PDA

View Full Version : Elementalist Spells



bisurge
17-07-2008, 08:04
Well, today my friend asked me about fire magic spells. Since I love nuking (the only character I went completely through with), obviously I went Fire Magic.

I'm pretty sure he went down the wiki list asking about which skills are good and bad. And now I want to tell people about skills! :D

Bed of Coals: Meteor Shower + Bed of Coals = 'Nuff said.

Breath of Fire: When I saw this skill, I laughed. Try Fire Storm instead, please. Or Searing Heat. You're not deprived of energy! I guess it's alright for Elementalist secondaries who have resorted to Fast Casting nuking or something.

Burning Speed/Flame Djinn's Haste: These two skills are so similar that I didn't bother to separate them. These two skills are really good, but Burning Speed gives you damage. If you're planning on using it, bring Extinguish for a quick heal. Flame Djinn's Haste is the more obvious choice here, but they're both good if you want a quick getaway.

Flare: A common misconception is that this spell is good. In fact, one of the oldest chains in the game was the "Flare+Mark of Rodgort" chains, but I certainly hope that has already been thrown out of your windows (if you are planning to make a fire nuker, that is). Sure, this might be good "in the beginning", especially against enemies weak against fire. Everyone loves the double damage right? Of course! But after a certain point in almost all three campaigns, normal fire damage becomes ineffective, especially when you max out your stats. And then BOOM. You'll be the worst nuker there is!

Glyph of Immolation: This is poor-man's Mark of Rodgort for people who don't want to get their hex removed. I've never used this skill, but I've seen my friend use it. With Fireball. He aggroed all the mobs and got owned. Then I laughed. Weak man's Mark of Rodgort, period.

Immolate: One of the best skills that Elementalists have that targets only one enemy. Of course, there are better skills, but those are all AoE. And you don't want to spend 10 extra energy for an AoE skill when your only chasing one enemy, right? Right... Anyways, one of my favorite skills of all time, I'm pretty sure you'll agree with me once you've used this that this is a good skill. It can keep burning up forever, and deals up to 100 damage with high enough fire magic.

Incendiary Bonds: A common miscoception again, just because it's removable and takes 3 seconds to do anything, you can't call it bad. Especially against people who have no monks (PvE and PvP). But there are better choices out there, I'll admit.

Lava Arrows: A common misconception about this skill is that it's bad! I know I only have Prophecies, but the 14-day trial was enough to tell me this skill was good. The worst part of it is that it's half ranged though. And, when compared to other skills, it really lacks the firepower. Good if you want to look like a "Fire Volley" elementalist. Which really isn't your job. <--- really bad joke

Liquid Flame: Everyone knows this is a good skill, right? Wrong. I've seen people not use this skill because they don't think casters are going to be stupid enough to fall for it. Well, I don't think they're going to cancel their cast since your casting "just another fire magic spell" in their eyes.

Meteor Shower: Just a few words. Drop the KD to every 2 seconds, make it so the KD lasts 3 seconds, buff up damage a little, reduce recharge to 20 seconds, and make a replica of it as an elite named Skies of Hell or something. Almost as good as an elite, except it causes exhaustion and has a high cost and a high recharge. <--- that's the biggest problem right now

Phoenix: A lot of people don't like this skill, because the AoE type is inconsistent. I'd label this PBAoE simply because the "flying out" part is pretty useless without the beginning, and with PBAoE, you get both damages, unlike one with ranged AoE.

Rodgort's Invocation: I've seen people miss out on this skill because IT HAS A WEIRD OVERLOOK-ABLE NAME! Seriously. I don't know why. It's just some people are blind. Anyways, huge AoE, big damage, decent burning time. If you're nuking for PvE, take this. If you're going PvP, this is considerable.

Savannah Heat {E}: The skill all people like, Savannah Heat! 14 days of this was my dream... until I ran out of energy. And trust me, if you're taking the skills I have on my build, you pretty much NEED dual attunement. This skill is a good synergy with Meteor Shower, a synergy easily overlooked. If you're spiking, this is a thumbs up.

Searing Flames {E}: Now THIS is what deserves too be the synergy with Mark of Rodgort. Too bad it's an elite though, because sometimes it can get pretty annoying, running down your energy like a me/n using energy denial skills, with all the only 2 second recharge time and

Searing Heat: This really lost its glory the moment ANet made enemies run away from AoE. It's a good initial AoE, though, because they run away only after they drop to a certain health.

Star Burst {E}: I've seen melee elementalists use this skill. They run in, Flame Burst, Inferno, Lava Font, use this, Lava Font again, etc. Fire Attunement doesn't make up for the cost of the lost energy (if you hit 2 foes or more), though, and that's where they die from warriors.

Well, those were all the skills I wanted to rant about. Especially the last one. STAR BURST SUCKS!

Thanks for reading! ;)

Akirai Annuvil
17-07-2008, 16:12
This list sucks.

CrimsonFlame
17-07-2008, 16:48
What build in the world could you take that makes Savannah Heat run you out of energy? It's a 5e skill for crying out loud. If you're spamming Rodgort's, that's one thing. But the SH builds I've seen (Savannah Heat/Teinai's/Searing Heat) are AoE damage, not spike, and certainly not that energy intensive.

Kahlan
17-07-2008, 21:16
My question is...how long as OP been playing GW?

CrimsonFlame
17-07-2008, 22:36
My question is...how long as OP been playing GW?

I'm not sure, but oh well.

Anyway, just a couple of comments:

Glyph of Immolation:
GoI + Steam = higher cold damage + blind + burning. Not bad for a water ele's bar. The recharges on both Steam and GoI make for a pretty good synergy, in my opinion.

Flare: I doubt there are any lingering misconceptions that this skill is good. Nice and spammable at the beginning, but other than that it's not worth much.

Meteor Shower: ummmm...what? I don't even know what to say about that.

Lava Arrows: It's a multi-target, half-distance Flare. I don't think I've ever seen a bar where this skill is worth taking.

Searing Flames: Try using some e-management.

Dusklore
17-07-2008, 22:49
This list sucks.

i agree, and starburst dont suck, they taste good

Fluffball
18-07-2008, 17:22
I'm pretty sure this is a joke post, giving out terrible, terrible advice after playing a 14 day trial. If it's a joke, it's semi-subtle and worth a chuckle, but it's too long. If not, :huh:

ReZon
18-07-2008, 17:44
Sadly, I doubt it's a joke.

Bisurge, last I saw you only had the original campaign. If that's still the case, what grounds do you have to review other campaign's skills, if you've never even used them?

CrimsonFlame
18-07-2008, 17:51
Sadly, I doubt it's a joke.

Bisurge, last I saw you only had the original campaign. If that's still the case, what grounds do you have to review other campaign's skills, if you've never even used them?
He alludes to the fact that he had 14 day/10 hour trial keys for Factions and NF.

ReZon
18-07-2008, 18:43
He alludes to the fact that he had 14 day/10 hour trial keys for Factions and NF.

I see. My eyes must have been numb by that point in the post.

Rockby Quickfoot
18-07-2008, 18:52
Yeah, this probably ain't a joke to anyone thinking so. For reference, you can refer to some of his posts on the Warrior board >.>

BrotherGrimm
18-07-2008, 21:13
Another "skill analysis" from a "fire" (nuke nukem) ele's point of view (and a bad one at that). I'm sure it would shock you to know that some of the ele's here don't actually pigeon hole ourselves into one single element...skills can have many different uses when you think outside the "ring of fire".