You Have Been Pwnt
05-11-2006, 04:59
I know there are other topics on this issue but I want to discuss and find out how the new system works rather than have a debate about if it should be buffed again or not. I do not believe it is "Adjacent To Foe" range from the target as most people claim it is.
Old System: The old range covered all foes within an adjacent range from the midpoint between the player and the target. So just imagine an adjacent range circle half way between you and your selected target. Two foes within this circle would be hit at random. This means that foes directly behind you could be hit if they were within "Adjacent to Foe" range to your back. Basically as close as they could get to you. This also means foes 3 times "Adjacent to Foe" range or 1.5 times "Adjacent" could be hit directly in front of you. I tested all of this back in september with the pre-order scythe and it checked out.
New System: From what I've seen so far it can't be "Adjacent To Foe" on target. Hitting the center dummy will normally result in the "Adjacent To Foe" dummy being hit but shifting your position around can lead you to hit the center dummy without hitting the "Adjacent To Foe" dummy. This means the damage range isn't calculated based on target position as the two dummies never move meaning hitting the center should always trigger the "Adjacent To Doe" dummy but this is not the case.
It also can't be "Adjacent To Foe" range from the midpoint between player and target or it wouldn't hit the "Adjacent To Foe" dummy from the other side of the center dummy.
A guild mate (Already beat the game with dervish) said it might be "Adjacent" from the player but in a semi circle. This checks out when directly in front of the player (2 x "Adjacent to Foe" = "Adjacent" thus it hits the "Adjacent To Foe" dummy from behind the center dummy but when I move back slightly it fails to hit the "Adjacent To Foe" dummy because it is slightly out of "Adjacent" range) but the question is what angle or radius does this impact? I've had little success hitting targets to the side leading me to think it's a 90-60 degree cone in front of the player.
Of course this is all theory. I've had little success in finding out how the new system works but tests have shown that it is not "Adjacent To Foe" from target. I'm just hoping we can find out exactly how the new system works and adjust out play styles to it.
Old System: The old range covered all foes within an adjacent range from the midpoint between the player and the target. So just imagine an adjacent range circle half way between you and your selected target. Two foes within this circle would be hit at random. This means that foes directly behind you could be hit if they were within "Adjacent to Foe" range to your back. Basically as close as they could get to you. This also means foes 3 times "Adjacent to Foe" range or 1.5 times "Adjacent" could be hit directly in front of you. I tested all of this back in september with the pre-order scythe and it checked out.
New System: From what I've seen so far it can't be "Adjacent To Foe" on target. Hitting the center dummy will normally result in the "Adjacent To Foe" dummy being hit but shifting your position around can lead you to hit the center dummy without hitting the "Adjacent To Foe" dummy. This means the damage range isn't calculated based on target position as the two dummies never move meaning hitting the center should always trigger the "Adjacent To Doe" dummy but this is not the case.
It also can't be "Adjacent To Foe" range from the midpoint between player and target or it wouldn't hit the "Adjacent To Foe" dummy from the other side of the center dummy.
A guild mate (Already beat the game with dervish) said it might be "Adjacent" from the player but in a semi circle. This checks out when directly in front of the player (2 x "Adjacent to Foe" = "Adjacent" thus it hits the "Adjacent To Foe" dummy from behind the center dummy but when I move back slightly it fails to hit the "Adjacent To Foe" dummy because it is slightly out of "Adjacent" range) but the question is what angle or radius does this impact? I've had little success hitting targets to the side leading me to think it's a 90-60 degree cone in front of the player.
Of course this is all theory. I've had little success in finding out how the new system works but tests have shown that it is not "Adjacent To Foe" from target. I'm just hoping we can find out exactly how the new system works and adjust out play styles to it.