Sitting Sock
09-11-2006, 14:48
Hiya. Seeing as there aren't so many para builds suggested yet I'd like to share what I've been using. It might not be optimal, but I've had great success with it and find it fun to use. Looking forward to reading your thoughts about it ^^
Basic idea:
Fragility is a hex inflicting damage each time a condition starts or ends on the target. Anthem of Flame and Burning Refrain spams short duration burning. AoF drops alot in effictivity if you're the only physical attacker, but apart from that you want to help keep your friends alive to trigger your AoF which is why a couple of instant cast Command shouts are included.
Attributes aren't set in stone and what runes/hats you wear to get them doesn't matter, but you want at least 12 Lead and to fullfill reqs for max shield/spear:
Spear 9 (7+1+1) - For spear req
Command 10 (9+1) - Never Surrender 4hp regen
Leadership 12 (9+1+2) - For 3sec burning and 6e from shout/chant at max
Illusion Magic 10 - 16sec fragility at 15dmg
1. Anthem of Flame - This is your energy management and burst damage
2. Echo {E} - Echo AoF for more sustained damage
3. Fragility - Keep up on target at all times
4. Barbed Spear - To trigger your AoF and add bleeding
5. Never Surrender - Helps keep people alive, meaning +e from shouts and AoF
6. Stand Your Ground - Energy for you plus more survivability for your teammembers, which is good cause you need them for your damage and energy
7. Spare Slot / Disrupting Throw - Bring Disr Throw for healers or bosses
8. Signet of Return - Save for tank or healer
It's not worth it using a fragility build in missions where foes die in seconds, but where there's alot of small and strong groups it's perfect. If you'll be fighting fleshless foes bring Spear of Lightning Instead of Barbed Spear.
Vs Shiro:
1. Anthem of Flame
2. Echo {E}
3. Fragility
4. Barbed Spear
5. Glowing Signet - To help with initial cast of AR and to spread BR to group
6. Aggressive Refrain - Self only 25% faster attack reapplied at end of each shout/chant
7. Burning Refrain - 3sec burning at any foe with more hp than you reapplies from shout/chant ending. Recast this on all physical attackers using signet to create spare energy
8. Spare Slot / Res / Attack Skill
Once you have the refrains on yourself they're unlikely to ever drop during the fight as you WILL be spamming Athem of Flame ;) Using the Glowing Signet at every cooldown you create spare energy to cast BR on more physical attackers. Apart from recasting AoF you only have to be sure Shiro always has Fragility on him. The reason we're not removing AoF from this build in favour of somethig else is we need a spammable shout to keep the refrains going and when you get free energy and damage at the same time it's a perfect match.
Vs Kuunavang
Same build as against Shiro, but bring Disrupting Throw in the spare slot. When she starts casting Corrupted Scales or Spores you will have just enough time to echo and then use two Disrupting Throws, mind you shouldn't be the only interupter because of Echo's 20sec cooldown each time it wears off.
Basic idea:
Fragility is a hex inflicting damage each time a condition starts or ends on the target. Anthem of Flame and Burning Refrain spams short duration burning. AoF drops alot in effictivity if you're the only physical attacker, but apart from that you want to help keep your friends alive to trigger your AoF which is why a couple of instant cast Command shouts are included.
Attributes aren't set in stone and what runes/hats you wear to get them doesn't matter, but you want at least 12 Lead and to fullfill reqs for max shield/spear:
Spear 9 (7+1+1) - For spear req
Command 10 (9+1) - Never Surrender 4hp regen
Leadership 12 (9+1+2) - For 3sec burning and 6e from shout/chant at max
Illusion Magic 10 - 16sec fragility at 15dmg
1. Anthem of Flame - This is your energy management and burst damage
2. Echo {E} - Echo AoF for more sustained damage
3. Fragility - Keep up on target at all times
4. Barbed Spear - To trigger your AoF and add bleeding
5. Never Surrender - Helps keep people alive, meaning +e from shouts and AoF
6. Stand Your Ground - Energy for you plus more survivability for your teammembers, which is good cause you need them for your damage and energy
7. Spare Slot / Disrupting Throw - Bring Disr Throw for healers or bosses
8. Signet of Return - Save for tank or healer
It's not worth it using a fragility build in missions where foes die in seconds, but where there's alot of small and strong groups it's perfect. If you'll be fighting fleshless foes bring Spear of Lightning Instead of Barbed Spear.
Vs Shiro:
1. Anthem of Flame
2. Echo {E}
3. Fragility
4. Barbed Spear
5. Glowing Signet - To help with initial cast of AR and to spread BR to group
6. Aggressive Refrain - Self only 25% faster attack reapplied at end of each shout/chant
7. Burning Refrain - 3sec burning at any foe with more hp than you reapplies from shout/chant ending. Recast this on all physical attackers using signet to create spare energy
8. Spare Slot / Res / Attack Skill
Once you have the refrains on yourself they're unlikely to ever drop during the fight as you WILL be spamming Athem of Flame ;) Using the Glowing Signet at every cooldown you create spare energy to cast BR on more physical attackers. Apart from recasting AoF you only have to be sure Shiro always has Fragility on him. The reason we're not removing AoF from this build in favour of somethig else is we need a spammable shout to keep the refrains going and when you get free energy and damage at the same time it's a perfect match.
Vs Kuunavang
Same build as against Shiro, but bring Disrupting Throw in the spare slot. When she starts casting Corrupted Scales or Spores you will have just enough time to echo and then use two Disrupting Throws, mind you shouldn't be the only interupter because of Echo's 20sec cooldown each time it wears off.