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Monstrum
19-07-2007, 12:59
Hello,

we would like to avoid running a hex build, but would still like a (relatively) simple/balanced build that incorporated good pressure and a spike... heres what we came up with, please comment anything u think can improve:

W/E
[Shock]
[Eviscerate]
[Executioner's Strike]
[bulls strike]
[Frenzy]
[rush]
[Conjure Lightning]
[Resurrection Signet]

D/W
[Avatar of Melandru]
[Rending Touch]
[Wearying Strike]
[Mystic Sweep]
[Wild Blow]
[heart of fury]
[Pious Haste]
[Resurrection Signet]

E/Mo
[Blinding Surge]
[Lightning Orb]
[Ward Against Foes]
[Gale]
[Air Attunement]
[Draw Conditions]
[Aegis]
[Glyph of Lesser Energy]

R/Mo
[burning arrow]
[Distracting Shot]
[Savage Shot]
[Apply Poison]
[Natural Stride]
[Troll Unguent]
[Mending Touch]
[Resurrection Signet]

Me/Mo
[diversion]
[shame]
[energy tap]
[power drain]
[drain enchantment]
[shatter enchantment]
[mantra of recovery]
[resurrection chant]

Mo/E
[rof]
[dismiss condition]
[divert hexes]
[gift of health]
[protective spirit]
[holy veil]
[glyph of lesser energy]
[aegis]


Mo/E
[rof]
[dismiss condition]
[infuse health]
[light of deliverance]
[heal other]
[holy veil]
[glyph of lesser energy]
[aegis]

e/mo
[Shield of Regeneration]
[freezing gust]
[blurred vision]
[frozen burst]
[gole]
[Extinguish]
[Mending Touch]
[armor of mist]

generally common build...
heres things worth noting:

triple aegis is generally against 2-3 melandrus and mirror of disenchant... would it be better to swap one aegis (on the ele for example) for another anti hex? or something else? (ie. l. strike?)
energy tap on the mesmer instead of another interrupt or something else is because we don't have a dedicated mesmer (ie. would like something simple to use + help with the energy management).. if we find energy is OK, we might swap for energy burn/power leak

im not totally sure of the dervish and runner builds... any suggestions on improvement?

in addition, we plan to have the mesmer stay on their anti melee (hexer or blindbot) in order to maximize the damage from the axe/derv/ranger.. do u think this is a good idea in this build, or it is better he stays on one of the monks? but in that case, how much more anti-hex should we bring?


edit- no gwshack code allowed?!

Ranger Nietzsche
19-07-2007, 17:01
No, the forum does not have gwshack or gwbb code on it.

And I'm moving this to the GvG forum where it belongs.

Reverse Vision
19-07-2007, 18:19
Honest thoughts below :)

W/E shock axe looks good. Agonizing Chop wields some leetness IMO but thats fine. Not my personal taste to put conjure to axe war.
D/W Avatar of Melandru. I don't know so much about D but why not take rush?
BS emo that needs to do 3 things in one second _and_ without res = gg (because I see only 1 hard res at least regular res would be nice to see ^^.)
This is maybe the hardest role to play :S

Burning arrow is useful :) lol
Never seen energy tap on a MoR :P (read: nice way to fuel diversions etc.)

LoD needs kiss instead of Heal Other IMO and the healing powahh is weak.
Divert Hexes is not so good choice, it drains way too much energy.
Monks= too much prot hybrid mess.. and both monks having aegis is something I have never seen :D

I think the mesmer should do what he/she thinks important atm. Preplanned actions usually are weak because the situation changes quickly to another.
That runner build seems to be able to run the flag :D (I'm really useful don't you think?)

These minor things are not so much help but there are others who are much more helpful. I wouln't say that top100 is reachable with those exact builds.
Some ideas: many guilds use 2 hardres characters (chant is very easy to interrupt if not insta cast/HCT) - you'd better test the dervish so youll see if there's any energy problems - Hafe fun :P

Some Dude
20-07-2007, 06:33
Personally I like conjure lightning on a sword better for pressure. For axe, as Reverse said, agonizing chop is leet, and worth running conjure with for uber spikeage.

I find diversion kind of sucky when there are no other hexes flying around.

Energy tap is weak, and you already have power drain, drain enchant and shame to score you energy.

Divert will get locked out pretty fast vs a hex team, I wouldn't bother, just go good ol' RC or SoD instead.

Only way to beat hexes is to play hexes, and better ^^

Good luck.

Monstrum
20-07-2007, 12:11
thanks a lot for the feedback... really appreciate it... maybe change the mesmer to:

Me/Mo
[energy burn] - for spike
[shatter enchantment] - for spike
[drain enchantment] - pre-spike, emanagement
[power leak] - main anti-caster
[power drain] - emanagement, anti-caster
[remove hex] - with 1 sec cast, 3.5 sec recharge OR [convert hex] 1 sec cast, 5 sec recharge but triple the energy cost
[mantra of recovery]
[resurrection chant]

what u think? looks a bit "pedestrian" now, any ideas on how to make it more effective? but i suppose an interrupt and enchant removal every 6 secs if pretty good

also give the blindbot ele a res sig instead of aegis..

ill get our monks to suit the bars to their needs (within reason)

im happy with the war atm (i usually play the war)... with bulls and shock i find u get in a lot of hits while the target is on the ground to warrant the bonus damage... overtime if i find it gets removed too often or im being kited, i will drop it for another spike skill, although i like furious a lot for adrenaline building and huge damage, i understand a 1/2 skill will be more effective for this build

ekiru
20-07-2007, 14:48
You really need diversion and shame on that mesmer.

Chris Le Noir
20-07-2007, 16:51
Common mor mes:

[power leak]
[power drain]
[mantra of recovery]
[diversion]
[shatter enchantment]
[drain enchantment]
[shame]
[resurrection chant]

Imo the debuffing / shutdown is much more important then spike potential on a mesmer but whatever floats your boat.

Common RC monkey:

[rof]
[RC]
[spirit bond]
[shield of absorption]
[signet of devotion]
[aegis]
[deny hexes]
[glyph of lesser energy]

You can argue wether or not to spec in healing prayers for gift of health. Its a very good skill but I prefer to use sod which can power deny hexes aswell.

Common lod / infuse

[rof]
[lod]
[infuse]
[ps]
[kiss]
[signet of rejuvenation]
[holy veil]
[return]

If you are worried about mass hexes you can consider sticking purge signet on the ranger. Or throw convert hexes on the ele, would be hard on his / her energy though.

Monstrum
03-08-2007, 07:49
thanks everyone for the input, the build at the moment is

W/E
[bulls strike][Eviscerate][Executioner's Strike][agonizing chop][Frenzy][Conjure frost][rush][Resurrection Signet]

W/E
[Shock][Eviscerate][Executioner's Strike][protectors strike][Frenzy][Conjure Lightning][rush][Resurrection Signet]

E/Mo
[Blinding Surge][Lightning Orb][Ward Against melee][Gale][Air Attunement][Draw Conditions][Glyph of Lesser Energy][Resurrection Signet]

R/Mo
[crippling shot][Distracting Shot][Savage Shot][Apply Poison][Natural Stride][Troll Unguent][Mending Touch][Resurrection Signet]

Me/Mo
[diversion][shame][power leak][power drain][power block][drain enchantment][shatter enchantment][resurrection chant]

Mo/A
[words of comfort][light of deliverance][dismiss condition][signet of rejuvenation][infuse health][return][protective spirit][holy veil]

Mo/E
[rof][dismiss condition][gift of health][shield of deflection][spirit bond][holy veil][glyph of lesser energy][aegis]

E/Mo
[Shield of Regeneration][freezing gust][blurred vision][ice spikes][aegis][gole][Mending Touch][armor of mist]

adrenalinq
24-09-2007, 08:04
This build is killed by good split and build with 2 mesmers. We played this build many times.

Without Burning arrow you will not have enough dmg for spike.

Yue
24-09-2007, 10:45
This build is killed by good split and build with 2 mesmers. We played this build many times.

Without Burning arrow you will not have enough dmg for spike.

That a joke? This is a pretty typical balanced build that has excellent splitting capabilities, as well as being able to shutdown teams with dual mesmers. Not to mentions, dual dom builds have much lower splittability. Vs dual dom, a good alternative is to be proactive on a split to push their flagger. The build is fine. Dealing with splits with this build heavily depends on player skill in skirmishes and how what you react to it with.

Monstrum
24-09-2007, 11:28
the only problem we have on splits is on attack, trouble killing in their base due to a very defensive split team, who hide around the archers. vs balanced split its pretty much down to individual skill, we generally seem to come out on top.

we played around with a trapper instead of the r/mo, and although the defense is better, its pretty horrible on the split. we're still unconvinced.

also considering aegis on the runner/prot monk for additional defense.

glorentson
17-10-2007, 02:13
I myself am Not a fan of the ranger, And if i did have one i would prefer a burning arrow. I Prefer either the dual mesmers [Migraine, and Panic] or In the place of thatRanger, A def. Anthem Para