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View Full Version : aesthetic environment design - Dynamic Weather



CarbonBasedLifeform
22-05-2008, 22:05
NOTE: this is assuming the explorables are expanded (i.e. the "blobs") to include more than one party to create the illusion of a "seamless" world.

How would you feel about dynamic weather? Rain, snow, fog, haze, drought, sandstorm, thunder? What kinds of weather would you like to see happen in the field of battle?

Purpose: immersion, more or less.

Aiiane
22-05-2008, 22:22
*shrug* Not necessary, but doesn't hurt either.

drox
22-05-2008, 22:42
would be nice but it could also drain on your vid card. also, would you have less view when it rains? would you be sliding and slipping in the snow? etc.

i would like a day/night cycle though.

Lamuness
22-05-2008, 23:28
Love it. Anything to do with immersion I love. You don't neccessarily have to put in realistic effects such as slipping and sliding. Having rain and snow, with effects that kick up as you walk is cool enough.

Derrick the Nomad
22-05-2008, 23:37
Skills being affected by weather would be pretty cool and add a dynamic to pve and even pvp.

raspberry jam
23-05-2008, 00:37
Skills being affected by weather would be pretty cool and add a dynamic to pve and even pvp.Bows doing less damage when it rains, and forget about fire magic. However, air and water magic would do more damage. Sure this might add a nice touch to PvE. :smiley:

sosyc
23-05-2008, 01:53
Bows doing less damage when it rains, and forget about fire magic. However, air and water magic would do more damage. Sure this might add a nice touch to PvE. :smiley:
I think if they did weather like FFXI it would work good. no affect just visual except for a few items and armor that works only when under a weather condition ect. like a 40% during rain or something.

Arkhan The Black
23-05-2008, 04:02
Well since I love rain more then any other weather I hope to see it randomly come by in GW2 and not just added as a permanent effect in certain areas like in GW1.

windcaller
23-05-2008, 14:43
I think if they did weather like FFXI it would work good. no affect just visual except for a few items and armor that works only when under a weather condition ect. like a 40% during rain or something.

let me know if you find out about these kind of things. if this happens, i'll need an uber PC to handle all the calculations...and uber PCs are expensive.

Terenas
23-05-2008, 15:48
Hmm, what about quests involving local weather alterations through spells ?
i.e.: a drought hit a small village and the player can cast specially modified (craft/shape spell ?) water spells to restore the humidity, or a deluge happened and the villagers are knees-deep in the mud, unable to rebuild and transport properly, you can cast weakened fire spells to make the excess of water evaporate, then collecting the hot water vapor and force it through conduits and turbines in order to generate energy and fuel industries.

...ahem... sorry, been reading too much about energy sources recently. :P

Skyy High
24-05-2008, 06:21
let me know if you find out about these kind of things. if this happens, i'll need an uber PC to handle all the calculations...and uber PCs are expensive.
I don't see how that calculation would be any more taxing than the huge numbers of "X while Y" calculations already present in the current game. It's not like they're going to be tracking each raindrop and the exact cooling effects they have on the fireball you just launched.

Flamefang of Arnor
28-05-2008, 23:03
Weather in PvP and PvE would be an amazing touch. an idea here: if it could be tracked on the map so you would now when to bring certian things through the rain ect.

Trinity Fire Angel
29-05-2008, 08:08
i have been looking at the latest MMO game engines,,,,even Torque and some of the stuff that ANet helped develop and these have some pretty wicked environmental stuff as well as destructable walls and trees and full interaction with the environment.

so i guess that this is what we might be seeing in GW2.... here is a link, if i can find it.... it will be in my edit... brb

oki back. here is the link to Torque Game Builder. http://www.garagegames.com/

some of the stuff in there is amazing. However, i do know that NCSoft licenced Unreal Engine 3 for two new MMO's, but that was recent so it won;t be for GW2. But i am starting to get an idea of where they are looking. Unreal Engine 2 is a damn fine game engine that has environmental effects and interaction etc.

i would love that some of the skills in the game could actually create environmental effects. Rather than a simple Deep Freeze, you could actually create a Snow Storm that effects your part of the world etc etc.

ummm... now i think of it... we already get environmental effects. there is snow storms in the shiverpeaks. there is light rainfall in pre-searing and in other areas. it would be awsome if the weather effected your skills. ie. some skills are more suited to being in the snow and others are awsome for rainfall. Some skilss might even light up a really dark dungeon...

sorudo
29-05-2008, 12:06
rob already did this suggestion a while ago, and it also explains that it's very possible.
http://guildwars.incgamers.com/showthread.php?t=456967

dark3
29-05-2008, 12:41
I'd love to see day/night cycle as well as rain/snow etc effects! Even if purely aesthetic that would be great! :smiley:

Shallowrain
29-05-2008, 21:57
while this would be kind of neat, I'm not sure how much I'd like it to have an impact in gameplay. I guess I feel like if the players can cause the weather to change via skills and such, the weather is probably going to be schizophrenic looking, changing from rain to snow to clear skies over the course of a minute.

Nikhera
29-05-2008, 22:00
I love the rain and stuff. Would love windier days, or a good thunderstorm! (Mabinogi has changing weather, and the thunderstorms are so awesome, the pitter-patter of the rain and booming thunder, as well as lightining.)

Do want. :D

Nochtflamir
30-05-2008, 00:12
Weather sounds in games usually overpower other sounds and annoy me, so I vote no...day/night would be ok though.

KyppDuron
02-06-2008, 19:01
I would love weather effects like those in pokemon!
For example when you have a battle in the marshy area of the game ,it is raining and that powers up water moves, makes fire moves less powerful, and makes the move "Lightning" more accurate. You can also teach a pokemon the move "rain dance" to get the same effect for 5 turns.
This in gw2 would make me a happy boy.

Flamefang of Arnor
05-06-2008, 19:07
I really would like thunderstorms and other weather, they would add depth to the world and make it feel more real. Despite the fact that thunderstorms are loud its not loud continuously. only occasional thunder claps and a background of rain.... Snow doesn't really make much noise and rain too is just pretty quiet in general. you can also turn down the environmental noises in GW1... i think, so it should be that way in GW 2. small animal noises and crickets in the back would be nice and also of course just the whole concept of night fighting appeals to me greatly. walking through a forest at sunset would be amazing or even somewhere else like the Crystal desert would be cool in the dark.... they could even add different creatures at night and others at day... anyway i may have been to elaborate on this topic.... but all of this would be fantastic.

~Flamefang of Arnor

sorudo
05-06-2008, 19:39
i to like to see other monsters depending on the day/night settings, like having scale blogs outside the swamp when it's night, and tengu's are nowhere to be found at night since they are sleeping in there camp, making you able to invade the camp with a whole bunch of tengu's in one spot.(but i don't think you wanna attack the tengu's at night, having 40 enemy's of your own lvl isn't really the ideal situation)

Sir Jack
05-06-2008, 21:18
A basic Day/Night cycle would be nice, the problem could be though when people from different timezone group together, where one is Day and the other Night, could probably be solved by picking the leader's timezone though.

I'd also like to see some basic weather changes. Sunny, Clear sky (hot), Cloudy (normal), Rain, Stormy potentially with effects on certain skills. You should be able to see the effects before going into an Explorable/Mission though, so you could set up accordingly. This could probably be done with the same mechanic already inserted for Alliance Battles, except now Globally and changing randomly, where you can check the map and see an overlay on the weather. Depending on the weather in the area, the explorable "changes". For example (Environemental Effect: Storm) is shown and effects are applied accordingly.
Effects like "Snow" would be difficult, as that would require a completely new map where parts are covered in snow etc. Most of the above can be achieved with small changes, all but Rainy and Stormy do nothing more than change the sky's setup...

sorudo
05-06-2008, 22:25
well, rain makes things wet, and when something becomes wet it turns darker.
not difficult to add that effect, just have a slow upcomming texture effect.
so if it let's say snows, the more snow there is, the more the snow texture comes up.
there are layers tough, one of some snow drop, one medium snow drop and one heavy snow drop.
that way, it seems like it's being covered, but it's nothing more then a sideshow trough the map.

Egal
06-06-2008, 07:27
A basic Day/Night cycle would be nice, the problem could be though when people from different timezone group together, where one is Day and the other Night, could probably be solved by picking the leader's timezone though.Eh? Shouldn't an in-game Day/Night cycle be independent of the real world Day/Night cycle? Have a universal, say, 4 hr day and night in-game and let it cycle in the normal fashion.

re: Display of local weather conditions:

This could probably be done with the same mechanic already inserted for Alliance Battles, except now Globally and changing randomly, where you can check the map and see an overlay on the weather. I'm not familiar with how this is displayed for AB's. Do you mean like a meteorological weather map overlaid over the M map? Similar to what we might get on the tv weather forecasts? I like the sound of that; I think it'd look great if done well.

Little icons would be cute if done in the GW style, but opening the M map and seeing dark patches of cloud rolling over Kryta (or where-ever,) maybe even with lightning flashes in 'em would be sweet. Might be getting a bit carried away here, though.

Lamuness
06-06-2008, 08:05
No. Day/Night cycles should have an accelerated clock. If it mimicked real world time, I would always be playing GW2 at night, because that's when I would have time to play it. If it was accelerated, at least I would be able to see the other times in my late night GW escapades. Maybe 1hr real time = 1/2 a day game time or something.

Tru Reptile
06-06-2008, 08:42
Eh? Shouldn't an in-game Day/Night cycle be independent of the real world Day/Night cycle?

Yes it should. The game could also have it's own clock.

Wethospu
06-06-2008, 11:14
Like in Pokemon. Depending on time different Pokemons appear!

Arkhan The Black
06-06-2008, 22:18
Or also like in nature.

sorudo
07-06-2008, 00:28
i do like to see day/night depending on where you are, so while ascalon is at day, maguuma jungle is at night.

Windw
08-06-2008, 08:57
There is night in Gw right now just only on certain missions. so why not do it with a certain time?

Arkhan The Black
08-06-2008, 13:41
I always wanted to see the places in GW1 in a different time of the day, not just instanced areas. I always love it when they throw a Dragon Festival or something in Cantha and they smack up that gorgeous evening sky. :cloud9:

sorudo
08-06-2008, 14:38
i also want to see a sun at day, one that blinds you slightly when you look in to it.(doesn't effect the game it self, you just see the sun bright)

Lamuness
08-06-2008, 16:29
Having different weather scenarios set for different maps takes the definition out of "dynamic" doesn't it? ;)

I doubt they'll have a problem implementing HDR in the game. I just don't want to see it all brown or grey or even just super contrasty, because in real life it's not like that.