Khaunshar
29-11-2006, 09:53
Hi,
I just fooled around a bit with my monk in PvE, partially to get rid of the problem that henchies and heroes tend to do their own thing if you are busy healing and cant wand or call targets.... so I made the ultimate "no brain" build, and found it actually works quite well.
Its immune to pretty much anything the Nightfall campaign has to offer, too.
Mo/Me
Smiting 16
DF 9
Inspiration 10
Mantra of Inscriptions
Signet of Judgment (e)
Signet of Rage
Bane Signet
Signet of Devotion
Leech Signet
Balthazars Spirit OR Holy Veil
Rebirth
equipment: as much AL as you can get, or HP. Energy doesnt matter at all. A shield and a 1handed wand with +damage and/or armor. Again it doesnt matter really, but since you might be doing SOME damage with it, pick one you have the stats for.
How to play: cover 3 in your party with Balthazars or Holy Veil, depending on whether you want to be the ultimate hex removal tool, or support the melees and monks with energy or adrenaline. Note: Paragons rarely get hit, so Spirit on them is not useful. Actually, since you wont need more than 1 energy reg, you can use any maintained enchant.
Then, always keep up Mantra of Inscriptions. It roughly halves the recharge of seals, making them less of a pain. Now, go and fight. Watch the fight. Ignore the HP bars for now.... you cant do more than backup heal anyway. Use your smiting signets based on what enemies you fight. They are NOT strong allround nukes, you really want to meet the conditions on each for maximum impact. Leech Signet is your interrupt, use it generously. If you are good with it, you can use a 4th maintained enchant, and cast mantra of inscriptions just with energy from leech signet. Signet of Devotion is your selfheal, and if you think it helps, use it to top off HP bars in your group.
Why play this build? Its actually not THAT bad in terms of damage, it allows you control of the henchies, its excellent anti-hex and interrupt on groups, and its absolutely easy to play.
If you came home from a party at 5AM and want to do a mission, use this. You are immune to almost all of the higher shutdowns and counters in guild wars, you never run out of steam in a fight, and you are the absolute bane of all warriors and most paragons, since their armor wont help them, and Signet of Rage can scale up to do massive damage against some axe and hammer builds.
Its a fun build :p
I just fooled around a bit with my monk in PvE, partially to get rid of the problem that henchies and heroes tend to do their own thing if you are busy healing and cant wand or call targets.... so I made the ultimate "no brain" build, and found it actually works quite well.
Its immune to pretty much anything the Nightfall campaign has to offer, too.
Mo/Me
Smiting 16
DF 9
Inspiration 10
Mantra of Inscriptions
Signet of Judgment (e)
Signet of Rage
Bane Signet
Signet of Devotion
Leech Signet
Balthazars Spirit OR Holy Veil
Rebirth
equipment: as much AL as you can get, or HP. Energy doesnt matter at all. A shield and a 1handed wand with +damage and/or armor. Again it doesnt matter really, but since you might be doing SOME damage with it, pick one you have the stats for.
How to play: cover 3 in your party with Balthazars or Holy Veil, depending on whether you want to be the ultimate hex removal tool, or support the melees and monks with energy or adrenaline. Note: Paragons rarely get hit, so Spirit on them is not useful. Actually, since you wont need more than 1 energy reg, you can use any maintained enchant.
Then, always keep up Mantra of Inscriptions. It roughly halves the recharge of seals, making them less of a pain. Now, go and fight. Watch the fight. Ignore the HP bars for now.... you cant do more than backup heal anyway. Use your smiting signets based on what enemies you fight. They are NOT strong allround nukes, you really want to meet the conditions on each for maximum impact. Leech Signet is your interrupt, use it generously. If you are good with it, you can use a 4th maintained enchant, and cast mantra of inscriptions just with energy from leech signet. Signet of Devotion is your selfheal, and if you think it helps, use it to top off HP bars in your group.
Why play this build? Its actually not THAT bad in terms of damage, it allows you control of the henchies, its excellent anti-hex and interrupt on groups, and its absolutely easy to play.
If you came home from a party at 5AM and want to do a mission, use this. You are immune to almost all of the higher shutdowns and counters in guild wars, you never run out of steam in a fight, and you are the absolute bane of all warriors and most paragons, since their armor wont help them, and Signet of Rage can scale up to do massive damage against some axe and hammer builds.
Its a fun build :p