Patccmoi
24-05-2007, 18:49
I and many others i know always wanted AB to have a 'competitive' version, where you can pick your full team, etc. Because AB has the potential to be a great PvP type, the main problem being that more often than not there is around 20 quite bad players in the game (assuming your team isn't, otherwise it can go up to 24!). This kills any form of competition in AB and limits it to very casual PvP.
Now i'm fine with leaving the current AB where it is. It's a nice place for people to just relax, try stuff with no pressure, and for people who hardly PvPed before to get a little feel of it. But what i'd want to see is a competitive option to AB. My idea for it is what i call 'Invasion'.
The main goals of it would be to present an alternative to HA for casual competitive PvP. Not as serious as GvG where you get penalized for losing (rating loss) and you're limited in who you can invite, but with real reward and progression similar to what HA offer.
So here's my idea for it:
Invasion would allow you to pick your full team, which would remain 3 teams of 4 though. This is required to limit skills like Heal Party, etc. which become ridiculous with 12 players. The 8 other players could be shown as 'allies'. It would likely work with everyone forming teams of 4 and an interface to 'link' 3 teams of 4 together.
1 Hero would be allowed for each team of 4. This is to ease team formation a bit, as 12 people is a lot. This would still limit Heroes to 3/12 slots, which isn't 'heroway' or anything like that.
In Invasion, you would 'progress' through AB maps. The territory line wouldn't affect Invasion at all. Each team would start in their fort, trying to kick the 'invaders' (the other side) out of it. You obviously have a pretty big advantage there just because of the map, so even so-so teams should manage to beat decent teams once in a while, and if you can't beat them in this map forget about the others!
As you win, you would work your way through every map until you reach the enemy fort, where you become the invaders. Rewards for winning would increase for every map (likely increased Kurzick/Luxon faction gain). When you become the invader, you will face teams entering on the other side. Winning an invasion (i.e. last map) would allow you to 'pillage' the fort. I'd picture this as a 'Buried Treasure' of sort, with something similar to what you get in those and that every1 can click once. A gold item, or some plats, or a ruby, etc. Hell, maybe you could even put Ectos and Obsidian Shards. I wouldn't put the very rare stuff you get in HoH though cause there can be more than 1 'invading' team at a time and if yoo many win this the rarity would drop too much. Would be nice if there if a few unique stuff was added to the place, similar to the mini-ghostly in HoH, but that's secondary, the point isn't to add rewards to the game but to add a fun PvP game type where you can do competitive AB, playing in all the different maps regularly and not just watching that line not really move.
If there isn't enough team playing, you would just skip certain maps the same way you can get skips in HA. Atm i think that you could stay at the 'end map' of the other side for as long as you win (since you're at a big disadvantage, any half-decent team should manage to kick you out of there soon enough), but if it's too problematic there could always be a maximum win there, say after 3 wins you get a better chest and you have to restart.
So that's my idea. I'd be happy if this kind of arena (ofc i don't really expect exactly this, it's just a suggestion, but a competitive AB of sort) could be added along with GW:EN, considering that atm nothing was announced for PvP, and this seem like a fairly small addition to make as all the maps are there, the game type is there, all that's needed is something to organize teams and add some sort of reward.
If you have any suggestions or comments don't hesitate to add them!
Now i'm fine with leaving the current AB where it is. It's a nice place for people to just relax, try stuff with no pressure, and for people who hardly PvPed before to get a little feel of it. But what i'd want to see is a competitive option to AB. My idea for it is what i call 'Invasion'.
The main goals of it would be to present an alternative to HA for casual competitive PvP. Not as serious as GvG where you get penalized for losing (rating loss) and you're limited in who you can invite, but with real reward and progression similar to what HA offer.
So here's my idea for it:
Invasion would allow you to pick your full team, which would remain 3 teams of 4 though. This is required to limit skills like Heal Party, etc. which become ridiculous with 12 players. The 8 other players could be shown as 'allies'. It would likely work with everyone forming teams of 4 and an interface to 'link' 3 teams of 4 together.
1 Hero would be allowed for each team of 4. This is to ease team formation a bit, as 12 people is a lot. This would still limit Heroes to 3/12 slots, which isn't 'heroway' or anything like that.
In Invasion, you would 'progress' through AB maps. The territory line wouldn't affect Invasion at all. Each team would start in their fort, trying to kick the 'invaders' (the other side) out of it. You obviously have a pretty big advantage there just because of the map, so even so-so teams should manage to beat decent teams once in a while, and if you can't beat them in this map forget about the others!
As you win, you would work your way through every map until you reach the enemy fort, where you become the invaders. Rewards for winning would increase for every map (likely increased Kurzick/Luxon faction gain). When you become the invader, you will face teams entering on the other side. Winning an invasion (i.e. last map) would allow you to 'pillage' the fort. I'd picture this as a 'Buried Treasure' of sort, with something similar to what you get in those and that every1 can click once. A gold item, or some plats, or a ruby, etc. Hell, maybe you could even put Ectos and Obsidian Shards. I wouldn't put the very rare stuff you get in HoH though cause there can be more than 1 'invading' team at a time and if yoo many win this the rarity would drop too much. Would be nice if there if a few unique stuff was added to the place, similar to the mini-ghostly in HoH, but that's secondary, the point isn't to add rewards to the game but to add a fun PvP game type where you can do competitive AB, playing in all the different maps regularly and not just watching that line not really move.
If there isn't enough team playing, you would just skip certain maps the same way you can get skips in HA. Atm i think that you could stay at the 'end map' of the other side for as long as you win (since you're at a big disadvantage, any half-decent team should manage to kick you out of there soon enough), but if it's too problematic there could always be a maximum win there, say after 3 wins you get a better chest and you have to restart.
So that's my idea. I'd be happy if this kind of arena (ofc i don't really expect exactly this, it's just a suggestion, but a competitive AB of sort) could be added along with GW:EN, considering that atm nothing was announced for PvP, and this seem like a fairly small addition to make as all the maps are there, the game type is there, all that's needed is something to organize teams and add some sort of reward.
If you have any suggestions or comments don't hesitate to add them!