View Full Version : Probems with HA
why is it that they can keep updating chapters every 6 months but they cant add new content to Halls?
Yes heroes ruined heroes ascent, and so did 6v6, but there are plenty of things anet could do to help revive it!
Make it so that there is a reward for winning halls. I'm sick and tired of getting sigils worth 5k! I have gotten about 50 req 13 PvP-skin staffs. And i've never even seen a crystallene drop for someone! There is no motivation for winning halls, because there is not reward for winning it.
Everyone hates the maps. We are ALL sick and tired of doing scarred earth, and doing the same old objectives over and over again... They added new maps for Random Arenas! why cant they add maps for heroes ascent with new objectives?!
Plus, there are soo many useless skills in the game. Have you seen swirling arua!? Instead of constantly nerfing things that work, why dont they just make unused skills more efficent?
Please post your opinion on these things.
Of course we want new maps and objectives. Will we get it? Probably not anytime soon. It's just a pipe dream at the moment. And yes, I am sick and tired of Scarred Earth. Countless times of winning your first match in 20 minutes, then get ganked and rolled over by the waiting team.
Making new maps are very hard job.
They added new maps for Random Arenas! why cant they add maps for heroes ascent with new objectives?!
And this new maps are sick and bugged like trash. Imagine how bugged new HA maps will be!(and unbalanced enviromental effects... :( )
They actually nerfed Swiring Aura even though no one used it. I guess they found out it was actually really good, but players didn't see it(Or more likely the top teams who make their own builds didn't see it)... The so-called useless skills might actually be very very good.
I like 6v6, and the only problem with 6v6 is that you need to take "altar skills" for altars and snares for relic runs leaving you hard-fit to put enough enchantment removal and disruption into your build and still have offfense.
Maps balanced for 6v6 will improve things a lot.
Or even just making the second map to be 1v1, not a 3 way altar match, will help a lot.
I thought heroes were a necessary evil. Though people like to face people instead of AI, the heroes teams never went past the first few maps (and ideally there should be a lot of noobs learning HA on these maps) and the many teams with heroes ensured that you could play HA without insane skips.
Your Fear Is Big
new maps with new objectives would be great :smile:
Where's the option "I used to be an active HAer and I think that adding new maps is like fixing a car's broken window when the engine is missing"
Bring back 8v8, ffs.
Anet, it's time to admit defeat. Bring back 8v8 and stop crying about the fact that you messed up by trying to patch the problem up a different way. I'd like to see at least a trial of 8v8 with the new maps.
I don't want to be disappointed again Anet, if I am, my accounts are going up on eBay.
Your Fear Is Big
if they don't make new maps in 2 months u can go id1 maybe find 10 ppl there?
i agree make incentives for ha and bring back 8v8
New maps are one important part of getting HA revitalized - not the only one though (*cough* 8v8 *cough* reward system *cough*). But you could say that no change to HA would bring a significant number of players back without bringing new maps.
If you want 8v8, that's what GvG is for. There is currently no other 6v6 arena, and there would be no point in having 2 8v8 PvP modes, would there?
I imagine you will all be immediately opposed to the changes this weekend, whatever you are, because you like things the way they are because you can win easily. Just remember that ArenaNet are professional game developers, and I imagine most of this forum are not.
They may be the game developers. But we are the ones who play the end product. And I'm sorry, but if the majority of the playerbase says that 6v6 is no fun, well then I think someone has to stand up and listen tbfh.
If you want 8v8, that's what GvG is for.This is such an idiotic cop-out reply. I DO GvG, I'm in a GvG guild. HA is a completely different play style with different objectives. If you don't understand that then you shouldn't be replying.
8v8 HA used to be a fun alternative to GvG; an 8v8 arena without all the stress and rage after losses. 6v6 HA is a total scrub gimmick arena, that's far too limiting to be fun for anyone who enjoyed playing balanced and winning by outplaying the other team. Currently HA matches are won by build strength, not player strength, due to the lack of utility available. This needs to change or HA will never be anything but a huge joke.
As for 6v6, why not make TA the 6v6 arena?
Just remember that ArenaNet are professional game developers, and I imagine most of this forum are not.Anet has responsibilities as a company to cater to their customer's needs. If such a large portion of the HA player base is expressing such a distaste for 6v6, then something certainly needs to be done.
Your Fear Is Big
i know theyre adding new maps but dunno if any of them gonna have new objectives
What a bunch of cry babies. HA was dying long before the switch to 6v6. Remember? That's the reason they switched in the first place to try to revitalize HA. Ok, so maybe 6v6 wasn't the answer to the problem. It certainly helped as it brought fresh blood into HA. Now they are trying other things to improve HA. I agree that some additional maps and content would help as well. Moving back to 8v8 is not the answer though so quit whining about it.
HA didnt cater killing builds that's why its is dying. What's the fun defending most of the time. Maybe ask yourself why sf/smite/fear me/iway and other similar pressure builds is so popular instead of other builds like the ones dedicated to holding. My own conclusion is that people want to actually dmg and kill to win rather than massive defense and tanking ability.
The evnet Showed that nothing big changed.
Altar Maps are now Death Maps.
Hall of Heros has 3 Options. Two of them are well known (Relict run and Death match) The Third one is a Copy of Hero Battle (Hold the Flag Stands) run.
The new map is Burial (I am happy its back, was removed long ago) and Scared (Finally) is removed.
Some Skill Ballance (Skill Ballance is nothing newfor old Hags).
On first day of Event i meet alote of Old HA Players back in HA. We talked together and the most of em are playing now PVE or just quit game (they just back come back if something really big changed).
Now they just do the same thing before event beguns. Like me they are a bit disapointed.
I hope A-net will not do the same mistake like in the 6vs6 DOUBLE FAME event. The big rush in that event was not the 6vs6. It was the Double Fame. I know alote of PPl that gained in that event more then 2k Fame (Reaching r6 or r9 in 5 days Oo).
I worked very Hard for my r3 r6 r9.(After reliase of Prophecie u needed to win two matches to get 1 Fame and Burial was 6vs6 so it was not easy to win the second match :D). After i got that rank every time a ..... change come up into HA in fame reward or map construction (no new maps just a few changes that made the HA easier) and every noob could reach with easy r3 r6 r9. Now iam a bit pissed. Since 1 year i am not playing alote HA. Iam so close to r 10 but to think that i will work hard for r 12 and then a change will come in Fame reward and every noob is getting r 12 is making me mad. Thats why iam waiting for another double fame event or fame change. And if there will not come a change i will not play HA.
To get back live into HA Double Fame is needed (or changes in the Fame reward). Alote of my friends are thinking the same way like me.
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