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Renegademarksman
07-04-2007, 21:42
Is it now possible to have a Beastmaster based ganker, using certain skills and the new controls to kill enemy Archers, whilst tanking with skills like Call of Protecton?

[Disrupting Lunge][Enraged Lunge][Call of Protection][Symbiotic Bond][Predatory Bond][Comfort Animal][Charm Animal][Resurrection Signet]

maybe.

Im a bit bad at this but it could work maybe?

David Holtzman
07-04-2007, 23:52
You could try it. I don't think it would work that effectively though, if only because it has no condition removal or self-healing, and anyone who wants to stop that gank will go for the ranger not the pet.

halfthought
09-04-2007, 19:13
seems unstable. As long as they can hurt the NPC's its fine, a bigger problem is if they send a split at you. That build doesn't look like it could survive if they sent a guy or too at you

Mog Wai
09-04-2007, 21:25
Is it now possible to have a Beastmaster based ganker, using certain skills and the new controls to kill enemy Archers, whilst tanking with skills like Call of Protecton?

[Disrupting Lunge][Enraged Lunge][Call of Protection][Symbiotic Bond][Predatory Bond][Comfort Animal][Charm Animal][Resurrection Signet]

maybe.

Im a bit bad at this but it could work maybe?
Put in Melandru's Resilience, Heal As One would work as a straight heal but you wouldnt be able to handle conditions like Dave said.

oles
11-04-2007, 07:58
How about a pet ranger in place one of the pressure wamos - Predator's Pounce/Enraged Lunge for damage, Maiming Strike or Pounce for cripple or knockdown, Call of Haste/Outygh's Cry for obvious reasons, Charm/Comfort, rez.

To really dig into their backline w/o the risk of getting ganked there. As soon as the pet is dead, rez it and continue.

David Holtzman
11-04-2007, 08:26
You should never replace the stand warrior for a beast master. Warriors are far more powerful and useful.

Mog Wai
11-04-2007, 14:06
How about a pet ranger in place one of the pressure wamos - Predator's Pounce/Enraged Lunge for damage, Maiming Strike or Pounce for cripple or knockdown, Call of Haste/Outygh's Cry for obvious reasons, Charm/Comfort, rez.

To really dig into their backline w/o the risk of getting ganked there. As soon as the pet is dead, rez it and continue.
You still need skills to be self reliant. Plus, anyone who knows how a beastmaster works will go for the beastmaster itself and ignore the pet.

Almas Darksoul
11-04-2007, 16:01
You still need skills to be self reliant. Plus, anyone who knows how a beastmaster works will go for the beastmaster itself and ignore the pet.

Or you could instead DP out the pet so that a Dervish on your team can disable it in 2-3 hits every time it is revived. Most monks will disregard pets unless they have excess energy available, and skills such as Light of Deliverance which help reduce pressure on the party will do nothing to make life easier for a pet.

Pets have very few uses in PvP because they require atleast half a bar to get any DPS out of them. Even then they produce sub-optimal damage, very little pressure most of the time, and are fairly easy to kill.

oles
11-04-2007, 19:53
Or you could instead DP out the pet so that a Dervish on your team can disable it in 2-3 hits every time it is revived. Most monks will disregard pets unless they have excess energy available, and skills such as Light of Deliverance which help reduce pressure on the party will do nothing to make life easier for a pet.

Pets have very few uses in PvP because they require atleast half a bar to get any DPS out of them. Even then they produce sub-optimal damage, very little pressure most of the time, and are fairly easy to kill.

Agreed 100%, BUT only for before the recent update.
Now we have pet controls, which means that a pet can be chasing monk and doing 40-50dps + cripple/knockdowns/interrupts from beyond the radar range, while the beastmaster is safely in the backline (or even farther away).

With Outygh's Cry, they have almost warrior armor, ability to attack through Aegis and Guardian, and most importantly, as soon as they are dead, they are revived instantly and continue what they were doing before, right in the backline of opposing team. There's pretty much no running away from a pet now.

Sure, a stand warrior can adrena-spike, but what other build in existense can apply *constant* backline pressure w/o any risks?

I'm sayin this because it appears to me that something like this has never been attempted. It was simply impossible to implement before the pet controls and buffed Outygh's Cry. I'm not saying that it will work, but what if it does?

Wet One
11-04-2007, 23:11
I have seen something like this run, but it was a little different

If i remember correctly they were running
Heal as One, and poisonois bite and they were R/P spear chucker.

If i remember right heal as one will rez your pet if its dead and is also a very nice self heal. These can effectivly gank a base a little faster than a burning arrow ranger and are a little more dfficult to deal with. But @ the stand they pretty much totaly lack versatility

Mog Wai
12-04-2007, 15:53
You can Rez your pet anywhere on the map with Heal As One.

Jummeh
14-04-2007, 00:19
A gank is not all about killing NPCs, its just a nice side effect.

Its to confuse the enemy, split a 8v8 team, and hopefully, create weaknesses in the lines so that you force a mistake and capitalise. Whether its ganking out the flagger or drawing a monk back to defend, letting your stand team power play the tower fight, its all about being more flexible than your opponents.

Lack of speed buff and actually ability to kill NPCs is not a good sign. Pet interupts are un-reliable.

oles
14-04-2007, 09:29
A gank is not all about killing NPCs, its just a nice side effect.

Its to confuse the enemy, split a 8v8 team, and hopefully, create weaknesses in the lines so that you force a mistake and capitalise. Whether its ganking out the flagger or drawing a monk back to defend, letting your stand team power play the tower fight, its all about being more flexible than your opponents.

Lack of speed buff and actually ability to kill NPCs is not a good sign. Pet interupts are un-reliable.

A gank, an NPC gank, is definitely about getting the VoD advantage. It's not to confuse the enemy, it's not to force them to make a mistake. Only a weak team would be confused and make mistakes, and then, you could simply beat them at the stand anyway.

Jummeh
14-04-2007, 13:52
So one dimensional.

Sure, you gain an advantage at VoD, but if you aren't flexible when they send say a monk, B-arrow and ele back you need to capitalize at the stand.

As for making mistakes, its not a case of doing them, its forcing them to react and then breaking the way THEY want to play it. Gain a tactical advantage.

That includes, certainly gaining the NPC advantage, but tying down the flagger would give an advantage also, similarly splitting the enemy monks or playing to a numbers advantage.

shardfenix
16-04-2007, 01:36
Is it now possible to have a Beastmaster based ganker, using certain skills and the new controls to kill enemy Archers, whilst tanking with skills like Call of Protecton?

[Disrupting Lunge][Enraged Lunge][Call of Protection][Symbiotic Bond][Predatory Bond][Comfort Animal][Charm Animal][Resurrection Signet]

maybe.

Im a bit bad at this but it could work maybe?

If you can't kill an NPC in ten seconds, it's a very bad build.

David Holtzman
16-04-2007, 23:39
A gank is not all about killing NPCs, its just a nice side effect.

A gank is not all about killing NPCs, but it is not merely a "side effect." Rather, it is often the primary purpose of ganking. Sometimes you gank to delay the game because you cannot win at the stand, sometimes it's to force the enemy to spend time running around so you can achieve objectives. But it is always about getting NPCs killed and offering a credible threat to the enemy Lord.