View Full Version : Electronic Empire (eE) Spike
Telkandore
09-04-2007, 11:36
__________________
Lord Helmos
09-04-2007, 11:40
5 D/A
16 Earth Prayers
14 Mysticism
whatever
1. Vital Boon
2. Mystic Sandstorm
3. Aura Of Displacement
4. Pious Haste
5. Aura Of Thorns
6. Mirage Cloak
7. Signet of Pious Light
8. Imbue Health
9. Res Sig
if (yes = you copy builds word by word)
{
Restore Condition Mo/Me
Light of Deliverance Mo/Me
some other Mo/Me
}
else
use whatever 3 monks you like
return 0;
So... point is, those 5 D/A up there are so... O_O you should see them. They Aura of Displacement, click on the other team's name, and like 5 of their names just disappear.
If you click on one of the D/As, you just see + numbers flying everywhere.
It's crazy O_O
This is known as the mystic sandstorm spike. It's not a new idea, but it can also be run with shadow prison instead of AoD. The problem with the spike is that the recharges is 20 seconds before another spike round can be made.
If you think this is bad, try running 4 mystic sandstorm spikers in AB. You can vaporize the entire enemy mob in one shot.
EDIT: 15 mysticism, you need the +5 energy per enchantment end for this build.
MoonUnit
09-04-2007, 18:02
Yea I saw that yesterday.. nice build, kinda gimmick, but if it works....
B Ephekt
09-04-2007, 22:38
This build has been around for months, people used to run it occasionally in 6v6.
Ranger Nietzsche
10-04-2007, 00:38
lol i remember a team taht always ran 6 of those guys.
***** us once while we were waiting for a lagger to load in broken tower :P
We once ran a single mystic Dervish, with a burning arrow ranger and a Shadow Prison Warrior on a 4v4 split on frozen in GvGs for fun. We would explode targets, especially when the other team would try and turtle to handle our split presence. Was mad fun.
Ragnarok-
11-04-2007, 00:47
You don't need 16 Earth Prayers either. You can achieve +130 using four enchants at 14 Earth Prayers.
Helmos, while it may be used with Shadow Prison, AoD is more effective: it is an enchant on its own and with Mystic Sandstorm you get teleported back to safety.
Aries De Lyle
11-04-2007, 01:51
I used to always play this build in RA when Dervishes first came out...hehe that was really fun. I asked my guild if we could do it as a spike but all they wanted to do was CoP spike at the time. I see it in HA frequently now :D It's pretty devastating if people don't expect it but it's not anything overpowered.
flaming caster
02-05-2007, 10:44
if you keep running it wont even damage you (except conditions)
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