View Full Version : Armor cap question
I know that there's a cap at +25, but that say if you use a skill that gives +40 armor, it works.
I was wondering if this post is true: http://guildwars.incgamers.com/forums/showpost.php?p=5072866&postcount=10
Namely, is the only bonus from skills capped? Can you have 60 armor, a shield +16, and an inscription +20 armor, and get 96 armor, and THEN have up to +25 from skills? I checked gwwiki and official wiki but it's not clear, thanks.
You misunderstand the armor system.
Its not counted up, it counts for the parts.
This means the enemy hits you in different zones, hand, leg, body, etc. and the armor is calculated for each one.
I understand that. However shield and upgrade armor is applied universally. Even per body part I am asking about the +25 cap, not how armor is distributed.
Yes, it is only armor from secondary effects that are affected. (i.e. stances, enchantments, shouts, weapon spells, hexes, non-spell skills, environmental effects, and nature rituals.) Otherwise warriors would be kinda screwed... 16 AL shield + 10 AL vs specific element and they're over the cap.
A simple way to check for yourself would be to get a warrior with +10 vs elemental inscriptions (or +20 while str > 13) and a 16 AL shield. If those count for the cap then throwing up armor of earth or even dolyak sig should do nothing against enemies that deal cold damage. Go try that on the ice imps outside the grotto or something.
To re-state Drec
There are different issues you are confusing. The +25 is armor buffs from multiple skills like armor of earth, Dolyak etc. If you get a +40 from one skill, you get that +40, but layering Watch yourself (+21) with Stand your Ground (+21) will only get you +25 not +42. Another is Save Yourself with will give the rest of your group +100, but any other skills will not add anything.
Actual Armor from shields weapons and your armor will not effect this +25 armor buff cap.
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