View Full Version : Properly Using a Warrior in AB
Perfect_11.
24-05-2007, 05:17
I'm running Cripslash atm...
cripslash
gash
final thrust
savage slash
frenzy
enraging charge
riposte
healing signet
and I just cannot seem to kill anyone properly. I don't know if its Kurzick mobbing, but I cant seem to sneak in kills like an assassin or a ranger. I run in from behidn and target a squishie offensive caster (hardly any monks) and I can't get my combo off before i get pummeled or blinded or hexed. Am i missing something?
mmorpg man
24-05-2007, 10:49
more likely your being hexed before you get into battle by a mesmer (maybe it was me!) with empathy or something. maybe its your battle awareness like if you run solo into a group and start randomly hacking away at people with no awareness of what's going on around you.
Frenzy is a bad choice in AB. In GvG/HA its a very good IAS, but here with less organised teams and people who just want to kill certain players for vengeance purposes taking double damage from all sources (specially AoE thats not even aimed at you) hurts.
Try to the limit and/or Burst of Agression. I use them on my Forceful Blow build. Gain 4 Adren before you even start, would work nicely on top of Enraging Charge (since i don't have a snare i use Sprint though). Burst of Agression lasts easily long to kill someone and more importantly since you use Final Thrust, theres no adren left to lose.
That or just use a Hammer, theres never a lack of warriors in a 1on1 situation who seem to think because i lack a shield i'm squishy... they end up dead.
Perfect_11.
24-05-2007, 20:43
The problem is mostly that I cannot catch people or finish them off before they reach help. With enraging charge, I can get a cripslash off ONLY if my 10% double adrenaline kicks in. I need to fix that.
My problem is not hexes like empathy because I simply run away if things like that are cast on me. I need more tips on extracting kills from groups of people, without getting kited to oblivion.
IdahoaJr
24-05-2007, 23:46
first step is to drop frenzy like said above.
second is to drop enraging charge. the 4 adren. is good, but its not good for consistent chasing.
do you know how to build adren? i think this might be your problem. you need to find a target to beat on for a little while. use the IAS until all your attack skills are shiny and ready to use. This is the point you need to find an unprotected target and unleash your chain of attacks crip>gash>final. this can do approx 2/3's damage, dependant on target choice.
when i run crips slash i go for:
cripslash
gash
sun+moon
distractingblow/savageslash
Flurry
Healsig
Conjure element
Sprint/rush
basic tactics are you use conjure and then use flurry and build up 8 adren. at this point, swap targets, hit sprint, and then crip>gash>s+m. thanks to conjure its a really good spike, and also does good pressure because of the high DPS thanks to conjure + IAS.
sorry thats all a little fuzzy
Ryuujinx
25-05-2007, 03:08
Umm wow... drop frenzy.. I guess.. but don't use flurry.
My build for cripslash:
W/A
Crippling Slash
Gash
Final Thrust
Healing Signet
Frenzy
Dash
Signet of Malice
Rez Sig
I guess in AB dropt he rez for something else, not sure what.
David Holtzman
25-05-2007, 07:48
The problem with enraging as your run skill is that it is counteractive. You need it to cancel frenzy so you want to save it, but it's also your adren booster so you want to use it early. I solve this by running Rush as a frenzy cancel. I have found great use from:
CSlash
Gash
Final (S&M is better with conjure, but for the raw damage you want from AB go final)
Frenzy
Rush
Enraging
Mendtouch
Healsig
The way to properly use this warrior is pick the right targets to attack. Casters are especially vulnerable, as are sins. Things with lots of self defense enchants or stances are better off left for casters better able to kill them.
Some Dude
27-05-2007, 11:28
Savage slash and riposte are bad skills.
David's build is good.
If you want to know the truth, Warriors are sucky in AB. They output great focussed fire, but if you want to shine in AB you need AoE. Warriors have no AoE unless you take sucky skills like Cyclone Axe.
Take charge if you wanna be useful in AB as a war.
Savage slash and riposte are bad skills.
David's build is good.
If you want to know the truth, Warriors are sucky in AB. They output great focussed fire, but if you want to shine in AB you need AoE. Warriors have no AoE unless you take sucky skills like Cyclone Axe.
Take charge if you wanna be useful in AB as a war.
They dont suck at all but you cant solo as a warrior.
Forget the snare and frenzy, team up with someone who snares often (dervish/assassin) change secondary to ele and grab a conjure weapon.
Enraging charge is solid, i use hundred blades for my aoe but you can use the axe elite one aswell, multi hits things are good with conjures.
Tsai Cooper
10-08-2007, 21:36
They dont suck at all but you cant solo as a warrior.
Forget the snare and frenzy, team up with someone who snares often (dervish/assassin) change secondary to ele and grab a conjure weapon.
Enraging charge is solid, i use hundred blades for my aoe but you can use the axe elite one aswell, multi hits things are good with conjures.
...no....just... no
hundred blades? "axe elite?'(triple chop)
those skills are terrible
warriors have their place in AB, but to be sure they are less efective than othe profs in ab.
go dragon slash, where an ias is less important, and you are not killing but pressuring.
No... your suppose to be killing, not pressuring. Pressuring doesn't exactly do much in AB been as your wasting precious time where you should be capping. That said it doesn't change the fact Hundred Blades and Triple Chop are crap elites for AB.
Try running a scythe with a steady stance build. Stop trying to kill 1v1 and get back to clearing the NPC's on the shrine. Your scythe will hit up to 3 adjacent targets, so take advantage of situations where several foes are close together like at the NPC shrines.
Warrior/Dervish
Tactics=12+1+1
Strength=3+1
ScytheMastery=12
Steady Stance {Elite}
Desperation Blow
Drunken Blow
Rending Sweep
"Fear Me!"
"Watch Yourself!"
Enraging Charge
Healing Signet
[optional] Perhaps Rush.
David Holtzman
13-08-2007, 14:58
Why exactly would you take rending sweep when you have no hexes?
Try Pali's W/D uberleet big yellow numbers build (http://www.pvxwiki.com/wiki/?title=Special%3APvXDecode&wpBuild=AhKSEnyz52owUy2G2fiWRAA&wpName=&Go=Submit+Query)
Drop Rending Sweep for Rending Touch, Frenzy for Burst, and Sig for something, and proceed to blow stuff open. Albeit, you die a lot, but you kill a lot. And isn't that what ABs are all about? :P
Or you could just run your standard 5 KD linebacker and just have one person be on the ground for the whole match :afro:
I find I'm most effective as a Warrior in AB when I:
1) Team up with a capping caster or capping team - Guildies/Allies/friends are your best bet. (TS/Vent helps a lot too, but isn't vital)
2) Protect & Support them - Help your team cap shrines, but don't try to do it yourself or overextend.
3) Take out high priority single targets - MMs, Monks, Someone ganking your squishies, Nukers about to wreak havoc on your team or shrine, etc.
AB is all about making your team function as an efficient capping unit. Cap, rinse, repeat... and stay alive in-between. If I'm keeping my team on track for fast capping, we're getting more points. You can neutralize individual threats as a Warrior, but don't expect to solo cap like a nuker could. (Yes, you can do it, but other classes can do it faster/better)
PS - Don't bring Hundred Blades, Triple Chop, Defy Pain, Dolyak Signet, Gladiator's Defense, or any other "I'm an über tank, look at me!" skills. A single Riposte is ok for self-defense, but don't take both. All that does is gimp your proactive damage potential. Reactive/farming builds on a Warrior are just as much of a waste of time as they are on those E/Ds with no offense.
Hengist Meldanash
23-08-2007, 11:13
Hi,
Here the W/Mo build I'm using in AB at the moment:
Strength: 10+1+3 (for the 4 adrenalin strikes of Enraging Charge and for the armor req 13)
Sword: 12+2
Tactics:8+1
Protec: rest
For Great Justice
Enraging Charge
Hamstring
Barbarous Slice
Gash
Dragon Slash
Lion's Comfort
Mending Touch
With FGJ and EC you get 10 strikes of adrenalin just after your hamstring hits, so you can proceed through the chain BS+G+DS+DS+DS+DS+DS+DS+DS+DS...until FGJ ends
With this build you can even cap solo (R, Me shrines and Rez shrine with only one Mo).
Cheers.
Heng.
KicknDave
23-08-2007, 11:36
Superior+Major rune is bad. Sacrificing 75 health for one more strike of adren is kind of lame. Judging by what you have you must be running a warrior with low health (definetly below 500), since you must be running sentinels insigs on at least the chest and legs.
Simply, wow.
Your the second person i've seen in 2 days that ran a Sup Strength purely to reach the requirement for Sentinels... i just don't think you realise quite how pointless it is. 75 less health for 20 extra armour vs Elemental. Assassins ignore armour, Mesmers/Necros/Monks ignore armour. Not as common in AB but they still put your sup rune to waste. And why are you not using an IAS...
raspberry jam
25-08-2007, 12:55
They dont suck at all but you cant solo as a warrior.A perfectly normal warrior can solo any of the shrines except those 3 elementalist ones. And a warrior built for it can do that, too.
Felix Omni
28-08-2007, 07:20
I've been running an interesting W/P build in AB lately, it's not the best but it's fun.
Swordsmanship- 12+1+1 (14)
Strength- at least 9 total, doesn't matter too much
Tactics- whatever
Dragon Slash
Galrath Slash
Silverwing Slash
Tiger Stance
For Great Justice!
Signet of Aggression
Signet of Remedy
(optional)
FGJ and Signet of Aggression have amazing synergy, you can run into battle with full adrenaline and spam skills for huge DPS. Signet of Remedy takes care of blind, cripple, poison, whatever- it's free and it recharges faster than Mending Touch (although admittedly it is less than half as effective, but hey.) The optional slot can be taken up by anything you like- personally I like to take a more passive adrenaline-based skill. Rush is nice, you'll have a +25% speed boost most of the time. Bonetti's Defense is okay, but that means you have to put points in tactics. Same with Healing Signet. Having no healing can be a pain, so feel free to try working some in, but just a word of advice- do not use Lion's Comfort!
ABs are so varied that you can take a lot of different builds in and still be useful. I tend to run quite random builds when a warrior in AB because when your in HA or GvG you have to be more serious.
Charging strike is one of my favourite warrior AB skills. If you emphasise capping shrines the 33% speed boost allows you to keep on the move a lot. The entire build changes all the time as i play with skills but as long as you are capable of tasking most shrines down you will be doing fine.
A lot of the builds posted above are preety solid but I wouldnt take any one in paticular as being great above all others. Ab should just some fun with maybe playing with skills you wouldnt normally play with in HA/GvG etc.
p.s stay away from frenzy and hundred blades tho :)
I find I'm most effective as a Warrior in AB when I:
1) Team up with a capping caster or capping team - Guildies/Allies/friends are your best bet. (TS/Vent helps a lot too, but isn't vital)
2) Protect & Support them - Help your team cap shrines, but don't try to do it yourself or overextend.
3) Take out high priority single targets - MMs, Monks, Someone ganking your squishies, Nukers about to wreak havoc on your team or shrine, etc.
AB is all about making your team function as an efficient capping unit. Cap, rinse, repeat... and stay alive in-between. If I'm keeping my team on track for fast capping, we're getting more points. You can neutralize individual threats as a Warrior, but don't expect to solo cap like a nuker could. (Yes, you can do it, but other classes can do it faster/better)
PS - Don't bring Hundred Blades, Triple Chop, Defy Pain, Dolyak Signet, Gladiator's Defense, or any other "I'm an über tank, look at me!" skills. A single Riposte is ok for self-defense, but don't take both. All that does is gimp your proactive damage potential. Reactive/farming builds on a Warrior are just as much of a waste of time as they are on those E/Ds with no offense.
Good post. Even though Deadly Riposte takes away from your DPS, it really helps in stoping those Sins spike combos. It also annoys those Derv's hitting your squishies while your right beside them. AWW are you bleeding now?:laugh: :afro:
If you have a good monk on your team, you dont have to take a riposte.
Why does everyone always use a Sword in AB... Cripslash is all good but half the people you come across won't try to kite and half the monks you come across carry skills that can quite easily counter Cripslash. Hammer is always fun vs groups, you can just walk in, charge adren most of the way with To The Limit and chain a few knockdowns with a nice high damage output onto someone, no skills = dead.
I'm using a warrior ranger with pet build. Heal as One, Run as One, pet attack of choice and Heket's Rampage (which goes well with barbarous slice, since the Heket's Rampage stance will end and always starts the bleeding). With the pet charging forth, it's easier for me to handle the Ele shrine NPCs. And if the pet's dead, I can keep healing myself.
Can Steady Stance Warriors solo-cap? like what..uh
erk said...
Try running a scythe with a steady stance build. Stop trying to kill 1v1 and get back to clearing the NPC's on the shrine. Your scythe will hit up to 3 adjacent targets, so take advantage of situations where several foes are close together like at the NPC shrines.
Warrior/Dervish
Tactics=12+1+1
Strength=3+1
ScytheMastery=12
Steady Stance {Elite}
Desperation Blow
Drunken Blow
Rending Sweep
"Fear Me!"
"Watch Yourself!"
Enraging Charge
Healing Signet
[optional] Perhaps Rush.
-IR
David Holtzman
19-09-2007, 09:25
Yes, it probably can solo cap. Of course, I can frenzy spam and solo cap every shrine but eles. They're a bit trickier with an offense oriented warrior, but still certainly doable. Pain in the neck though, so I usually just leave it for a caster better equipped for that sort of thing.
Yes, it probably can solo cap. Of course, I can frenzy spam and solo cap every shrine but eles. They're a bit trickier with an offense oriented warrior, but still certainly doable. Pain in the neck though, so I usually just leave it for a caster better equipped for that sort of thing.
How?;o Wouldn't frenzy kill you even faster? Or do you use some kind of tank build with frenzy?
-IR
David Holtzman
20-09-2007, 02:04
I don't frenzy at the eles. At everyone else it doesn't matter, since they don't do direct damage anyways. Killing faster means taking less damage.
I don't frenzy at the eles. At everyone else it doesn't matter, since they don't do direct damage anyways. Killing faster means taking less damage.
I would be worried about the random Sins that spend more time trying to find someone low on health than capping.
Properly using a warrior in AB -
1) Bring a monk along with you, run a conjure build of your choice.
2) If you don't have a monk, bring Mending Touch/Signet of Malice.
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