View Full Version : dual shadow form assassin gank

Smiting Zealot
10-12-2006, 14:10
2 shadow form assassins
1.shadow form
2.deadly paradox
3.siphon speed/enduring toxin (one takes one other takes other)
4.black spider strike
5.twisting fangs
6.disrupting dagger
7.feigned neutrailty

shadow prison sword war
1shadow prison
3.silverwing slash
4.galrah slash
5.protectors strike
7.heal sig
8.rez sig

shadow prison axe war
1.shadow prison
4.executioners strike
5.critical chop
7.heal sig
8.rez sig

Me/E blinding surge
2.blinding surge
4.shatter enchant
5.spiritual pain
6.wastrels demis
8.rez sig
you have to gale on all the spikes because warriors dont have a knock down.

1.divert hexes
2.gift of health
4.dismiss condition
5.sig of devotion
6.spirit bond
7.glyph of lesser energ

1.zealous benediction
2.gift of health
5.sig of devotion
6.spirit bond
7.glyph of lesser energy

Mo/E flagger
1.storm djinns haste
2.mending toch
4.glyph of lesser energy
7.light of deliverance
8.prot spirit

if this works right, you should have 2 invincible gankers that the other team cant kill no matter how hard they try.

the assassins cant keep up shadow form forever, after it wares off after having about 14-15 deadly arts and a 20%enchant weapon equipped when using it, it should only take about 5 seconds to get it back up, so if you can get out right before shadow form ends and use deadly paradox feigned neutrality, you're not going to die. so if everything goes right, the 2 gank assassins should be able to gank about 2-3 archers and a knight before the other team can send back some people which are usually eles. then all you have to do is use shadow form and go in and do your chain, they are easily going to die because they cant blind you, then you run away at the last second and use DP feigned neutrality and with the +80armor and the heal regen no one is going to be able to kill you except maybe a few archers, but you should be able to back out in time.

ive tested the gank assassin build and it ganks fine...its just a little slower than a shock assassin.

10-12-2006, 18:50
WM first did this a couple of seasons ago. It works for ladder work, but doesn't work for long, if it is actually taken up, one signet of disenchant means 2 useless slots.

10-12-2006, 18:55
wm also ran arcane echo and arcane mimicry but i guess with deadly paradox you'll only need one of them

Smiting Zealot
10-12-2006, 22:21
yeah sig of disenchant would kill the assassins but no one has it so it shouldnt be a problem.

10-12-2006, 23:54
The problem is, if you start incorporating gimmicks like this, it will only work to a degree then you will get many non-spell dis-enchants coming into the meta to counter it. It will only work for so long.

11-12-2006, 00:05
yeah, expunge enchant was also taken into the meta for a bit to counter this. Your build is made for a 6-2 split. It might work, depending on how good the other team is at predicting and countering your shadow spikes.

Smite goes forums
19-04-2007, 20:01
this is similar to a build WM ran. your build sadly will not work seeing as you cant keep shadow form up, as soon as it goes down 1 hit and your dead. the build worked by forcing them to keep a monk back to deal with them however now a simple flagger can defend, seeing as you cant put enough damage on the sins bars to counter the standard flagger heals. bit out dated it MIGHT work but probably wont.

21-04-2007, 02:05
You're 9 months late. Evil did that on week 1 of factions release.

22-04-2007, 17:27
You're 9 months late. Evil did that on week 1 of factions release.

They probably didn't have deadly paradox back then.

23-04-2007, 13:51
Its 1 year too late factions was out last week.

16-06-2007, 10:25
When ure enchantment ends, and they will follow you , you are death like hell, after ure enchantment ends u will probably use feigned , if the oppsing team is a bit smart they will shatter feigned and u will be death