Hijo Jhinn
16-12-2006, 20:26
This build is meant to leave the opposite team completely drained while your team is swimming in energy.
The main concept is Famine + Quickening Zephyr + Energy Drain and Energy Tap Spamming. The rest of the build was thrown together without much thought.
The obvious problem with this is that eventually there will be no energy in the opposing team to drain, leaving your mesmer/healers gimped when it comes to healing. This can somewhat be countered by bringing power return so you can give the other team some energy back then drain it away.
1 R/X
This guys job is pretty simple...
Quickening Zephyr
Famine
Distracting Shot
Savage Shot
Troll Unguent
Throw Dirt
Apply Poison
Res Sig
These guys basically keep the team alive, and each one picks a target to spam drain and tap every 13 seconds, leaving each target completely drained.
3 Me/Mos
Energy Drain
Energy Tap
Channeling
Heal Other
Healing Seed
Ethereal Light
Extinguish
Res Sig
1 R/X
Barbed/Poison arrow ranger
Quickneing Zephyr # 2
1 ?
Any suggestions, ideas, contributions, and criticisms welcome.
The main concept is Famine + Quickening Zephyr + Energy Drain and Energy Tap Spamming. The rest of the build was thrown together without much thought.
The obvious problem with this is that eventually there will be no energy in the opposing team to drain, leaving your mesmer/healers gimped when it comes to healing. This can somewhat be countered by bringing power return so you can give the other team some energy back then drain it away.
1 R/X
This guys job is pretty simple...
Quickening Zephyr
Famine
Distracting Shot
Savage Shot
Troll Unguent
Throw Dirt
Apply Poison
Res Sig
These guys basically keep the team alive, and each one picks a target to spam drain and tap every 13 seconds, leaving each target completely drained.
3 Me/Mos
Energy Drain
Energy Tap
Channeling
Heal Other
Healing Seed
Ethereal Light
Extinguish
Res Sig
1 R/X
Barbed/Poison arrow ranger
Quickneing Zephyr # 2
1 ?
Any suggestions, ideas, contributions, and criticisms welcome.