Smiting Zealot
10-12-2006, 14:10
2 shadow form assassins
1.shadow form
2.deadly paradox
3.siphon speed/enduring toxin (one takes one other takes other)
4.black spider strike
5.twisting fangs
6.disrupting dagger
7.feigned neutrailty
8.dash
shadow prison sword war
1shadow prison
2.frenzy
3.silverwing slash
4.galrah slash
5.protectors strike
6.rush
7.heal sig
8.rez sig
shadow prison axe war
1.shadow prison
2.frenzy
3.disember
4.executioners strike
5.critical chop
6.rush
7.heal sig
8.rez sig
Me/E blinding surge
1.eburn
2.blinding surge
3.blackout
4.shatter enchant
5.spiritual pain
6.wastrels demis
7.gale
8.rez sig
you have to gale on all the spikes because warriors dont have a knock down.
mo/e
1.divert hexes
2.gift of health
3.rof
4.dismiss condition
5.sig of devotion
6.spirit bond
7.glyph of lesser energ
8.aegis
mo/e
1.zealous benediction
2.gift of health
3.rof
4.guardian
5.sig of devotion
6.spirit bond
7.glyph of lesser energy
8.aegis
Mo/E flagger
1.storm djinns haste
2.mending toch
3.rof
4.glyph of lesser energy
5.aegis
6.extinguish
7.light of deliverance
8.prot spirit
if this works right, you should have 2 invincible gankers that the other team cant kill no matter how hard they try.
the assassins cant keep up shadow form forever, after it wares off after having about 14-15 deadly arts and a 20%enchant weapon equipped when using it, it should only take about 5 seconds to get it back up, so if you can get out right before shadow form ends and use deadly paradox feigned neutrality, you're not going to die. so if everything goes right, the 2 gank assassins should be able to gank about 2-3 archers and a knight before the other team can send back some people which are usually eles. then all you have to do is use shadow form and go in and do your chain, they are easily going to die because they cant blind you, then you run away at the last second and use DP feigned neutrality and with the +80armor and the heal regen no one is going to be able to kill you except maybe a few archers, but you should be able to back out in time.
ive tested the gank assassin build and it ganks fine...its just a little slower than a shock assassin.
1.shadow form
2.deadly paradox
3.siphon speed/enduring toxin (one takes one other takes other)
4.black spider strike
5.twisting fangs
6.disrupting dagger
7.feigned neutrailty
8.dash
shadow prison sword war
1shadow prison
2.frenzy
3.silverwing slash
4.galrah slash
5.protectors strike
6.rush
7.heal sig
8.rez sig
shadow prison axe war
1.shadow prison
2.frenzy
3.disember
4.executioners strike
5.critical chop
6.rush
7.heal sig
8.rez sig
Me/E blinding surge
1.eburn
2.blinding surge
3.blackout
4.shatter enchant
5.spiritual pain
6.wastrels demis
7.gale
8.rez sig
you have to gale on all the spikes because warriors dont have a knock down.
mo/e
1.divert hexes
2.gift of health
3.rof
4.dismiss condition
5.sig of devotion
6.spirit bond
7.glyph of lesser energ
8.aegis
mo/e
1.zealous benediction
2.gift of health
3.rof
4.guardian
5.sig of devotion
6.spirit bond
7.glyph of lesser energy
8.aegis
Mo/E flagger
1.storm djinns haste
2.mending toch
3.rof
4.glyph of lesser energy
5.aegis
6.extinguish
7.light of deliverance
8.prot spirit
if this works right, you should have 2 invincible gankers that the other team cant kill no matter how hard they try.
the assassins cant keep up shadow form forever, after it wares off after having about 14-15 deadly arts and a 20%enchant weapon equipped when using it, it should only take about 5 seconds to get it back up, so if you can get out right before shadow form ends and use deadly paradox feigned neutrality, you're not going to die. so if everything goes right, the 2 gank assassins should be able to gank about 2-3 archers and a knight before the other team can send back some people which are usually eles. then all you have to do is use shadow form and go in and do your chain, they are easily going to die because they cant blind you, then you run away at the last second and use DP feigned neutrality and with the +80armor and the heal regen no one is going to be able to kill you except maybe a few archers, but you should be able to back out in time.
ive tested the gank assassin build and it ganks fine...its just a little slower than a shock assassin.