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View Full Version : Is this team build any good? (heavy degen w/ some spike dmg)



Santax
10-12-2006, 12:27
Made with GWFreaks.

Flameseeker
The Flameseeker specialises in setting as many foes on fire as possible, then using "They're on Fire!" to reduce damage from them. Glowing Signet helps deal with the energy cost from the Fire Magic hexes.

Paragon/Elementalist
Level: 20

Leadership: 13 (9+4)
Spear Mastery: 9
Fire Magic: 12

Anthem of Flame (http://www.gwfreaks.com/Library/Paragon/Leadership/Anthem-of-Flame.aspx) (Leadership)
Cautery Signet (http://www.gwfreaks.com/Library/Paragon/Paragon-Other/Cautery-Signet.aspx) [Elite] (Paragon Other)
Burning Refrain (http://www.gwfreaks.com/Library/Paragon/Leadership/Burning-Refrain.aspx) (Leadership)
Glowing Signet (http://www.gwfreaks.com/Library/Paragon/Leadership/Glowing-Signet.aspx) (Leadership)
"They're on Fire!" (http://www.gwfreaks.com/Library/Paragon/Leadership/Theyre-on-Fire.aspx) (Leadership)
Mark of Rodgort (http://www.gwfreaks.com/Library/Elementalist/Fire-Magic/Mark-of-Rodgort.aspx) (Fire Magic)
Elemental Flame (http://www.gwfreaks.com/Library/Elementalist/Fire-Magic/Elemental-Flame.aspx) (Fire Magic)
Resurrection Signet (http://www.gwfreaks.com/Library/All//Resurrection-Signet.aspx) ()
Virulence Spiker
Designed by the GuildWiki community. This build is a stark evolution of the original Me/N Fragility Spiker. By utilizing some new Factions skills, this new version of an old favorite deals hundreds more points of damage than the original, finishes the combo quicker, recharges at a faster rate, and has better energy management.

Mesmer/Necromancer
Level: 20

Fast Casting: 10 (9+1)
Illusion Magic: 16 (12+4)
Inspiration Magic: 10 (9+1)

Fragility (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Fragility.aspx) (Illusion Magic)
Conjure Phantasm (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Conjure-Phantasm.aspx) (Illusion Magic)
Images of Remorse (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Images-of-Remorse.aspx) (Illusion Magic)
Accumulated Pain (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Accumulated-Pain.aspx) (Illusion Magic)
Virulence (http://www.gwfreaks.com/Library/Necromancer/Death-Magic/Virulence.aspx) [Elite] (Death Magic)
Drain Enchantment (http://www.gwfreaks.com/Library/Mesmer/Inspiration-Magic/Drain-Enchantment.aspx) (Inspiration Magic)
Distortion (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Distortion.aspx) (Illusion Magic)
Resurrection Signet (http://www.gwfreaks.com/Library/All//Resurrection-Signet.aspx) ()

Alternative configuration

Fragility (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Fragility.aspx) (Illusion Magic)
Illusion of Pain (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Illusion-of-Pain.aspx) (Illusion Magic)
Conjure Nightmare (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Conjure-Nightmare.aspx) (Illusion Magic)
Accumulated Pain (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Accumulated-Pain.aspx) (Illusion Magic)
Virulence (http://www.gwfreaks.com/Library/Necromancer/Death-Magic/Virulence.aspx) [Elite] (Death Magic)
Inspired Hex (http://www.gwfreaks.com/Library/Mesmer/Inspiration-Magic/Inspired-Hex.aspx) (Inspiration Magic)
Illusion of Weakness (http://www.gwfreaks.com/Library/Mesmer/Illusion-Magic/Illusion-of-Weakness.aspx) (Illusion Magic)
Resurrection Signet (http://www.gwfreaks.com/Library/All//Resurrection-Signet.aspx) ()
Unnaturally Nature Attuned
This Ritualist creates a nest of nature spirits, protected by the bound spirits of their ancestors to keep melee fighters away from them whilst dealing some extra damage and conditions on the side.

Ritualist/Ranger
Level: 20

Spawning Power: 9
Communing: 9
Beast Mastery: 9
Wilderness Survival: 9

Shadowsong (http://www.gwfreaks.com/Library/Ritualist/Communing/Shadowsong.aspx) (Communing)
Wanderlust (http://www.gwfreaks.com/Library/Ritualist/Communing/Wanderlust.aspx) [Elite] (Communing)
Earthbind (http://www.gwfreaks.com/Library/Ritualist/Communing/Earthbind.aspx) (Communing)
Brambles (http://www.gwfreaks.com/Library/Ranger/Wilderness-Survival/Brambles.aspx) (Wilderness Survival)
Pestilence (http://www.gwfreaks.com/Library/Ranger/Wilderness-Survival/Pestilence.aspx) (Wilderness Survival)
Toxicity (http://www.gwfreaks.com/Library/Ranger/Beast-Mastery/Toxicity.aspx) (Beast Mastery)
Serpent's Quickness (http://www.gwfreaks.com/Library/Ranger/Wilderness-Survival/Serpents-Quickness.aspx) (Wilderness Survival)
Death Pact Signet (http://www.gwfreaks.com/Library/Ritualist/Ritualist-None/Death-Pact-Signet.aspx) (Ritualist None)
Hit Divine Boon
Designed by Esoteric Warriors. This Monk uses the Mesmer's Inspiration Magic attribute to maintain Energy on the battlefield, while focusing on Protection Prayers to shelter allies from harm. By using Divine Boon, the Mo/Me can convert fast Protection Magic spells into powerful (but expensive) heals for teammates.

Monk/Mesmer
Level: 20

Divine Favor: 16 (12+4)
Protection Prayers: 9
Inspiration Magic: 9

Reversal of Fortune (http://www.gwfreaks.com/Library/Monk/Protection-Prayers/Reversal-of-Fortune.aspx) (Protection Prayers)
Guardian (http://www.gwfreaks.com/Library/Monk/Protection-Prayers/Guardian.aspx) (Protection Prayers)
Mend Ailment (http://www.gwfreaks.com/Library/Monk/Protection-Prayers/Mend-Ailment.aspx) (Protection Prayers)
Signet of Devotion (http://www.gwfreaks.com/Library/Monk/Divine-Favor/Signet-of-Devotion.aspx) (Divine Favor)
Mantra of Recall (http://www.gwfreaks.com/Library/Mesmer/Inspiration-Magic/Mantra-of-Recall.aspx) [Elite] (Inspiration Magic)
Divine Boon (http://www.gwfreaks.com/Library/Monk/Divine-Favor/Divine-Boon.aspx) (Divine Favor)
Inspired Hex (http://www.gwfreaks.com/Library/Mesmer/Inspiration-Magic/Inspired-Hex.aspx) (Inspiration Magic)
Contemplation of Purity (http://www.gwfreaks.com/Library/Monk/Divine-Favor/Contemplation-of-Purity.aspx) (Divine Favor)
Whirling Dervish
Designed by Isiah Cartwright. The Whirling Dervish is a champion of the savannah, overwhelming its opponents with a storm of dust, thorns and swift sweeps of its scythe. By manipulating Earth Prayers enchantments into a vicious skill chain, this character can take out several opponents at once while preserving itself with powerful self-heals.

Dervish/Warrior
Level: 20

Mysticism: 9 (8+1)
Scythe Mastery: 11
Earth Prayers: 9
Tactics: 8

Rending Touch (http://www.gwfreaks.com/Library/Dervish/Dervish-Other/Rending-Touch.aspx) (Dervish Other)
Pious Assault (http://www.gwfreaks.com/Library/Dervish/Scythe-Mastery/Pious-Assault.aspx) (Scythe Mastery)
Vital Boon (http://www.gwfreaks.com/Library/Dervish/Earth-Prayers/Vital-Boon.aspx) (Earth Prayers)
Dust Cloak (http://www.gwfreaks.com/Library/Dervish/Earth-Prayers/Dust-Cloak.aspx) (Earth Prayers)
Staggering Force (http://www.gwfreaks.com/Library/Dervish/Earth-Prayers/Staggering-Force.aspx) (Earth Prayers)
Aura of Thorns (http://www.gwfreaks.com/Library/Dervish/Earth-Prayers/Aura-of-Thorns.aspx) (Earth Prayers)
"Victory Is Mine!" (http://www.gwfreaks.com/Library/Warrior/Tactics/Victory-Is-Mine.aspx) [Elite] (Tactics)
Resurrection Signet (http://www.gwfreaks.com/Library/All//Resurrection-Signet.aspx) ()
Desperate Housewarrior
Designed by Everlasting Sacred Path. This warrior uses knockdown skills and condition-dealing skills in quick succession while renewing Balanced Stance to deal damage constantly without suffering the side effects.

Warrior/Ritualist
Level: 20

Strength: 10
Tactics: 12
Hammer Mastery: 8

Balanced Stance (http://www.gwfreaks.com/Library/Warrior/Tactics/Balanced-Stance.aspx) (Tactics)
Desperation Blow (http://www.gwfreaks.com/Library/Warrior/Tactics/Desperation-Blow.aspx) (Tactics)
Drunken Blow (http://www.gwfreaks.com/Library/Warrior/Tactics/Drunken-Blow.aspx) (Tactics)
Renewing Smash (http://www.gwfreaks.com/Library/Warrior/Hammer-Mastery/Renewing-Smash.aspx) (Hammer Mastery)
Flourish (http://www.gwfreaks.com/Library/Warrior/Strength/Flourish.aspx) [Elite] (Strength)
Hammer Bash (http://www.gwfreaks.com/Library/Warrior/Hammer-Mastery/Hammer-Bash.aspx) (Hammer Mastery)
Healing Signet (http://www.gwfreaks.com/Library/Warrior/Tactics/Healing-Signet.aspx) (Tactics)
Resurrection Signet (http://www.gwfreaks.com/Library/All//Resurrection-Signet.aspx) ()
Blazing Archer
The premise is simple: Overload the enemy with degeneration and counter regen. Should you choose the Dazing Archer variant then you should go for more of a caster shutdown angle, covering the Crippled and Dazed conditions with Poison, using your interrupts more often. This build also doubles as a flag runner.

Ranger/Ritualist
Level: 20

Expertise: 9
Marksmanship: 14 (12+2)
Wilderness Survival: 9

Burning Arrow (http://www.gwfreaks.com/Library/Ranger/Marksmanship/Burning-Arrow.aspx) [Elite] (Marksmanship)
Distracting Shot (http://www.gwfreaks.com/Library/Ranger/Expertise/Distracting-Shot.aspx) (Expertise)
Savage Shot (http://www.gwfreaks.com/Library/Ranger/Marksmanship/Savage-Shot.aspx) (Marksmanship)
Apply Poison (http://www.gwfreaks.com/Library/Ranger/Wilderness-Survival/Apply-Poison.aspx) (Wilderness Survival)
Troll Unguent (http://www.gwfreaks.com/Library/Ranger/Wilderness-Survival/Troll-Unguent.aspx) (Wilderness Survival)
Screaming Shot (http://www.gwfreaks.com/Library/Ranger/Marksmanship/Screaming-Shot.aspx) (Marksmanship)
Zojun's Haste (http://www.gwfreaks.com/Library/Ranger/Expertise/Zojuns-Haste.aspx) (Expertise)
Death Pact Signet (http://www.gwfreaks.com/Library/Ritualist/Ritualist-None/Death-Pact-Signet.aspx) (Ritualist None)

Alternative configuration

Broad Head Arrow (http://www.gwfreaks.com/Library/Ranger/Marksmanship/Broad-Head-Arrow.aspx) [Elite] (Marksmanship)
Distracting Shot (http://www.gwfreaks.com/Library/Ranger/Expertise/Distracting-Shot.aspx) (Expertise)
Savage Shot (http://www.gwfreaks.com/Library/Ranger/Marksmanship/Savage-Shot.aspx) (Marksmanship)
Apply Poison (http://www.gwfreaks.com/Library/Ranger/Wilderness-Survival/Apply-Poison.aspx) (Wilderness Survival)
Troll Unguent (http://www.gwfreaks.com/Library/Ranger/Wilderness-Survival/Troll-Unguent.aspx) (Wilderness Survival)
Screaming Shot (http://www.gwfreaks.com/Library/Ranger/Marksmanship/Screaming-Shot.aspx) (Marksmanship)
Storm's Embrace (http://www.gwfreaks.com/Library/Ranger/Ranger-other/Storms-Embrace.aspx) (Ranger other)
Resurrection Signet (http://www.gwfreaks.com/Library/All//Resurrection-Signet.aspx) ()
JR's Blessed Light Monk
Designed by Esoteric Warriors. This healer pulls skills from all three Monk attributes and uses Inspiration Magic from the Mesmer line to help manage Energy. This deft healer also utilizes the Blessed Light spell to mend Conditions and remove Hexes, giving this build battlefield diversity.

Monk/Mesmer
Level: 20

Divine Favor: 15 (11+4)
Healing Prayers: 9 (8+1)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9

Protective Spirit (http://www.gwfreaks.com/Library/Monk/Protection-Prayers/Protective-Spirit.aspx) (Protection Prayers)
Blessed Light (http://www.gwfreaks.com/Library/Monk/Divine-Favor/Blessed-Light.aspx) [Elite] (Divine Favor)
Reversal of Fortune (http://www.gwfreaks.com/Library/Monk/Protection-Prayers/Reversal-of-Fortune.aspx) (Protection Prayers)
Mend Condition (http://www.gwfreaks.com/Library/Monk/Protection-Prayers/Mend-Condition.aspx) (Protection Prayers)
Signet of Devotion (http://www.gwfreaks.com/Library/Monk/Divine-Favor/Signet-of-Devotion.aspx) (Divine Favor)
Gift of Health (http://www.gwfreaks.com/Library/Monk/Healing-Prayers/Gift-of-Health.aspx) (Healing Prayers)
Drain Enchantment (http://www.gwfreaks.com/Library/Mesmer/Inspiration-Magic/Drain-Enchantment.aspx) (Inspiration Magic)
Inspired Hex (http://www.gwfreaks.com/Library/Mesmer/Inspiration-Magic/Inspired-Hex.aspx) (Inspiration Magic)

Psychotic
10-12-2006, 14:59
i'd suggest unlinking all of those skills. you can't link to offsite stuff.
your monk builds are also outdated. the rit also isn't that useful, and 1 paragon can't do enough burning to make 'they're on fire' useful.

Santax
10-12-2006, 15:51
i'd suggest unlinking all of those skills. you can't link to offsite stuff.
your monk builds are also outdated. the rit also isn't that useful, and 1 paragon can't do enough burning to make 'they're on fire' useful.
Well, I'm not too good with Monk builds, I rarely do much Monking so any suggestions are welcome, as for the rit... well it's the only source of blindness in the team, and with Brambles and Earthbind both Wanderlust and the Desperate Housewarrior synergise nicely, but then again, they are the only KD causing allies in the team, making at least 3 of the Rit's skills a bit pointless. As for the Paragon, he really only needs to target the team's main damage dealers to be effective, healers and the like don't do much damage.

mrankh
11-12-2006, 01:09
rits died out of the meta, and wont be coming in until they have use again. (There is little hope for rits anymore do to the popularity of the skill: spiritual pain, which is amazing lol)

Monstrum
11-12-2006, 12:40
^ thats a common misconception... spiritual pain doesnt do anything that hinders rits... i play a spirit spammer in gvg all the time... to kill ONE spirit, the opposition mesmer needs to spend around 50 mana... i can keep 5 going at all time, recasting a fresh spirit every 5 seconds or so... as long as u dont put them right next to each other, i dont a problem

R A N D O M
11-12-2006, 16:34
and any pressure that's directed at a spirit is less thats directed at a monk. i think you should either focus on hexes or conditions, not both.

mrankh
12-12-2006, 05:53
??? why would u concentrate on spirits, spiritual pain recharges if it HITS a spirit, if those spirits are really giving the team a problem, just take out the problem spirit, spiritual pain > spam (will not take 50 nrg...) with pressure from the team and or spike on the rit, it really hinders its ability to sit down for 2-3 seconds and lay a spirit egg.

fallot
12-12-2006, 10:57
I mean no offense, have you ever played or watched GvG ? This build will do nothing except die and lose. It isn't even a build, there's nothing here. One or two characters are viable, the rest are terrible crap. It's beyond help.

fallot
12-12-2006, 15:34
Well unfortunately I can't edit my own post :(. Check out some of the PvP resources on this forum and other websites (team-iq has some nice guides, reasonable even for the uninitiated). Gain an understanding of some GvG fundamentals (you don't have a viable flagrunner :D). Watch games, your build would crumble before the kind of things even sub-1000 guilds run.