Erasculio
17-06-2008, 03:15
Some people want the game to have a high level cap so they feel like their characters are growing as they play, and to have a goal to strive for.
Some other people don't want a higher level cap, since this is going to split the player base: even if the difference is small, someone level 50 would be better than someone at level 20, and so the later character would be shunned out of parties in favor of those who have grinded more.
I'm curious to see how would the community react to a tentative compromise, so...
...What would you people think if the benefits a higher level character had were not linked to his stats, but rather to other aspects of the game? Instead of being more powerful or having more attribute points, higher level characters could have other advantages, such as more storage space, small discounts at some traders, a higher probability of getting better drops from some chests or something along those lines.
This way, we would avoid situations in which high level characters would always be better for a party than medium level characters, at the same time higher level characters would have reasons to grind for experience.
In other hand, we would still be limiting content based on grind, and those who want a higher level cap may consider these benefits to be too small in comparison to just becoming more powerful.
Opinions? Like I said in my previous post, good idea, meh, bad idea or heresy?
Erasculio
Some other people don't want a higher level cap, since this is going to split the player base: even if the difference is small, someone level 50 would be better than someone at level 20, and so the later character would be shunned out of parties in favor of those who have grinded more.
I'm curious to see how would the community react to a tentative compromise, so...
...What would you people think if the benefits a higher level character had were not linked to his stats, but rather to other aspects of the game? Instead of being more powerful or having more attribute points, higher level characters could have other advantages, such as more storage space, small discounts at some traders, a higher probability of getting better drops from some chests or something along those lines.
This way, we would avoid situations in which high level characters would always be better for a party than medium level characters, at the same time higher level characters would have reasons to grind for experience.
In other hand, we would still be limiting content based on grind, and those who want a higher level cap may consider these benefits to be too small in comparison to just becoming more powerful.
Opinions? Like I said in my previous post, good idea, meh, bad idea or heresy?
Erasculio