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DeathBySnuuSnuu
21-02-2008, 11:47
Guild Wars Suggestions : Guild Lords and Alliance Alliance Battles

GvG is a balanced and exciting part of the GW life. However, all the guild Lords look alike and similar. I was wondering, if you could customize your guild lord appearance. Have the same stats for balance but just change the way he looks. Changes could be bought with Tournament reward points by the Guild Leader or Balthazar Faction; much like the Tournament Reward system. Points could be used to buy:

1. Different Armor sets - Change the guild lords armor appearance; special and unique guild Lords armor only available to Guild Lords. The armor should have the same stats and Guilds can make their Guild Lords unique to distinguish that guilds Lord.

2. Different weapons. Just the mere appearance of the Weapons would change, keeping the balance of the game. The Guild leader should be able to customize what weapon type the Guild Lord wields. For example, a certain guild may want their Guild Lord to wield a Chaos Axe or just a mere Spiked Axe. Like the tournament reward system, fancy and normal weapons would have a different price. ANet should consider the price of different weapons and change the prices accordingly. Also, the bow could be changed by Appearence.

3. Give the Guild Lord the Guilds special cape. This may not even require a purchase of the 'cape' with tournament points. Perhaps automatically, the Guild Lord is given the cape of his respective guild. However, if ANet chooses to, the Guild Leader may have to buy the Guild Lord a cape with the Guilds design on it.

Another Change that could be added to the Factions campaign is Alliance Alliance Battles.This is done by Guilds of an Alliance meeting at the Alliance Leaders Hall and forming parties to battle an opposing Alliance; face-to-face on the current Frontier. Pitting each Faction against each other in brutal combat to truly gain glory for the respective faction. Forming 3 groups of 4, making 12 members of the alliance to join in battle, directly against another Alliance of the opposing faction.

After forming a party of four(any greater or lesser number would be denied by the system with no henchmen or heroes obviously), at the Alliance Leaders Hall; the leader of the party of four can click on the "Guild Battle" button and there will be a new option: Engage in Alliance Battle.

At this point, much like a regular Alliance Battle, the timer engages with the 30 second timer. Waiting for 2 other parties of the players alliance to join the battle and 3 parties from the opposing faction alliance. Once the six teams of four are ready, battle engages. At the beginning of battle, it should be like in HB, HA and GvG where the dialog box showing the alliances name, tag and faction.

Eg. Luxon Alliance Guild [Lux] Kurzick Alliance Guild [Kurz]

13,213,234 Luxon Faction 10,535,568 Kurzick Faction

From here it is much like a regular alliance battle with the same strategic points, same target goal and same map. The only difference is that you are with your alliance and fighting united against the opposing force.

The competition would be more fierce and perhaps it would be unfair for a 10 mil alliance to be pitting it out against a 100k alliance, but doesn't Guild Wars state that skill is more important than the amount of time playing or similar. The amount of faction earned could be different or the same as a regular Alliance Battle. The reward for winning could be an extra 250 faction. It is up to ANet and team to determine what is truly a suitable reward for the intense alliance battle.

Alliance Battle TitleCurrently there is one title for both FFF and AB faction gain. So i thought this would be an awesome idea for those who truly AB and be rewarded for the battles won for their faction not by the amount of repeated questing done. A New Title : Veteran of the Luxons/Kurzicks (12).

The title is tracked in points of Renown(can be considered). A point of Renown can only be earned by winning when attacking into respective deep enemy territory. For Luxons it would be Ancestral lands and Kurzicks Kaanai Canyon. For winning on deep territory, as well as the 2500 faction, each player on the winning attacking team would also receive a Renown point. A Point of Renown is earned for each successful victory on deep enemy territory. Adding to the Veteran of the Luxon/Kurzick Title. The proposed title ranks follow:

Faction allegiance title track

Tier Rank names Renown Gained
1 Kurzick/Luxon Scout (1) 100
2 Kurzick/Luxon Footman (2) 250
3 Kurzick/Luxon Guardsman(3) 400
4 Kurzick/Luxon Skirmisher (4) 550
5 Kurzick/Luxon Legionnaire (5) 875
6 Kurzick/Luxon Man-at-arms (6) 1,200
7 Kurzick/Luxon Gladiator (7) 1,850
8 Kurzick/Luxon Warden (8) 2,500
9 Kurzick/Luxon Champion (9) 3,750
10 Kurzick/Luxon Colonel (10) 5,000
11 Kurzick/Luxon General (11) 7,500
12 Kurzick/Luxon Veteran (12) 10,000

The Numbers may be a bit high/low so ANet should consider the real numbers in order for the AB farmers to really strive for that title but let casual players be able to gain at least tier 1. The rank names should also be changed as the order is possible incorrect. This new title will encourage players to cap control points more as control points gain more points than mere killing, more teamwork will be required. However, to make this title truly special, Renown should be only gained in an Alliance Alliance Battle against an opposing alliance as stated in my previous post. Winning on deep territory is not easy but neither is it impossible. Gainers of this title will truly show off their teamwork, skill and dedication on the battlefield. Discuess

After some thought and contemplation, maybe instead of gaining 'renown' by just winning in deep territory, renown can be earned in all maps as follows:

+2 Renown for Neutral and home territory victory

+3 Renown for shallow hostile territory victory and

+4 Renown for deep hostile territory victory.

The Ratios are similar to the current faction gain. 100% on neutral/home territory. 150% on shallow hostile and 200% on Deep hostile territory.

DeathBySnuuSnuu

SchvagnumPI
25-02-2008, 04:38
Some of the stuff in there is OK, but as far as adding anothet title I don't think there would be many people happy with that. I'm pretty sure I would have owned that title twice over by now.

perverted hermit
06-03-2008, 00:20
Guild Wars Suggestions : Guild Lords and Alliance Alliance Battles

GvG is a balanced and exciting part of the GW life. However, all the guild Lords look alike and similar. I was wondering, if you could customize your guild lord appearance. Have the same stats for balance but just change the way he looks. Changes could be bought with Tournament reward points by the Guild Leader or Balthazar Faction; much like the Tournament Reward system. Points could be used to buy:

1. Different Armor sets - Change the guild lords armor appearance; special and unique guild Lords armor only available to Guild Lords. The armor should have the same stats and Guilds can make their Guild Lords unique to distinguish that guilds Lord.

2. Different weapons. Just the mere appearance of the Weapons would change, keeping the balance of the game. The Guild leader should be able to customize what weapon type the Guild Lord wields. For example, a certain guild may want their Guild Lord to wield a Chaos Axe or just a mere Spiked Axe. Like the tournament reward system, fancy and normal weapons would have a different price. ANet should consider the price of different weapons and change the prices accordingly. Also, the bow could be changed by Appearence.

3. Give the Guild Lord the Guilds special cape. This may not even require a purchase of the 'cape' with tournament points. Perhaps automatically, the Guild Lord is given the cape of his respective guild. However, if ANet chooses to, the Guild Leader may have to buy the Guild Lord a cape with the Guilds design on it.

Another Change that could be added to the Factions campaign is Alliance Alliance Battles.This is done by Guilds of an Alliance meeting at the Alliance Leaders Hall and forming parties to battle an opposing Alliance; face-to-face on the current Frontier. Pitting each Faction against each other in brutal combat to truly gain glory for the respective faction. Forming 3 groups of 4, making 12 members of the alliance to join in battle, directly against another Alliance of the opposing faction.

After forming a party of four(any greater or lesser number would be denied by the system with no henchmen or heroes obviously), at the Alliance Leaders Hall; the leader of the party of four can click on the "Guild Battle" button and there will be a new option: Engage in Alliance Battle.

At this point, much like a regular Alliance Battle, the timer engages with the 30 second timer. Waiting for 2 other parties of the players alliance to join the battle and 3 parties from the opposing faction alliance. Once the six teams of four are ready, battle engages. At the beginning of battle, it should be like in HB, HA and GvG where the dialog box showing the alliances name, tag and faction.

Eg. Luxon Alliance Guild [Lux] Kurzick Alliance Guild [Kurz]

13,213,234 Luxon Faction 10,535,568 Kurzick Faction

From here it is much like a regular alliance battle with the same strategic points, same target goal and same map. The only difference is that you are with your alliance and fighting united against the opposing force.

The competition would be more fierce and perhaps it would be unfair for a 10 mil alliance to be pitting it out against a 100k alliance, but doesn't Guild Wars state that skill is more important than the amount of time playing or similar. The amount of faction earned could be different or the same as a regular Alliance Battle. The reward for winning could be an extra 250 faction. It is up to ANet and team to determine what is truly a suitable reward for the intense alliance battle.

Alliance Battle TitleCurrently there is one title for both FFF and AB faction gain. So i thought this would be an awesome idea for those who truly AB and be rewarded for the battles won for their faction not by the amount of repeated questing done. A New Title : Veteran of the Luxons/Kurzicks (12).

The title is tracked in points of Renown(can be considered). A point of Renown can only be earned by winning when attacking into respective deep enemy territory. For Luxons it would be Ancestral lands and Kurzicks Kaanai Canyon. For winning on deep territory, as well as the 2500 faction, each player on the winning attacking team would also receive a Renown point. A Point of Renown is earned for each successful victory on deep enemy territory. Adding to the Veteran of the Luxon/Kurzick Title. The proposed title ranks follow:

Faction allegiance title track

Tier Rank names Renown Gained
1 Kurzick/Luxon Scout (1) 100
2 Kurzick/Luxon Footman (2) 250
3 Kurzick/Luxon Guardsman(3) 400
4 Kurzick/Luxon Skirmisher (4) 550
5 Kurzick/Luxon Legionnaire (5) 875
6 Kurzick/Luxon Man-at-arms (6) 1,200
7 Kurzick/Luxon Gladiator (7) 1,850
8 Kurzick/Luxon Warden (8) 2,500
9 Kurzick/Luxon Champion (9) 3,750
10 Kurzick/Luxon Colonel (10) 5,000
11 Kurzick/Luxon General (11) 7,500
12 Kurzick/Luxon Veteran (12) 10,000

The Numbers may be a bit high/low so ANet should consider the real numbers in order for the AB farmers to really strive for that title but let casual players be able to gain at least tier 1. The rank names should also be changed as the order is possible incorrect. This new title will encourage players to cap control points more as control points gain more points than mere killing, more teamwork will be required. However, to make this title truly special, Renown should be only gained in an Alliance Alliance Battle against an opposing alliance as stated in my previous post. Winning on deep territory is not easy but neither is it impossible. Gainers of this title will truly show off their teamwork, skill and dedication on the battlefield. Discuess

After some thought and contemplation, maybe instead of gaining 'renown' by just winning in deep territory, renown can be earned in all maps as follows:

+2 Renown for Neutral and home territory victory

+3 Renown for shallow hostile territory victory and

+4 Renown for deep hostile territory victory.

The Ratios are similar to the current faction gain. 100% on neutral/home territory. 150% on shallow hostile and 200% on Deep hostile territory.

DeathBySnuuSnuu

wouldn't this AB change just make AB less accessible? i like the fact that i can fight an AB straight away with minimal waiting times. changing AB to the way you have suggested would just make it like GVG or HA, which would make it kind of pointless IMO. i agree with your guild lord idea thought. guild lords do need a little more variation in their dodgy style

Komailan
18-03-2008, 18:39
Thumbs up for your idea about Alliance Alliance Battles! Seems like good fun and would be a nice reason to play AB for me. I find the current AB's pretty dull and dissappointing when allied to crappy teams. What to do with titles gained by AAB doesn't really have my interest. If AB and AAB coexists, your titletrack should only apply to points gained by the latter me thinks.