Monstrum
15-10-2007, 09:04
W/E axe=12+1+1 str=11 air=6
[bulls strike]
[Eviscerate]
[Executioner's Strike]
[agonizing chop]
[Frenzy]
[rush]
[shock]
[Resurrection Signet]
W/A axe=12+1+1 str=12+1 shadow=3
[bulls strike]
[Eviscerate]
[Executioner's Strike]
[Frenzy]
[rush]
[deaths charge]
[disrupting dagger]
[Resurrection Signet]
E/Mo air=12+1+1 earth=10+1 energy=8+1 prot=2
[Blinding Surge]
[Lightning Orb]
[Ward Against melee]
[air attunement]
[Gale]
[Draw Conditions]
[Glyph of Lesser Energy]
[Resurrection Signet]
Me/Mo dom=12+1+1 fas=8+1 ins=10+1
[energy surge]
[energy burn]
[power leak]
[power drain]
[diversion]
[drain enchantment]
[shatter enchantment]
[resurrection chant]
Me/Mo dom=12+1+1 fas=8+1 ins=10+1
[energy surge]
[energy burn]
[power leak]
[power drain]
[diversion]
[drain enchantment]
[shatter enchantment]
[resurrection chant]
Mo/A heal=12+1+1 prot=8+1 divine=10+1
[words of comfort]
[light of deliverance]
[dismiss condition]
[signet of rejuvenation]
[infuse health]
[protective spirit]
[holy veil]
[return]
Mo/E prot=12+1+1 heal=8+1 divine=10+1
[rof]
[dismiss condition]
[gift of health]
[shield of deflection]
[spirit bond]
[remove hex]
[aegis]
[glyph of lesser energy]
Mo/D pro=12+1+1 wind=10 divine=8+1
[zealous benediction]
[Shield of Absorption]
[prot spirit]
[aegis]
[holy veil]
[dismiss condition]
[Signet of Mystic Speed]
[Signet of Pious Restraint]
the idea is a strong spike with the main war, the tele-axe, the 2 mesmers and the ele. in addition, the tele-axe should be disrupting the opponents DA and aegis, while the mesmers wear down the monks.
the defense is also very sturdy, with the double aegis, ward, sod, as well as the runner monk helping out.
the split should be the 2nd war, the mesmer and the runner- all pack a self heal, they pack some snares and damage.
any ideas to improve would be great. i would prefer a rit runner myself with splinter (for the additional aoe pressure to the mesmers), but our leader prefers the mo/d
[bulls strike]
[Eviscerate]
[Executioner's Strike]
[agonizing chop]
[Frenzy]
[rush]
[shock]
[Resurrection Signet]
W/A axe=12+1+1 str=12+1 shadow=3
[bulls strike]
[Eviscerate]
[Executioner's Strike]
[Frenzy]
[rush]
[deaths charge]
[disrupting dagger]
[Resurrection Signet]
E/Mo air=12+1+1 earth=10+1 energy=8+1 prot=2
[Blinding Surge]
[Lightning Orb]
[Ward Against melee]
[air attunement]
[Gale]
[Draw Conditions]
[Glyph of Lesser Energy]
[Resurrection Signet]
Me/Mo dom=12+1+1 fas=8+1 ins=10+1
[energy surge]
[energy burn]
[power leak]
[power drain]
[diversion]
[drain enchantment]
[shatter enchantment]
[resurrection chant]
Me/Mo dom=12+1+1 fas=8+1 ins=10+1
[energy surge]
[energy burn]
[power leak]
[power drain]
[diversion]
[drain enchantment]
[shatter enchantment]
[resurrection chant]
Mo/A heal=12+1+1 prot=8+1 divine=10+1
[words of comfort]
[light of deliverance]
[dismiss condition]
[signet of rejuvenation]
[infuse health]
[protective spirit]
[holy veil]
[return]
Mo/E prot=12+1+1 heal=8+1 divine=10+1
[rof]
[dismiss condition]
[gift of health]
[shield of deflection]
[spirit bond]
[remove hex]
[aegis]
[glyph of lesser energy]
Mo/D pro=12+1+1 wind=10 divine=8+1
[zealous benediction]
[Shield of Absorption]
[prot spirit]
[aegis]
[holy veil]
[dismiss condition]
[Signet of Mystic Speed]
[Signet of Pious Restraint]
the idea is a strong spike with the main war, the tele-axe, the 2 mesmers and the ele. in addition, the tele-axe should be disrupting the opponents DA and aegis, while the mesmers wear down the monks.
the defense is also very sturdy, with the double aegis, ward, sod, as well as the runner monk helping out.
the split should be the 2nd war, the mesmer and the runner- all pack a self heal, they pack some snares and damage.
any ideas to improve would be great. i would prefer a rit runner myself with splinter (for the additional aoe pressure to the mesmers), but our leader prefers the mo/d