View Full Version : Juggernaut RA/PvE build
Servant of Kali
03-11-2006, 20:03
This is what i started using once i got to few last missions in PvE, which required more optimization of the build. I'll post below the setup i tried in RA. The only difference from PvE version is Mend Ailment. In PvE replace with with Signet of Capture or whatever is needed (rez sig can also be replaced with hard rez in pve).
15 Mysticism
12 Scythe (but can be 14, another sup rune wont hurt much at all)
8 Protection Prayers
(The rest is pretty much obvious; two runes of Attunement, Radiant insignia... 20% longer enchantments on scythe etc.)
Reversal of Fortune
Protection Spirit
Victorious Sweet
Chilling Victory
Heart of Fury
Mend Ailment (for PvE replaced with something else)
Avatar of Dwayna [E]
Rez
Prot spirit can be kept on more or less all the time. It works wonders in high end pve. I also keep watching party box to drop it on any ally who needs it (same with RoF).
Chilling Victory does cold dmg even when you're blind. If you think this skill is only good in PvE and not in RA, think again. I was totally suprised how many people cluster there, letting the scythe smack like 2-3 of them plus their spirits if any.
Most battles in RA will usually be over by the time Dwayna expires. Yes, you're thinking again, no one is that stupid to cast hexes on you, since you can spam RoF and other skills. Wrong. Hardly anyone knows what this skill does. I've had 6 flawless in RA before lag killed me, and everyone kept putting anti-warrior (even Backfire!) hexes on me all the time. Which magically disappeared.
Spamming RoF while under Prot spirit and Dwayna, does wonders. If someone is attacking you (which is especially frequent in PvE) you waste 1 energy to get 100 heal + you reduce 50dmg. I cant possibly imagine why someone will want a warrior tank. Yes i had monsters using their disenchants on me, but it didnt hurt me since i spammed prot spirit back on.
where do you get the "Victorious Sweet" skill?
critical vengeance
05-11-2006, 21:25
well victorious sweep is sweet, maybe that's how :P
Pretty decent but hard to get used to keeping Prot Spirit up on yourself all the time. Switching Mend Ailment with Mending Touch is useful if you want to focus more on your own survivability and less on the team's. Two conditions, faster casting time, and faster recharge, but touch range.
Can be kited around and if you don't win by the time the Avatar runs out, things become much more difficult. Has some trouble with heavy conditions (stacked pretty much every hit) by two + people, since you can't remove it fast enough.
There was also a guy with a combo daze and blind attack that neuters the build as well.
Stances is the other weakness of this build without wild blow. Can't get through the blocks and evades.
The Avatar of Dwayna can really take N and Me by surprise though.
I've not tried it for PVE though. I need Sundering and Enchanting scythe upgrades to really max it out. But a lot of it will depend on how well the build does without Avatar of Dwayna, esp. for timed missions.
Servant of Kali
06-11-2006, 10:03
Ah, nice suggestion there. Yes Mending Touch is much better, i have not bought/unlocked the skill yet so it wasnt on my list :) But i'll do that now.
hard to get used to keeping Prot Spirit up on yourself all the time
You only need to keep it on when it matters. In PvE that might be the entire time BUT it pays of tons. It's not that hard when you get used to it.
if you don't win by the time the Avatar runs out, things become much more difficult
It's a trade off :) Avatar does run out sometimes for me, but it doesnt have as big significance actually. After it runs out, usually in RA the team is either finishing off the enemy, or we lost anyway with or without it. In PvE it's not a big deal either.
Has some trouble with heavy conditions (stacked pretty much every hit) by two + people, since you can't remove it fast enough.
See, if 2 people are stacking conditions on you, then they aint stacking it on someone else. Now, i've had 2-3 people stacking conditions on me in RA. What did i do? Spammed RoF like mad, i "tanked" them, until my teammates handled the rest and eventually killed them. You dont play alone :)
Stances is the other weakness of this build without wild blow. Can't get through the blocks and evades.
Yes i can. I can cause burning for 3sec, and i can use Chilling Victory on them. A lot of times people use stances when they are low on health, that's when i just do Chilling Victory and they are usually pretty much dead.
Btw, looking at most of your comments i would really wonder what skills you usually use in RA, on any of your builds. You expect here of one professions to keep tons of dmg, keep off all hexes, conditions, keep health high, to remove enemy stances etc etc. I mean, you have 8 (eight) skills available. This is the best Dervish build for RA and PvE which i have seen by now. No, it's not perfect but it does the job quite good. A lot of times my team has no monk, yet we have no problems getting tons of consecutives.
Well, I actually don't PVP much. The comments are based more from my experience in PVE and the mob types I'm likely to encounter there.
My main build is based around Pious Assault to make the most use out of the Dervish primary with Wild Blow to get rid of stances + crit. Vital Boon and (sometimes) Signet of Pious Light are my main heals. Rest of the skills are AOE damage on cast and condition on remove, which means even without wild blow I go through blind and stances anyway. Not requiring a sup rune (or two majors, which actually gives +5 health), nor an enchanting scythe also means I have about 100 more health as a buffer. Serves me fine through almost all of PVE including the last few Realm of Torrent missions.
Generally it's more offensive and less self-sufficient so probably not as suited for RA, but then, I have a Boon Prot monk to cast Prot Spirit and RoF on me in PVE anyway.
Servant of Kali
06-11-2006, 11:37
Ah. Well the, you were right about stances, they can be annoying.
But, what i usually do is simply switch targets a lot :) So, even with wild blow it's not really annoying. If ranger in pve switches on Whirling or something like that, i switch over to his comrade, then switch back to previous ranger when Whirling runs out.
Yes it can be slightly annoying but it's not that bad to make wild blow definitely neccessary. If i had D/W build, Wild Blow would definitely be on it. But right here im messing around with D/Mo so.. yeah no wild blow, but it's a trade off. And it's not like i use the same build all the time, it would get boring :)
I agree with Dwayna. Alot of stupid hexers using Life Transfer/ Life Siphon and going wtf.... It's hilarious. lol
shaktiboi
15-11-2006, 15:29
After PvPing with this build a *bunch* in RA yesterday, I'll vouch for it. And I think it's aptly named. I've tried a lot of different dervish builds in RA and haven't liked any of them; this is the first one I've liked. It seems like success in RA is strongly tied to being very self-reliant and robust so that you're not dependent on any teammates just to stay alive. My assassin tank build does great in RA, and this build does great in RA. Everything else I've tried that isn't as self-reliant just doesn't seem to contribute to the success of the random group matchups as well.
As for PvE... Yes I agree a warrior tank for PvE is relatively useless compared to this build. Lets just say that after seeing this build in action in RA, my wife and I are both leveling up some Dervishes now (although I still like Paragons too, for PvE.) I think my poor warrior will end up as a mule from this point forward, however.
Mending Touch is vitally important to this build, IMO. Dwayna gives you your hex removal and Mending Touch gives you your condition removal.
The build is extremely robust in practially every RA situation. You can even go into a veritable forest of enemy spirits and kill them faster than the enemy rit can summon them, and stay perfectly healthy.
Also I found it quite common to go through at least 2 cycles of Dwayna. It's fairly easy to stay alive when the first Dwayna drops if you keep prot spirit up and just stay away from the main firefight (or kite like mad) until Dwayna is ready again. Once the enemy team realizes they can't kill you, they usually leave you alone even when your Dwayna drops.
What the build does *not* have is killing power. You are a tank but you won't kill anything that has healing support without help from your teammates. (My assassin tank, by contrast, is a killing machine but I *am* more fragile than this build.) I had the hardest time against teams with a rit spirit-spammer + monk(s). There was one fight that dragged on 15 minutes before one of my teammates finally quit. Neither team could make headway against the other and even focus fire on the enemy rit could not take her down because they had two monks.
I've been considering swapping out Victorious Sweep for Banishing Strike instead, just to make the build more focused against ritlords, which seem to be very prevalent in RA. I don't know how much Victorious Sweep really contributes to your healing considering you're so robust with Dwayna-RoF-Mending Touch-PS. Another possibly good substitution for VicSweep is Crippling Strike, because then at least you'll be able to score more hits if they kite away from you (which is quite common, especially the healers) and you'll help any melee-oriented teammates hit more often with focused fire.
Success-wise in RA, I'd put this build on a par with a good A-D (earth) assassin tank, and somewhere slightly above a typical Whammo. You're good pressure to tie up a key monk or whatnot but you're still dependent on killing power from your teammates. You're less likely to die than an assassin tank, so that benefits your team more, I think. You can also take a lot of fire while rezzing a dead teammate. Assassin tanks are still pretty tough but what they lack compared to you is condition and hex removal, which you have in bucketloads.
I tried this build too and I liked it a lot. Thanks for creating and sharing this!
so far, Dervish wasn't my primary char, but now I think I'll use this build in PvE when find out where Dwayna is capped.. :) already think how it's going to work in the final NF mission.. as there are lots of hexes and conditions.. it can do the tanking!
It's not bad until the higher levels where you can't keep Reversal going fast enough to mitigate the damage. Up until the last 6-7 missions, it's a pretty solid build.
I tried this build too and I liked it a lot. Thanks for creating and sharing this!
so far, Dervish wasn't my primary char, but now I think I'll use this build in PvE when find out where Dwayna is capped.. :) already think how it's going to work in the final NF mission.. as there are lots of hexes and conditions.. it can do the tanking!
Dejirnn Estate. The zone in which you first get Zhed to join your party. Where you play under cover and get captured by Kournan guards.
When you explore in PVE, there is a slightly large fortress, the last place people usually hit during the mission. In the far back there's the Acoloyte of Dwayna.
Once Upon a Time
16-11-2006, 12:14
It's not bad until the higher levels where you can't keep Reversal going fast enough to mitigate the damage. Up until the last 6-7 missions, it's a pretty solid build.
Eh? I only started using this build last few missions! This build is made for last few missions in particular, to handle tons of dmg you will get without prot spirit. In a team you will have the most health usually, especially in a last mission because Dwayna will counter the degen (if let's say you dont have HP ele). Some of the enemies will do 200-300 dmg with a single hit (those 'spikes' for instance), and prot spirit makes them 40-50, which is negated with RoF to +115hp (165-50).
and somewhere slightly above a typical Whammo
Eh not really, wait till you run into whammo and kill him. You have more dmg and more survivability than him.
Btw no, you dont have as high theoretical DPS output as some builds, but it pays off in the end. I mean, if you get hexes with Insidious, Spoil Victor, Empathy, SS (extremely popular in RA atm) your theoretical DPS output on other buils falls drastically. This build, having slightly lower dps perhaps, will still remain such dps.
I have played yesterday with Balthazar full-offense build, which is cool and fun. I do kill faster than with this Dwayna build, but it's enough for me to get only 1 serious hex and im half as useful. I dont have hex removal because i went for dmg, i dont even have condition removal because i went for dmg :) If im lucky i kill fast, before thex hex me or kill me.
Dejirnn Estate. The zone in which you first get Zhed to join your party. Where you play under cover and get captured by Kournan guards.
When you explore in PVE, there is a slightly large fortress, the last place people usually hit during the mission. In the far back there's the Acoloyte of Dwayna.
Thanks!
I'm not there with my dervish yet, but will be soon. *notes to take capture sig*
P.S. and compared do my smiter dervish build, I'd say this is my 2nd fav now at RA battles.
GammaRay
16-11-2006, 16:20
Thanks!
I'm not there with my dervish yet, but will be soon. *notes to take capture sig*
P.S. and compared do my smiter dervish build, I'd say this is my 2nd fav now at RA battles.
You can cap all the avatars without doing the missions, of course. They're still there if you just have access to one of the 3 surrounding outposts. I just capped it last night while exploring, and as soon as I can change from D/R to D/Mo, I'll experiment with this setup.
Eh? I only started using this build last few missions! This build is made for last few missions in particular, to handle tons of dmg you will get without prot spirit. In a team you will have the most health usually, especially in a last mission because Dwayna will counter the degen (if let's say you dont have HP ele). Some of the enemies will do 200-300 dmg with a single hit (those 'spikes' for instance), and prot spirit makes them 40-50, which is negated with RoF to +115hp (165-50).
Eh not really, wait till you run into whammo and kill him. You have more dmg and more survivability than him.
Btw no, you dont have as high theoretical DPS output as some builds, but it pays off in the end. I mean, if you get hexes with Insidious, Spoil Victor, Empathy, SS (extremely popular in RA atm) your theoretical DPS output on other buils falls drastically. This build, having slightly lower dps perhaps, will still remain such dps.
Doesn't work well in the final missions though, you can't tank like a warrior. Trying to will get you killed.
Once Upon a Time
16-11-2006, 23:51
Doesn't work well in the final missions though, you can't tank like a warrior. Trying to will get you killed.
Sorry, have you actually tried it, or is this one of the many "oppinions" of people who "think they know how something works" instead of doing it?
You're telling me i can tank as a warrior, how do you know that? I tanked WITH warriors and they were dying all over the place. I was not.
Sorry, have you actually tried it, or is this one of the many "oppinions" of people who "think they know how something works" instead of doing it?
You're telling me i can tank as a warrior, how do you know that? I tanked WITH warriors and they were dying all over the place. I was not.
Yes, I've tried it, that's why I said what I said.
Once Upon a Time
17-11-2006, 10:19
Then learn how to play it. Did i say anywhere that you can be a beginner and be able to play good builds? No.
So, if i could do end-game missions with no problem, if i could tank better than warrior and do more dmg than warriors, using this very same build, then it's obvious you're playing it the wrong way. I dont exactly know what you're doing wrong here, are you keeping prot spirit on yourself all the time or not etc etc. I dont see how on earth you can die faster than warrior with prot spirit on you and free RoF 2-sec 165hp heals.
I got masters in last 2 missions. In Gate of Pain i didnt get masters because we didnt go for bonus of killing those Emissaries. But in that mission i dont see how you're worse off than warrior who will get struck for 150-200+ (dont know exactly what amount) dmg against Tortureweb Dryders, while you will get struck for cca45, immediatly negated withing a second with RoF.
Sorry, no offense, but the only conclusion i can draw here is that you're not playing the build well. Otherwise, i'd suck compared to warriors too, but in practice i was like 3x better off, while tanking more than them, plus helping with RoF/prot spirit on team members who were near dying.
absolut bondage
17-11-2006, 16:55
Yes, I've tried it, that's why I said what I said.
Care to explain any further? Or just "I know. Trust me... I know."
What went wrong? How did the build fail? Did the team fail around the build?
Part of discussion is.... well, discussion. Try it, you'll like it. (Trust me, I know.):wink:
AB
GammaRay
18-11-2006, 02:01
Hm...I'm torn between using a Major Rune (more health, but 9 wasted attribute points) or a Superior Rune...I'll go with the Major for now.
Once Upon a Time
18-11-2006, 02:03
Rune for what exactly?
And health isnt an issue in this build, you can run 2 sup runes in PvE with no problem.
GammaRay
18-11-2006, 04:45
Rune for what exactly?
And health isnt an issue in this build, you can run 2 sup runes in PvE with no problem.
Mysticism. But I'm already set up, and this build does indeed keep itself alive quite well. I'm very impressed, as I didn't realize just how powerful Avatar of Dwayna could be. It's my new favorite, pushing Melandru down (I loathe conditions).
Good work, guys. ^_^
Once Upon a Time
18-11-2006, 11:51
Well you need Mysticism at 15 so RoF costs zero energy :)
GammaRay
18-11-2006, 15:36
Well you need Mysticism at 15 so RoF costs zero energy :)
And indeed I did get it up to 15 (which can be done with a hood/major rune combo). ^^
Works beautifully. Fast attacks, burning, 10% damage at best, and RoF spammage endlessly. Beautiful.
Although I think I'm going to try for an invinci-dervish later, see how that goes.
Selene Raseth
19-11-2006, 04:26
12 and above should make any 5 energy enchant free. 4 from its ending, 1 from the 1/4 cast time plus 3/4 aftercast. Actually end up with 5.33 energy for each 5 cost one, so a little better.
Once Upon a Time
19-11-2006, 11:15
You cant use that calculation, because after or in-between RoF spam you'll need to cast something else perhaps. It's not like RoF spam is the only thing you need energy for.
GammaRay
20-11-2006, 18:06
Just wanted to give Kali props again. I used this build extensively (albeit with Crippling Sweep) this weekend to farm with my guildies and some PUGs, and everyone was impressed at how well it allowed me to tank. 8)
Tears of Dragon
02-12-2006, 18:17
well victorious sweep is sweet, maybe that's how :P
lol was thinking the same:grin:
What about using Signet of Removal instead of Avatar of dahwana? that way u are not avatar reliant
Viti Ligo
18-12-2006, 11:16
What about using Signet of Removal instead of Avatar of dahwana? that way u are not avatar reliant
Avatar of Dwayna :
Elite Form. For 15...63 seconds, whenever you use a Skill, you gain 5...41 Health and lose 1 Hex. This Skill is disabled for 120 seconds
It's quite obvious why Avatar of Dwayna is essential for the build - with Signet of Removal you'll lose that free health coming from avatar. And 'cos you're spamming skills all the time that's a huge difference.
I really would like to try this build out but I need to convert my secondary to the monk. When will I have the opportunity to do this?
You can change your secondary profession in the Command Post after completing the first Building the Base quest (exact title -- Building the Base: Prisoners of War) from Dunkoro. As you complete those three quests, new NPCs will show up in the Command Post -- one of which is the Profession Changer.
You can change your secondary profession in the Command Post after completing the first Building the Base quest (exact title -- Building the Base: Prisoners of War) from Dunkoro. As you complete those three quests, new NPCs will show up in the Command Post -- one of which is the Profession Changer.
Thanks for that tidbit of info. As it so happens I am right at this point in my questing. In fact if memory serves there are 3 total elements of the entire quest to be completed.
There are three parts, but the profession changer shows up after the first one.
This is what i started using once i got to few last missions in PvE, which required more optimization of the build. I'll post below the setup i tried in RA. The only difference from PvE version is Mend Ailment. In PvE replace with with Signet of Capture or whatever is needed (rez sig can also be replaced with hard rez in pve).
15 Mysticism
12 Scythe (but can be 14, another sup rune wont hurt much at all)
8 Protection Prayers
(The rest is pretty much obvious; two runes of Attunement, Radiant insignia... 20% longer enchantments on scythe etc.)
.
Guess I'm a dumb@ss, but I can't seem to balance the attributes with runes without leaving points left over. where do you place your points and what runes?
Thanks
Selverein
10-01-2007, 20:15
Guess I'm a dumb@ss, but I can't seem to balance the attributes with runes without leaving points left over. where do you place your points and what runes?
Thanks
Not sure if this is what was used but:
You can do 12-10-8 without runes.
12+Hood+Major=15
10+Major=12
8=8
Not sure if this is what was used but:
You can do 12-10-8 without runes.
12+Hood+Major=15
10+Major=12
8=8
Thanks for the reply.
Yep, still have 5pts left over, that's okay I guess, I am enjoying the build, I still need a couple skills that should come late in the game. I'm running
15 myst
14 scythe
8 prot
5pts left over
sup vigor gives me 405hps, that's all I can afford at the moment.
Ever thought of trying to squeeze in zealot's fire and some points in smiting? May give you a bit of damage even when spamming RoF...maybe take out heart of fury and drop a few points from scythe?
Neither team could make headway against the other and even focus fire on the enemy rit could not take her down because they had two monks.
Having a team that can easily take out a spirit spam rit and two (decent) monks is near impossible in RA...you've got 4 players, 3 of them are focussed solely(or mostly) on defense...it's going to be hard to kill them. Without group coordination, you can't count on having the right kinds of support characters to deal with that sort of team build. Fortunately, that type of group will have little to no offense, so they should be relatively easy to stalemate... most monks don't like playing 20 minute games every time, and will drop a group if there is already another monk in the group. I wouldn't judge a build by its ability to take on an unbalanced and unviable group like that (unless it was a mesmer anti-monk build). If that's the only problem this build has, then congrats!
Wall of Wonder
01-02-2007, 06:39
Nice build thanks.:sunny:
Ashe Dalmasca
18-04-2007, 04:07
I have been looking for a good Dwayna build so i'll give this a try. I have been using my own thrown together build for almost the entire game but I am on the last four missions and having a bit of trouble so hopefully this will help me out. Thanks.
I'd like to say "Thank you" for this build. I love the Dwayna Avatar just for aesthetic reasons if nothing else. :cool:
I'm a PVE'r and this has been a great build for running with Heroes and Henches. I spent several hours yesterday in The Hidden City of Ahdashim farming Lightbringer points. A few of the larger Djinn mobs were a little tough to handle, but for the most part, the build works great... Behemoth Gravebane mobs, not a problem. I've also gone out with just three heroes (Dunkoro, Koss, Zhed) into Jahai Bluffs and other areas and can take on many mobs with just the party of four. Even took down some Stone Shard Crags.
Great fun, and I get to enjoy the awesomeness of Dwayna!
Here's a screenshot from my Ahdashim adventure (you may have to click a second time for the full size 1440x900):
http://s32.photobucket.com/albums/d8/rixter201/Guild%20Wars/Nightfall/th_LiannaDwaynaAvatar01.jpg (http://i32.photobucket.com/albums/d8/rixter201/Guild%20Wars/Nightfall/LiannaDwaynaAvatar01.jpg)
Also after dragging my feet on getting this character through the story, I finally dove into the Gate of Desolation mission with the same H/H team later on. Wasn't sure what to expect, but we finished it the first time through. :grin: Definitely enjoying this build.
Thanks for sharing it.
TimorEternus
21-01-2008, 23:26
What scythe should I use if I am using this build?
evillorderic
22-01-2008, 06:50
I hate to be a kill joy, but this build is horrible for both PVE and PvP. It is far too defensive, which won't be doing your team any favors in either a PVE or PvP situation. Dervishes have wonderful damage capabilities with their scythe, please use them.
I hate to be a kill joy, but this build is horrible for both PVE and PvP. It is far too defensive, which won't be doing your team any favors in either a PVE or PvP situation. Dervishes have wonderful damage capabilities with their scythe, please use them.
When your team consists of heroes and henches, they really don't care. :wink:
It's a fun PVE build. Sometimes having a little fun is better than being concerned about max damage. Besides, with heroes and henches I can just go stand in the middle of most mobs and do nothing while the H/H party takes them down. Any damage I add just speeds things up a bit.
When your team consists of heroes and henches, they really don't care. :wink:
It's a fun PVE build. Sometimes having a little fun is better than being concerned about max damage. Besides, with heroes and henches I can just go stand in the middle of most mobs and do nothing while the H/H party takes them down. Any damage I add just speeds things up a bit.
Thats odd. Because when the words 'Dervish', 'Fun' and 'PvE' are put together i get the words 'Max damage'. Your heroes/hench are there to play defensively... i'm there to destroy things with 50-300 damage a hit attacks. Playing THAT defensively won't achieve anything in PvE and it doesn't have the right skills to play tank.
As for RA though it probably does the job. The new Pious Assault will help with that too i guess.
Thats odd. Because when the words 'Dervish', 'Fun' and 'PvE' are put together i get the words 'Max damage'.
I understand what you're saying, and I agree that damage is important. I've got another build based around Reaper's Sweep I usually run as well. But for a Dwayna fanboy.... err.... ahem... that is to say, a devoted follower of the fairest of the gods... having a decent build to use her avatar with is nice. :grin:
evillorderic
22-01-2008, 23:36
Okay okay, I'll give. What you do behind closed doors with your heroes in PVE is no one else's business. I don't care if you give your monks meteor shower.
However, plaguing your team in RA or in a PUG with this build would be horrible.
Sorry but Lyssa is the PvE avatar... Balthazar has some uses. Melandru has Shards of Orr. Grenth is useless. Dwayna has severely hex heavy areas. Lyssa has increased energy for casting the 3 glorious enchantments (Heart of Fury, Aura of Holy Might, Eternal Aura) and extra damage upon hitting skills which happens fairly often. If you want some healing... just take Mystic Regen. If your wanting hex removal, leave it to your henchman, barely any areas have enough to actually warrent the use of Dwayna.
TimorEternus
23-01-2008, 00:32
What scythe mods/inscripts/etc. should I have on my scythe if I use this build?
Ryuujinx
23-01-2008, 00:55
I used the same concept a while back..
Something along the lines of
12+1+1 Scythe
10+1 mYst
8 Prot
RoF
Avatar of Dwayna
Crippling Sweep
Pious Assault (For DW)
Mystic Sweep/Eremites (one of the fast Scythe attacks)
Heart of Holy Flame
Optional
Rez Sig
What scythe mods/inscripts/etc. should I have on my scythe if I use this build?
I'm still partial to the 15^50 inscription but "While Enchanted" might be good since you always have an enchantment on... or try to. A grip of enchanting is usually a good idea for Dervs... I like Heart of Fury to last as long as possible. As far as the snathe, don't know, there aren't any condition causing skills on this build. I'm just using a crafted 15^50 Suntouched Scythe with a 15% longer enchantment duration that I salvaged from a drop. Haven't had much luck with scythe drops. :cry:
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