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Jair of the Forest
02-08-2008, 18:39
In Medieval times, Guilds were groups or societies of people that shared the same profession. These would work together to get the highest possible profit, and to protect the economy. In Guild Wars we see this too, although Guilds are not really profession based but more what part of the game interests the players most. But these specialized Guilds are mostly seen in PvP as for example HA Guilds and GvG Guilds. PvE has 'title grinding guilds' and 'elite mission guilds' but I think everyone can agree with me that specialization in PvE guilds isn't as big as those in PvP.

So, this is where my first idea comes in. I suggest in GW2 Anet implies an extra option in guild creating, namely the 'Guild Type Option'. This option would allow Guild creators to pick between a list of types. This is the list that I came up with:
1. Corsair Guilds.
2. Mercenary Guilds.
3. Imperial Guilds.
4. Bandit Guilds.
5. Assassin Guilds.
So, this is all nice of course, but does this make Guilds any different from eachother? No, it doesn't, but that's where my second idea jumps in.

Although we have Dungeons and Elite Missions, Guilds in PvE don't have something as GvG; where a guild is forced to play together, and where the real team feeling exists. So what I came up with was the following; Guild Missions. Just as GvG these missions would start in the Guild Hall, but these wouldn't be PvP, but PvE. This is also where the difference between the Guild Types actually exists:

Corsair Guilds would for example get a mission in which they land a ship on a coast, than the ship would be attacked by Krytan Guards. The Guild has to defend the ship, after which it has to escort a group of goods carrying NPC's to a nearby corsair market. The reward for the Guild, next to the loot gained from dead guards, would be a certain amount of goods depending on how many NPC's they kept alive.

That's the idea. An Assassin Guild would be infiltrating in a Undead Camp of Palawa Joko, after which they slay the Mordant Crescent leader of the camp. Their reward would be an armor piece for each of the participating Guild members.
Mercenary's would be hired to kill a group of rebel's, or to escort an important person, after which their reward would be cash money.
Etc etc, Imperial Guilds would clear a main road of bandits with their reward being weapons and Bandit Guilds would get all sorts of loot depending on their mission.
These missions would be in teams of 12 or 15 (seems to be the most balanced), and would be in an instanced area.

Discuss.

Cro Warlord
02-08-2008, 19:33
well i'm not sure this would work with guilds, but perhaps more with "jobs" or "clans", because Guilds as we know them in Guild Wars represent a group of players united in a sort of club...

If there would be "clans" than each player would be able to chose a clan membership as well as guild membership...clans would provide certain bonuses (similiar to bounties at shrines we have in GW1) and rewards for completing special clan related quests and missions...

Than perhaps players would be able to attain clan titles, so perhaps something like this:

Player Name (guild)
Member/general/captain of the corsair clan
-title-

....i dont know it's just an idea, and i feel like it would work better than if guilds where changed...and than again if this would apply for guilds than there should be another type of guild/alliance, like the current guilds....

Skyy High
02-08-2008, 19:52
I wouldn't like that, just because if they went through all the trouble to make 5 cool missions like that, I wouldn't want to be forced to play only one because of my guild type.

raspberry jam
02-08-2008, 19:56
Guild missions would be a good idea if there are options to play them as PUGs. But cutting players out of content because of the guild type they are in is a bad idea. In the end you'd either have guilds changing types all the time or players jumping between guilds depending on what they want to play - or that these missions won't be played much at all.

Jair of the Forest
02-08-2008, 20:30
Well just as in nowadays GvG's I guess you can have GH guests participating in those events, as long as the majority of the players is in the hosting Guild. That would give everyone the possibility to play all the missions.

I just figured having different guild types would actually create more roleplaying, and that's why I like this idea. At this time in GW everyone is a good hero who saves lives and helps poor people in need, and that's not realistic. People should have the opportunity to be real pirates and bandits, and since a Fable-like system would be too much to implant in a MMO, I thought this would work.

Elex Aio
03-08-2008, 05:12
I wouldn't like Guild Types because that kinda restricts people to certain activities, I like my well-rounded everything guild, because I like to do almost everything in the game.

Guild missions would be cool though, but not if it meant have guild types.

Sure, it may create rollplaying but it could also, in a way destroy it. Just because I rollplay one way on one character doesn't mean I want to do the same on all my characters (my assassin's a bandit, but my monk's a hero type thing), because I'm in a guild. Like, I said, I like to do everything.

Jair of the Forest
03-08-2008, 18:38
I wouldn't like Guild Types because that kinda restricts people to certain activities, I like my well-rounded everything guild, because I like to do almost everything in the game.

Does being Luxon restrict people from doing Urgoz? No, it doesn't. One can just guest in a Guild Hall of a different type of guild than his own, and participate in Guild Missions that way. I understand that you want to have access to all kinds of content, but this idea wouldn't deny you that access at all. It's not like being in a nowadays GvG Guild restricts you from playing AB or even PvE, right? You can do such things outside of your own guild activities.

Cro Warlord
03-08-2008, 18:49
Sure, it may create rollplaying but it could also, in a way destroy it. Just because I rollplay one way on one character doesn't mean I want to do the same on all my characters (my assassin's a bandit, but my monk's a hero type thing), because I'm in a guild. Like, I said, I like to do everything.

well i'm not sure but i think i remember of reading somewhere that guild-membership in GW2 will not be account related like in GW1, but character related, so your Norn character might be in one guild, and your sylvari char in some other....
...however wheter this is wise or not is a totaly different topic...

sorudo
03-08-2008, 21:09
and what about guild-less ppl, do they have nothing?

Jair of the Forest
03-08-2008, 23:13
and what about guild-less ppl, do they have nothing?

If you want to be guild-less than you made a very bad decision buying a game called Guild Wars.

Lamuness
04-08-2008, 09:27
I believe the game named Guild Wars, came from the fact that Orr, Kryta, and Ascalon had guilds in war between each other, not the fact that you are required to join a guild so you can play.

Ace Bear
04-08-2008, 10:49
I wonder if instead of your type influencing what missions you take, we have missions that influence what type your guild becomes. For instance a ratio ran in the back of the guild wars shows which mission your guild did the best in or killed the most bad guys in or whatever and so gives you a "title"(name given for lack of a better term). This isn't the best overall just the best average and have a min number of times played to get said title. You would also have the option of erasing the title or specific info on certain missions.

Each title could also give you benefits like the corsairs wouldn't attack you if your guild has their title. But unlike now where certain titles are "needed" by the populous these would just help you but other titles could help you as well. And they would never be needed just something that helps.

Cro Warlord
04-08-2008, 12:25
well that sounds interesting...

....it would be nice to be able to improvee your guild other than just collecting faction and equiping the guild hall...

sorudo
04-08-2008, 17:55
If you want to be guild-less than you made a very bad decision buying a game called Guild Wars.
especially since GW was a pvp game, now it's both a pvp and pve game, so the guild in guild wars is just a lame excuse.:rolleyes:

Jair of the Forest
05-08-2008, 03:57
especially since GW was a pvp game, now it's both a pvp and pve game, so the guild in guild wars is just a lame excuse.:rolleyes:

And your complain about restricting guildless people from content isn't lame? It's like saying GvG is a bad idea because guildless people can't get into it.

Cro Warlord
05-08-2008, 21:15
well it is probably true that people with no guild can't get the full game experience...just think about it....

Akirai Annuvil
05-08-2008, 22:18
well it is probably true that people with no guild can't get the full game experience...just think about it....
Don't be an idiot; posters don't think. Always explain your point.

Obviously, you're not getting the full game experience if you're not in a guild. Likewise, you're not getting the full game experience with an empty friends list - or with an empty ignore list for that matter. In every online game, the social environment is part of the game. Removing yourself from that environment is a choice you can make, you just won't make full use of the game's online facets. Being a virtual recluse however is your own choice. There's an abundance of Guilds out there and plenty are looking for members. Being in a Guild is not a hard requirement to meet - you can even build your own, just for yourself.

Also I'd advice everyone to ignore sorudo except to goad him. It makes the whole foruming experience so much more enjoyable!

sorudo
05-08-2008, 22:32
Also I'd advice everyone to ignore sorudo except to goad him. It makes the whole foruming experience so much more enjoyable!
you can ether shut you pie hole, or just get a nice bomb of viruses, SHUT THE HELL UP.
try to ignore that.:azn:

Jair of the Forest
06-08-2008, 03:04
Also I'd advice everyone to ignore sorudo except to goad him. It makes the whole foruming experience so much more enjoyable!

I see, I was already wondering why I was the only one responding to his ..interesting complains.

Kael Valeran
12-02-2009, 21:14
well, this system can work.

I'll start with:

warrior guild
thief guild
mage guild

If, you're in a party with full guild mates, you are entitled to a certain bonus. say in a mage guild: +10 maximum energy while in a warrior guild, it could be: +100 max health and in a thief guild, it could be, +10% movement speed.

This is only of course possible if more than half the team are from the same guild.

sounds good to me. Discuss...

raspberry jam
13-02-2009, 10:50
Obviously, you're not getting the full game experience if you're not in a guild.Guild missions would lead to guildless people temporarily joining a guild to do the mission/s, and then leaving it; they are usually guildless because they don't want to be in a guild. Is this the "full game experience" that you mean?

Flamefang of Arnor
14-02-2009, 05:26
Hm, it seems like a possibility, but the restrictions it brings along with it are likely to bring problems along, and copious complaints and whining about wanting to be able to do multiple"guild mission" types etc.

So i'd have to say i disagree with this idea overall

Tro
27-03-2009, 19:28
Good idea, but I believe it should be faction based. Not everybody have large scale Guilds.

PS Factions as in Kru vs Lux
or what ever their equivalent is in GW2

Also these Missions could be Large Scale, and have both PvE and PvP elements.