Aries De Lyle
06-01-2007, 23:36
I dunno, it just popped up in my head, it probably won't work but maybe you can share your smartness and look at the problems and other stuff.
A/P Help Me I'm Charging In!
14 Deadly Arts
12 Command
"Help Me!"
Deadly Paradox
Shadow Prison
Iron Palm
Disrupting Dagger
"Stand Your Ground!"
"Brace Yourself!"
Resurrection Signet
2 Mo/E Balthazar's Smiters
16 Smite
You choose whatever you want for Protection Divine and Air (Divert Hexes should at least use 12 Protection)
Zealot's Fire
Glyph of Lesser Energy
Balthazar's Aura
Reversal of Fortune
Guardian
Windborne Speed (other Mo/E brings Draw Conditions)
Restore Condition (other Mo/E brings Divert Hexes)
Resurrection Signet
Mo/E Smiting Air
16 Smite
14 Protection (or 13 but you'll lose an extra second in Aegis and Air of Enchantment)
Zealot's Fire
Glyph of Lesser Energy
Aegis
Air of Enchantment
Reversal of Fortune
Guardian
Extinguish
Resurrection Signet
2 Healers of your choice
Since you got Conditions and Hexes down may I suggest ZB monks?
Yeah so basically, your Assassin is your caller. He/she will 3 2 1 and then use Deadly Paradox - "Help Me!" - Shadow Prison - Iron Palm. The Monk with Air of Enchantment uses it on the assassin before it shadow steps and one of the smiters with Balthazar's Aura casts it on the assassin. All three monks will spam their Guardian and Reversal of Fortune (the Balthazar Smiters should also spam Windborne Speed/Draw Conditions if Guardian and Reversal are still charging but don't overspam it though!) triggering Zealot's Fire in rapid succession. Each spell will deal 37 damage at max Smiting Prayers and with 3 monks doing it at the same time that's 111 damage with only one spell and it's AoE!
With Deadly Paradox, your Shadow Prison will recharge in 10 seconds and with 2 Balthazar Smiters, you can spike every 12.5 seconds. The assassin should be responsible for interrupting during the cooldown of the spike he/she will also be responsible for interrupting the capping Ghostly Heroes. The Windborne Speed monk should use the spell on whoever is capping the relic. "Stand Your Ground" for extra defense and "Stand Your Ground" when the ghostly is capping to prevent a Gale or some other type of knockdown from the enemies.
The monks shouldn't be spamming like crazy because this smite build isn't a pressure build, it's for spikes. If you spam like you normally would in the old Dual Smite builds, you'd run out of energy real fast.
Hnn pros about the spike:
- AoE
- Not easily anticipated like other spikes since the spikers aren't targetting the prey thus not facing the target
- Really fast spike
- Has decent defense
Cons:
- You can see the target getting spiked once you see the hex icon
- Kill the assassin and you mess up the whole spike
- Diversion or anything that messes up casters
- NR/Tranquility
Ok that's that, I'm ready for the "N00b j00r build suxx0rz l0l!!11!" comments. :listen: Also there can be many variations as to what the monks use for the extra elites and stuff so...feel free to do whatever. Mutilate it, use it, whatever :o
A/P Help Me I'm Charging In!
14 Deadly Arts
12 Command
"Help Me!"
Deadly Paradox
Shadow Prison
Iron Palm
Disrupting Dagger
"Stand Your Ground!"
"Brace Yourself!"
Resurrection Signet
2 Mo/E Balthazar's Smiters
16 Smite
You choose whatever you want for Protection Divine and Air (Divert Hexes should at least use 12 Protection)
Zealot's Fire
Glyph of Lesser Energy
Balthazar's Aura
Reversal of Fortune
Guardian
Windborne Speed (other Mo/E brings Draw Conditions)
Restore Condition (other Mo/E brings Divert Hexes)
Resurrection Signet
Mo/E Smiting Air
16 Smite
14 Protection (or 13 but you'll lose an extra second in Aegis and Air of Enchantment)
Zealot's Fire
Glyph of Lesser Energy
Aegis
Air of Enchantment
Reversal of Fortune
Guardian
Extinguish
Resurrection Signet
2 Healers of your choice
Since you got Conditions and Hexes down may I suggest ZB monks?
Yeah so basically, your Assassin is your caller. He/she will 3 2 1 and then use Deadly Paradox - "Help Me!" - Shadow Prison - Iron Palm. The Monk with Air of Enchantment uses it on the assassin before it shadow steps and one of the smiters with Balthazar's Aura casts it on the assassin. All three monks will spam their Guardian and Reversal of Fortune (the Balthazar Smiters should also spam Windborne Speed/Draw Conditions if Guardian and Reversal are still charging but don't overspam it though!) triggering Zealot's Fire in rapid succession. Each spell will deal 37 damage at max Smiting Prayers and with 3 monks doing it at the same time that's 111 damage with only one spell and it's AoE!
With Deadly Paradox, your Shadow Prison will recharge in 10 seconds and with 2 Balthazar Smiters, you can spike every 12.5 seconds. The assassin should be responsible for interrupting during the cooldown of the spike he/she will also be responsible for interrupting the capping Ghostly Heroes. The Windborne Speed monk should use the spell on whoever is capping the relic. "Stand Your Ground" for extra defense and "Stand Your Ground" when the ghostly is capping to prevent a Gale or some other type of knockdown from the enemies.
The monks shouldn't be spamming like crazy because this smite build isn't a pressure build, it's for spikes. If you spam like you normally would in the old Dual Smite builds, you'd run out of energy real fast.
Hnn pros about the spike:
- AoE
- Not easily anticipated like other spikes since the spikers aren't targetting the prey thus not facing the target
- Really fast spike
- Has decent defense
Cons:
- You can see the target getting spiked once you see the hex icon
- Kill the assassin and you mess up the whole spike
- Diversion or anything that messes up casters
- NR/Tranquility
Ok that's that, I'm ready for the "N00b j00r build suxx0rz l0l!!11!" comments. :listen: Also there can be many variations as to what the monks use for the extra elites and stuff so...feel free to do whatever. Mutilate it, use it, whatever :o