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View Full Version : Don;t bring Spirits into AB... BAH!



Trinity Fire Angel
30-07-2007, 03:16
After doing some thinking... and many people saying to never bring a ranger spirit into AB... why? Cause they can affect people on both sides of the game.

so i got to thinking... what could be the use, if any, of bringing in Spirits in AB. Surely everyone has noticed the reaction of people who see "Edge of Extinction" pop up on the screen....

So what professions are not affected by spirits in GW? Mostly i would say the Rit and the Ranger. So, after much deliberation my friends and i got together on this;

1 - Spirit Ranger (R/Rt)
1 - Spirit Spammer Rit (Rt/R)
1 - Marksman Ranger (R/Rt)
1 - Trapper Ranger (R/Rt)

Basically we were losing the Grenz at the time (as Kurzicks this was a horrible feeling). So we decided to create a swamp to help our fellow AB team. As everyone knows, if the Luxons control the points in front of the Kurzick base, it is almost impossible to win back the map. So we started from there creating our swampland which gave our team a buffer zone from which they could leave the base.

The games that we played this our team won, so maybe we helped, maybe we didn't. But we did control the areas that we Swamped (basically spread out over 2-3 shrines and most of us just individually holding a part of the map ourselves) and no-one dared enter and if they did, they certainly died very fast.

Here is what we had set up at one point;

Edge of Extinction
Lacerate
Toxicity
Natures Renewal
Pestilence
Muddy Terrain
Tranquility
Winnowing
Brambles

Bloodsong
Anguish
Painful Bond
Dissonance
Shadow Song
Wanderlust

Spike Trap
Tripwire
Dust trap

We all had longbows and 3 of us were using either poison or ignite arrows, etc etc.

Let me just say, i should have taken some screenies as it looked like a very creepy ghostlike swamp.

EDIT: i was thinking that maybe a Conditions Necro might have been useful here....

VanirStormwolf
30-07-2007, 09:08
I dont know why people give me crap when I bring my spirit spammer in AB because, usually (as in pve), no one dies until I die.
its also the best build to keep a rez shrine safe with

Domina Spellbinder
30-07-2007, 09:09
Natures Renewal
Muddy Terrain
Tranquility

I hardly ever leave in AB. The few times I do players on my side are using these spirits.

They mess with your own side as much as the oposition. Rendering any organised team with speedboosts and a monk to half it's efficiency. If I could kill the spirits and they makers I don't really care about it, but although you prepare for it, it kills fun for the other teams.

Trinity Fire Angel
31-07-2007, 00:34
as i said, bah! it keeps the area safe. as i said to my team when i pinged my build as well as everyone in game;

"I am going to spam ranger spirits, just stay away from my area"

That was the idea, and it worked. No one dared go into my area and not many from the opposition did either (or they died pretty quick). Only a ranger and Rit could possibly operate under this environment (expertise), so that was the idea. In any case, it created 2-3 shrines that the Luxons couldn;t cap and a whole area of the map was made "safe".

I hope more people out there will decide to spice things up a little in the game because Alliance Battles has really turned into Minion Battles and Alliance Sins and really needs something new. :wink:

mmorpg man
31-07-2007, 01:43
tonight I played at saltspray and there was a ranger spirit guy who was kicking a$$ and managed to hold all the shrines on the west side of the map by himself. fortunately I always carry unnatural signet with me and broke through the spirit swampland but still it was really difficult to manage

Domina Spellbinder
31-07-2007, 12:58
as i said, bah! it keeps the area safe. as i said to my team when i pinged my build as well as everyone in game;

"I am going to spam ranger spirits, just stay away from my area"

That was the idea, and it worked.

That is the good attitude, and if you do that I won't leave the fight. Too often you find these spirits smacked in the middle and scattered everywhere (thx Oath shot....) and that's just annoying.

Wuzzman
31-07-2007, 20:29
his builds works. The 8 other players must be smart enough NOT to get pushed back into the area simple.

Wuzzman
31-07-2007, 20:30
tonight I played at saltspray and there was a ranger spirit guy who was kicking a$$ and managed to hold all the shrines on the west side of the map by himself. fortunately I always carry unnatural signet with me and broke through the spirit swampland but still it was really difficult to manage

imagine if you had to fight 4 of them ^_^.

mmorpg man
31-07-2007, 23:08
imagine if you had to fight 4 of them ^_^.

I'd rather not imagine that thanks :D

Arutima
22-08-2007, 07:51
ah yeah .. saw those nice spirits all over one place, some days ago. nuked them with my elementalist, thought

Trinity Fire Angel
22-08-2007, 07:59
I never noticed how much Natures Renewal really affected me as an ele before i had this done to me in AB...

He Who Owns
08-09-2007, 12:29
I never noticed how much Natures Renewal really affected me as an ele before i had this done to me in AB...

Whenevr i use my necro i always own aqainst everything exept sins and warriors :cry: il be playing and a sin walztzzz up to me and starts dancing. 2 secs l8r i die

mmorpg man
10-09-2007, 11:33
Whenevr i use my necro i always own aqainst everything exept sins and warriors il be playing and a sin walztzzz up to me and starts dancing. 2 secs l8r i die

I think you posted this on the wrong thread mate. try "the most annoying profession in AB" thread.