
Fixed a bug that allowed the Lightbringer Title bonus to be used during PVP matches.
Modified the Trade panel to report offered trades in units of gold, not platinum.
Removed the previously enforced time delay between fighting and salvaging or identifying an item.
Increased duration on the skill "Exposed Defenses" to 5..20 seconds. (This update was missing in the previous skill update.)
Picked it from www.guildwars.com :)

yay no more salvaging cooldown :D

Terenas
03-11-2006, 09:27
Update - Thursday November 2End of Halloween Event


Now sadly, the madness is ended
Laughs abounded and no tears were shed
King Thorn has returned to the Underworld
Pumpkin still very much on his head.

No more scares for Elona and Tyria
No more transformations or spooky décor
Peace comes at last, though we can’t help but ask:
Will the Mad King return once more?!
Game Updates:
Modified damage text so that its size scales based on the distance from the viewer.
Fixed various quest NPCs that were inappropriately body-blocking players.
Added an option to adjust the damage text size.
Fixed a bug that allowed Heroes to equip more than one elite skill.
Fixed a bug that prevented some dyes from stacking.
Fixed a bug that caused skills requiring upkeep to be removed whenever cinematics began.
Fixed a bug that allowed the Lightbringer Title bonus to be used during PVP matches.
Modified the Trade panel to report offered trades in units of gold, not platinum.
Removed the previously enforced time delay between fighting and salvaging or identifying an item.
Increased duration on the skill "Exposed Defenses" to 5..20 seconds. (This update was missing in the previous skill update.)
Picked it from www.guildwars.com :)

yay no more salvaging cooldown :D
Great !
Anet actually listens to the community ?
It is the first time I see a company doing that.

Gz Anet, keep up the good work !!! :smiley:
Too bad I did not exploit the >1 Elite :wink:

Arriyan
03-11-2006, 10:05
Thank you Anet. :smiley:

Hmm, the first, second and last one seems interesting. :grin:

Sadly to see the Mad King gone
I hope he will return once more
Thanks to him the hat I wear
Makes me look witchy as never before.

Oh well back to defeating evil foes
To Elona is where I am sent
But i will never forget the fun
I thank you Anet for this event.

sumrtym
03-11-2006, 13:24
Now if we can get rid of the clothing jingle on things like necro, etc., that should not be jingling (or better yet, eliminate that most annoying sound entirely / change it).

arredondo
03-11-2006, 16:18
Where is the fix to Blood Bond? It does double the degen to a Necro casting it than it is supposed to. Also the Dervish's Mystic Twister does not work even close to what it is supposed to do.

Trin Storm
03-11-2006, 16:49
Now if we can get rid of the clothing jingle on things like necro, etc., that should not be jingling (or better yet, eliminate that most annoying sound entirely / change it).

So reading about this little controversy I went looking for it in game. Cranked the sound, fiddled with setting - I am totally not hearing this or not finding it something out of the ordinary.

What escatly are these foley sounds?? Where do you hear them at?

Lightfusion
03-11-2006, 22:58
Game Updates:[LIST]
Fixed various quest NPCs that were inappropriately body-blocking players.


This is not fixed at all, in fact, I think it's worse now. I have gotten stuck on the wall by NPC that doesn't move, attack or die. It's so retarded. Do they even test this stuff before they roll it out? How hard is it to make the NPCs move away when they are being pushed upon? OR better yet, if you are that lazy, just turn the collision code of the quest NPC's off.

Pathetic.

LionHeartlily
04-11-2006, 04:39
If the Body-blocking you're talking about is in the Bog, I'd rather have the game-ending lag fixed first. It booted me when I had one group of Corsairs left to kill while I was doing the quest I believe is called Unplesant Business. The one time i've been booted in GW in the last year was earlier today. You know how many times I get booted in WoW: Every Time I solve a quest and get my reward. EVERY time. That's why I stopped playing WoW.

/rant off