View Full Version : Motivation Build?
Calynda Danyciar
04-11-2006, 23:15
Is there someone with a Nice Motivation build? I did saw alot of spearagon builds, but looking for nice motivation build :smiley:
Thanks alot
critical vengeance
04-11-2006, 23:22
basically this keeps the whole team healthy keeping conditions off of them, also provides the monk or monks with plenty of energy to keep going strong.
works best if you are the only paragon, at least the only one using these skills.
16 motivation
12 leadership
Song of Purification
Elite Chant. For 20 seconds, the next 3 skills used by each ally within earshot remove 1 Condition from that ally.
5 Adrenaline 2 Activation
Energizing Finale
Skill. For 10...30 seconds, whenever a Shout or Chant ends on a target ally, that ally gains 1...3 Energy.
5 Energy 1 Activation 5 Recharge
Aria of Zeal
Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 10 Energy.
10 Energy 1 Activation 20 Recharge
Aggressive Refrain
Echo. For 20 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you.
25 Energy 2 Activation 20 Recharge
http://gw.gamewikis.org/images/c/c7/%22Go_for_the_Eyes%21%22.jpg
"Go for the Eyes!"
Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...78% chance to be a critical hit.
4 Adrenaline
http://gw.gamewikis.org/images/9/9f/%22Watch_Yourself%21%22.jpg
"Watch Yourself!"
Shout. Party members within earshot gain +20 armor for 5...10 seconds.
4 Adrenaline
http://gw.gamewikis.org/images/a/af/Leader%27s_Comfort.jpg
Leader's Comfort
Skill. You gain 66 Health. For each nearby ally, you also gain 18 Health (maximum 140 Health).
5 Energy 2 Activation 8 Recharge
http://gw.gamewikis.org/images/6/63/Signet_of_Return.jpg
Signet of Return
Signet. Resurrect target party member with 13% Health and 3% Energy for each party member within earshot.
6 Activation 15 Recharge
-use energizing finale on those of whom need energy most such as monks
-use the following to manage your own energy : "Watch Yourself" "GO for The eyes!"
-those also reapply agressive refrain, not to mention trigger energizing finale, make sure watch yourself ends, if your monk is a hench/hero go for the eys ends almost always, you should make sure the monk wands at least like once to trigger the free energy
-you can easily apply energizing finale to many casters, with the 5 second recharge and ~30 second duration
-song of purification helps your energy, helps those under the effects of energizing finale and helps the entire team.
-aria of zeal is just extra energy for spell users
-use signet of return as soon as an ally does *if you can safely bring them back* that they have the more power when they come back.
just one of mine, but really for a motivation build you can cram pretty much anything and your team loves you with all the support it seems.
Nobleman Azure
04-11-2006, 23:28
I run
Mending Refrain
Song of Restoration
Ballad of Restoration
Aria of Restoration
Hexbreaker Aria
Signet of Synergy
Leaders Comfort
Signet of Return
Motivation is a very good secondary healer, I surprised many as they wondered how we finished hard missions with only one monk
Mr Panda
05-11-2006, 00:00
I'm using...
Signet of Synergy
Finale of Restoration
Bladeturn Refrain
Go for the Eyes
Stand your ground
Aria of Restoration
Ballad of Restoration
Song of Restoration
13 Command, 15 Motivation, 10 Leadership. I use a smitestaff (energy).
Works incredibly well for me.
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Calynda Danyciar
05-11-2006, 00:28
Thanks alot all, thoose builds look nice,have to try it out :grin:
Fownkaymownkay
05-11-2006, 06:19
Haha, Panda, I thought that was gibberish down there until I realized it was the template code. Thanks! :grin:
And if you tweak my PvP build for PvE, you'd end up with
Song of Purificaton / Song of Restoration
Ballad of Restoration
Aria of Zeal
Anthem of Flame
Watch Yourself!
(Finale of Choice. Usually Finale of Restoration or Energizing Finale)
Leader's Comfort
Signet of Return
Sometimes Mending Refrain is somewhere in there.
Internal Injuries
05-11-2006, 15:18
I like mending refrain with all hero/hench team. Not sure its worth it with humans because humans dont wait for you and stay in your shout radius.
I have mixed feelings about Go for the Eyes! in the motivation build. The problem is that your casters -- particularly human monks -- don't always attack, meaning you may put GFTE back up before it expires. So they dont get a heal from an expiration. So I prefer watch yourself (unless I run both). And if you have only one or two melee damage dealers the damage from GFTE is not impressive anyway. Two toons * 60ish% chance of doing what, 20 extra damage? Like 12 expected damage with two toons? Now 3 or 4 damage dealers including some Dervishes and the damage might get respectable...but if its GFTE or watch yourself I say watch yourself.
Bring at least one spear attack so you trigger Anthem of Flame? Say the stance breaking wild throw? Two spear attacks perhaps...wild throw and blazing spear. Don't know...these 1-2 slots can be used productively elsewhere.
Mr Panda
05-11-2006, 15:53
I like mending refrain with all hero/hench team. Not sure its worth it with humans because humans dont wait for you and stay in your shout radius.
I have mixed feelings about Go for the Eyes! in the motivation build. The problem is that your casters -- particularly human monks -- don't always attack, meaning you may put GFTE back up before it expires. So they dont get a heal from an expiration. So I prefer watch yourself (unless I run both). And if you have only one or two melee damage dealers the damage from GFTE is not impressive anyway. Two toons * 60ish% chance of doing what, 20 extra damage? Like 12 expected damage with two toons? Now 3 or 4 damage dealers including some Dervishes and the damage might get respectable...but if its GFTE or watch yourself I say watch yourself.
Bring at least one spear attack so you trigger Anthem of Flame? Say the stance breaking wild throw? Two spear attacks perhaps...wild throw and blazing spear. Don't know...these 1-2 slots can be used productively elsewhere.
Whether I take WY or GFTE depends on who I'm with. With hench/hero or guild, I take GFTE, because I know I can trust them to proc the effect. When playing with a pug (rarely) I use WY, because the expiration time is quicker if GFTE wont end. I really dont use the same build everywhere, I always sub skills in and out depending on who I'm with and who I'm facing.
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